ESE Entertainment (TSXV:ESE) 50-Day SMA: C$0.06 (As of Jul. 12, 2026)


What is ESE Entertainment 50-Day SMA?

ESE Entertainment TSXV:ESE 50-Day SMA is C$0.06 as of Jul. 12, 2026. The stock has 4 warning signs investors should review.

Moving averages are one of the core indicators in technical analysis. A Simple Moving Average (SMA) is simply the arithmetic average of stock price over a period. It is calculated by adding a selected range of prices, usually closing prices, and then dividing that figure by the number of time periods in that range.

The 50-Day SMA calculates the average price over 50 days. And the 20-Day SMA and 200-Day SMA calculates the average price over 20 days and 200 days separately.

As of today (2026-07-12), ESE Entertainment's 50-Day SMA is C$0.06. It's 20-Day SMA is C$0.06 and 200-Day SMA is C$0.07.


ESE Entertainment  (TSXV:ESE) 50-Day SMA Explanation

Simple Moving Average (SMA) is the arithmetic average of stock price over a period. The 20-Day SMA calculates the average price over 20 days. And the 50-Day SMA and 200-Day SMA calculates the average price over 50 days and 200 days separately. SMAs are often used to determine the price trend direction. A 200-Day SMA is usually a proxy for the long-term trend, while shorter periods indicate short-term trend.

SMA are commonly compared with stock price or different period SMAs to indicate a trading signal. Generally speaking, if the price goes above the SMA, or a short-term SMA crosses above a long-term SMA, an uptrend is expected, investors may want to go long or cover short. Conversely, if the price goes below the SMA, or the short-term SMA crosses below a long-term SMA, a downtrend is expected, investors may want to go short or exit long.

Two popular trading patterns that use SMA include the death cross and a golden cross. A death cross occurs when the 50-day SMA crosses below the 200-day SMA. This is considered a bearish signal, that further losses are in store. The golden cross is a bullish signal which occurs when a short-term SMA crosses above a long-term SMA.


ESE Entertainment 50-Day SMA Related Terms


TSXV:ESE vs MVNC, VYRE, ZNB: 50-Day SMA Comparison

For the Entertainment subindustry, ESE Entertainment's 50-Day SMA, along with its competitors' market caps and 50-Day SMA data, can be viewed below:

* Competitive companies are chosen from companies within the same industry, with headquarter located in same country, with closest market capitalization; x-axis shows the market cap, and y-axis shows the term value; the bigger the dot, the larger the market cap. Note that "N/A" values will not show up in the chart.


ESE Entertainment 50-Day SMA vs Media - Diversified Industry

For the Media - Diversified industry and Communication Services sector, ESE Entertainment's 50-Day SMA distribution charts can be found below:

* The bar in red indicates where ESE Entertainment's 50-Day SMA falls into.



ESE Entertainment  (TSXV:ESE) 50-Day SMA Calculation

The formula for calculating SMA is:

SMA=( P1 + P2 + ... + Pn ) / n

where:
Pn is the price of the stock at period n.
n is the total number of periods.

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

Frequently Asked Questions Learn more about 50-Day SMA →
What does a 50-Day SMA of C$0.06 mean?
ESE Entertainment (TSXV:ESE) has a 50-Day SMA of C$0.06 as of Jul. 12, 2026. Simple Moving Average (SMA) is the arithmetic average of stock price over a period. View historical data on ESE Entertainment and its competitors.
Is ESE Entertainment's 50-Day SMA too high?
ESE Entertainment's current 50-Day SMA is C$0.06.
How does ESE Entertainment's 50-Day SMA compare to MVNC and VYRE?
ESE Entertainment's 50-Day SMA of C$0.06 can be compared against companies in the Media - Diversified industry. See the competitive comparison table and distribution chart on this page for a detailed peer-by-peer breakdown.
What is a good 50-Day SMA for a Media - Diversified company?
A good 50-Day SMA depends on the Media - Diversified industry context. However, 50-Day SMA should not be evaluated in isolation — investors should consider it alongside profitability, growth, and financial strength metrics. Use the industry distribution chart on this page to see where any company falls relative to its peers.
What does a high 50-Day SMA mean?
A high 50-Day SMA can signal that a stock is expensive relative to its fundamentals. Simple Moving Average (SMA) is the arithmetic average of stock price over a period. View historical data on ESE Entertainment and its competitors. ESE Entertainment's current 50-Day SMA is C$0.06. However, context matters — high-growth companies often justify higher valuations. Always evaluate alongside other metrics like GF Score™ and GF Value™.
Is ESE Entertainment stock overvalued right now?
ESE Entertainment (TSXV:ESE) has a current 50-Day SMA of C$0.06. The stock's GF Value™ is C$0.04, compared to a current price of C$0.06 — trading 37.5% above its estimated fair value. The current 50-Day SMA is C$0.06. Investors should evaluate multiple metrics — including profitability, growth, and financial strength — before making a decision.
How is 50-Day SMA calculated?
50-Day SMA is calculated from a company's financial statements. For ESE Entertainment (TSXV:ESE), the current 50-Day SMA is C$0.06 as of Jul. 12, 2026. GuruFocus calculates this using data sourced from SEC filings and annual reports. See the calculation section and 30-year financial data on this page for the full breakdown.

ESE Entertainment Business Description

Other Exchanges ENTEF:USA
Address 409 Granville Street, Suite 1600, Vancouver, BC, CAN, V6C 1T2
ESE Entertainment Inc is an entertainment and technology company focused on gaming and esports, in the business of attracting gamers and fans to its clients, such as video game developers, publishers, and brands. The company provides a range of services to video game developers, publishers, and brands by providing technology, infrastructure, and fan engagement services internationally. It also operates e-commerce channels, e-sports teams, and gaming leagues. It operates in two industry segments digital media and entertainment, and Corporate. It generates the majority of its revenue from digital media and entertainment. Its geographic segments are Ireland, Canada, Poland, and Romania. It generates the majority of its revenue from Canada.