ECC Games (WAR:ECC) Return-on-Tangible-Asset: 0.89% (As of Mar. 2026)

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WAR:ECC ECC Games SA WAR:ECC
47 GF Score
Price zł0.19
GF Value zł0.15
Valuation Modestly Overvalued
! 5 Warning Signs
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What is ECC Games Return-on-Tangible-Asset?

ECC Games WAR:ECC 47 Return-on-Tangible-Asset is 0.89% as of Mar. 2026. GuruFocus rates WAR:ECC with a GF Score™ of 47/100 and a GF Value™ of zł0.15 (Modestly Overvalued). The stock has 5 warning signs investors should review. Among 568 Interactive Media companies, ECC Games ranks worse than 68.31% on this metric.

Return-on-Tangible-Asset is calculated as Net Income divided by its average total tangible assets. Total tangible assets equals to Total Assets minus Intangible Assets. ECC Games's annualized Net Income for the quarter that ended in Mar. 2026 was zł0.05 Mil. ECC Games's average total tangible assets for the quarter that ended in Mar. 2026 was zł5.38 Mil. Therefore, ECC Games's annualized Return-on-Tangible-Asset for the quarter that ended in Mar. 2026 was 0.89%.

The historical rank and industry rank for ECC Games's Return-on-Tangible-Asset or its related term are showing as below:

WAR:ECC' s Return-on-Tangible-Asset Range Over the Past 10 Years
Min: -22.64   Med: -5.64   Max: 27.19
Current: -11

During the past 10 years, ECC Games's highest Return-on-Tangible-Asset was 27.19%. The lowest was -22.64%. And the median was -5.64%.

WAR:ECC's Return-on-Tangible-Asset is ranked worse than
68.31% of 568 companies
in the Interactive Media industry
Industry Median: 0.735 vs WAR:ECC: -11.00

ECC Games  (WAR:ECC) Return-on-Tangible-Asset Explanation

Return-on-Tangible-Asset measures the rate of return on the average total tangible assets (total assets minus intangible assets). Tangible means physical in nature. Intangible Assets are assets that are not physical in nature, and typically "derive their value from legal or intellectual rights." Return-on-Tangible-Asset measures a firm's efficiency at generating profits from its tangible assets. It shows how well a company uses what it has to generate earnings. Return-on-Tangible-Assets can vary drastically across industries. Therefore, Return-on-Tangible-Asset should not be used to compare companies in different industries.


Be Aware

Like ROE and ROA, Return-on-Tangible-Asset is calculated with only 12 months data. Fluctuations in the company’s earnings or business cycles can affect the ratio drastically. It is important to look at the ratio from a long term perspective. Return-on-Tangible-Asset can be affected by events such as stock buyback or issuance, and by a company’s tax rate and its interest payment. Return-on-Tangible-Asset may not reflect the true earning power of the assets. A more accurate measurement is ROC % (ROC).

Many analysts argue the higher return the better. Buffett states that really high Return-on-Tangible-Asset may indicate vulnerability in the durability of the competitive advantage.


ECC Games Return-on-Tangible-Asset Related Terms


ECC Games Return-on-Tangible-Asset Historical Data

* Premium members only.

The historical data trend for ECC Games's Return-on-Tangible-Asset can be seen below:

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

ECC Games Return-on-Tangible-Asset Chart

ECC Games Annual Data
Trend Dec16 Dec17 Dec18 Dec19 Dec20 Dec21 Dec22 Dec23 Dec24 Dec25
Return-on-Tangible-Asset
Get a 7-Day Free Trial Premium Member Only Premium Member Only -4.90 -6.37 -10.10 -7.32 -14.31

ECC Games Quarterly Data
Jun21 Sep21 Dec21 Mar22 Jun22 Sep22 Dec22 Mar23 Jun23 Sep23 Dec23 Mar24 Jun24 Sep24 Dec24 Mar25 Jun25 Sep25 Dec25 Mar26
Return-on-Tangible-Asset Get a 7-Day Free Trial Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only -7.73 2.95 -0.94 -46.63 0.89

WAR:ECC vs NTES, EA, TTWO: Return-on-Tangible-Asset Comparison

For the Electronic Gaming & Multimedia subindustry, ECC Games's Return-on-Tangible-Asset, along with its competitors' market caps and Return-on-Tangible-Asset data, can be viewed below:

* Competitive companies are chosen from companies within the same industry, with headquarter located in same country, with closest market capitalization; x-axis shows the market cap, and y-axis shows the term value; the bigger the dot, the larger the market cap. Note that "N/A" values will not show up in the chart.


ECC Games Return-on-Tangible-Asset vs Interactive Media Industry

For the Interactive Media industry and Communication Services sector, ECC Games's Return-on-Tangible-Asset distribution charts can be found below:

* The bar in red indicates where ECC Games's Return-on-Tangible-Asset falls into.


WAR:ECC
47GF Score
ECC Games SA WAR:ECC
Return-on-Tangible-Asset is just one metric. See GF Score™, valuation, warning signs, and more.
View Full Analysis

ECC Games Return-on-Tangible-Asset Calculation

ECC Games's annualized Return-on-Tangible-Asset for the fiscal year that ended in Dec. 2025 is calculated as:

Return-on-Tangible-Asset=Net Income/( (Total Tangible Assets+Total Tangible Assets)/ count )
(A: Dec. 2025 )  (A: Dec. 2024 )(A: Dec. 2025 )
=Net Income/( (Total Assets - Intangible Assets+Total Assets - Intangible Assets)/ count )
(A: Dec. 2025 )  (A: Dec. 2024 )(A: Dec. 2025 )
=-0.798/( (5.755+5.4)/ 2 )
=-0.798/5.5775
=-14.31 %

ECC Games's annualized Return-on-Tangible-Asset for the quarter that ended in Mar. 2026 is calculated as:

Return-on-Tangible-Asset=Net Income/( (Total Tangible Assets+Total Tangible Assets)/ count )
(Q: Mar. 2026 )  (Q: Dec. 2025 )(Q: Mar. 2026 )
=Net Income/( (Total Assets - Intangible Assets+Total Assets - Intangible Assets)/ count )
(Q: Mar. 2026 )  (Q: Dec. 2025 )(Q: Mar. 2026 )
=0.048/( (5.4+5.362)/ 2 )
=0.048/5.381
=0.89 %

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

In the calculation of annual Return-on-Tangible-Asset, the net income of the last fiscal year and the average total tangible assets over the fiscal year are used. In calculating the quarterly data, the Net Income data used here is four times the quarterly (Mar. 2026) net income data.

What does a Return-on-Tangible-Asset of 0.89% mean?
ECC Games (WAR:ECC) has a Return-on-Tangible-Asset of 0.89% as of Mar. 2026. Return on tangible assets is the ratio of current-period net income to average two-period tangible assets. View historical data on ECC Games and its competitors. According to the industry distribution chart, ECC Games ranks #388 out of 568 companies in the Interactive Media industry, placing it in the top 68.3%.
Is ECC Games' Return-on-Tangible-Asset too high?
ECC Games' current Return-on-Tangible-Asset is 0.89%. The Interactive Media industry median Return-on-Tangible-Asset is 0.74. ECC Games' value of 0.89% is 21.1% above this industry median. Based on the distribution chart, ECC Games ranks #388 out of 568 companies in the Interactive Media industry, which is below the industry midpoint. Overall, ECC Games has a GF Score™ of 47/100 and is considered Modestly Overvalued, reflecting its overall financial health beyond just this single metric.
How does ECC Games' Return-on-Tangible-Asset compare to NTES and EA?
According to the Interactive Media industry distribution chart, ECC Games ranks #388 out of 568 companies for Return-on-Tangible-Asset. This places ECC Games in the lower half of its industry. The industry median Return-on-Tangible-Asset is 0.74. ECC Games' value of 0.89% is 21.1% above this benchmark. See the competitive comparison table and distribution chart on this page for a detailed peer-by-peer breakdown.
What is a good Return-on-Tangible-Asset for an Interactive Media company?
The median Return-on-Tangible-Asset among Interactive Media companies is 0.74, based on 568 companies in the industry. Companies in the top quartile (top 25%) have a Return-on-Tangible-Asset significantly above this median, while those in the bottom quartile fall well below. However, Return-on-Tangible-Asset should not be evaluated in isolation — investors should consider it alongside profitability, growth, and financial strength metrics. ECC Games's current Return-on-Tangible-Asset of 0.89% is 21.1% above the industry median. Use the industry distribution chart on this page to see where any company falls relative to its peers.
What does a high Return-on-Tangible-Asset mean?
A high Return-on-Tangible-Asset can signal that a stock is expensive relative to its fundamentals. Return on tangible assets is the ratio of current-period net income to average two-period tangible assets. View historical data on ECC Games and its competitors. For the Interactive Media industry, the median Return-on-Tangible-Asset is 0.74 — values significantly above this may indicate overvaluation, while values below may suggest a bargain or underlying issues. ECC Games's current Return-on-Tangible-Asset is 0.89%. However, context matters — high-growth companies often justify higher valuations. Always evaluate alongside other metrics like GF Score™ and GF Value™.
Is ECC Games stock overvalued right now?
Based on GuruFocus' analysis, ECC Games (WAR:ECC) is currently considered Modestly Overvalued. The stock's GF Value™ is zł0.15, compared to a current price of zł0.19 — trading 24.3% above its estimated fair value. The current Return-on-Tangible-Asset is 0.89% and 21.1% above the Interactive Media industry median of 0.74. ECC Games' overall GF Score™ is 47/100 with 5 warning signs to review. Investors should evaluate multiple metrics — including profitability, growth, and financial strength — before making a decision.
How is Return-on-Tangible-Asset calculated?
Return-on-Tangible-Asset is calculated from a company's financial statements. For ECC Games (WAR:ECC), the current Return-on-Tangible-Asset is 0.89% as of Mar. 2026. GuruFocus calculates this using data sourced from SEC filings and annual reports. See the calculation section and 30-year financial data on this page for the full breakdown.

Is ECC Games (WAR:ECC) Overvalued in 2026?

Based on GuruFocus' analysis, ECC Games stock appears to be overvalued. The current stock price of zł0.19 is trading 24.3% above its estimated GF Value™ of zł0.15. GuruFocus considers ECC Games to be Modestly Overvalued.

Key valuation signals for WAR:ECC:

  • Return-on-Tangible-Asset: 0.89%
  • GF Value™: zł0.15 vs. price of zł0.19 (24.3% above fair value)
  • GF Score™: 47/100 with 5 warning signs
  • Industry Position: 21.1% above the Interactive Media median (#388 of 568)

No single metric tells the full story. See the WAR:ECC stock analysis page for a complete view including 30-year financials, guru trades, and insider activity.


ECC Games Business Description

Other Exchanges 2UG:Germany
Address ul. Hanki Czaki 2/7, Warsaw, POL, 01-588
ECC Games SA is engaged in the production of games in Poland. It offers games for both mobile and landline platforms in the Premium and Free-to-Play formula.
47GF Score

Get the complete analysis for WAR:ECC

Return-on-Tangible-Asset is just one metric. See GF Value™, 30-year financials, guru trades, warning signs, and more.

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