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ESE Entertainment (TSXV:ESE) ROCE % : 0.00% (As of Jul. 2024)


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What is ESE Entertainment ROCE %?

ROCE % measures how well a company generates profits from its capital. It is calculated as EBIT divided by Capital Employed, where Capital Employed is calculated as Total Assets minus Total Current Liabilities. ESE Entertainment's annualized ROCE % for the quarter that ended in Jul. 2024 was 0.00%.


ESE Entertainment ROCE % Historical Data

The historical data trend for ESE Entertainment's ROCE % can be seen below:

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

* Premium members only.

ESE Entertainment ROCE % Chart

ESE Entertainment Annual Data
Trend Oct19 Oct20 Oct21 Oct22 Oct23
ROCE %
- -1,382.55 -254.63 -208.45 -146.94

ESE Entertainment Quarterly Data
Jan20 Apr20 Jul20 Oct20 Jan21 Apr21 Jul21 Oct21 Jan22 Apr22 Jul22 Oct22 Jan23 Apr23 Jul23 Oct23 Jan24 Apr24 Jul24
ROCE % Get a 7-Day Free Trial Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only -125.14 -227.94 -176.94 -172.99 -

ESE Entertainment ROCE % Calculation

ESE Entertainment's annualized ROCE % for the fiscal year that ended in Oct. 2023 is calculated as:

ROCE %=EBIT/( (Capital Employed+Capital Employed)/ count )
(A: Oct. 2023 )  (A: Oct. 2022 )(A: Oct. 2023 )
=EBIT/( ( (Total Assets - Total Current Liabilities)+(Total Assets - Total Current Liabilities) )/ count )
(A: Oct. 2023 )  (A: Oct. 2022 )(A: Oct. 2023 )
=-7.489/( ( (21.451 - 13.937) + (9.112 - 6.433) )/ 2 )
=-7.489/( (7.514+2.679)/ 2 )
=-7.489/5.0965
=-146.94 %

ESE Entertainment's ROCE % of for the quarter that ended in Jul. 2024 is calculated as:

ROCE %=EBIT (1)/( (Capital Employed+Capital Employed)/ count )
(Q: Jul. 2024 )  (Q: Apr. 2024 )(Q: Jul. 2024 )
=EBIT/( ( (Total Assets - Total Current Liabilities)+(Total Assets - Total Current Liabilities) )/ count )
(Q: Jul. 2024 )  (Q: Apr. 2024 )(Q: Jul. 2024 )
=-3.98/( ( (7.385 - 5.963) + (4.172 - 5.689) )/ 2 )
=-3.98/( ( 1.422 + -1.517 )/ 2 )
=-3.98/-0.0475
=0 %

(1) Note: The EBIT data used here is four times the quarterly (Jul. 2024) EBIT data.

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.


ESE Entertainment  (TSXV:ESE) ROCE % Explanation

ROCE % can be especially useful when comparing the performance of capital-intensive companies. Unlike ROE %, which indicates the profitability of Shareholders Equity, ROCE % also considers long-term debt in Capital Employed. This can be helpful when analyzing companies with significant debt, as the result is neutralized by taking debt into consideration.

Generally speaking, a higher ROCE % indicates a stonger profitability for a company. Moreover, it is important to look at the ratio from a long term perspective. Investors tend to favor companies with stable and rising ROCE % trend over those with volatile ones.


ESE Entertainment ROCE % Related Terms

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ESE Entertainment Business Description

Traded in Other Exchanges
Address
409 Granville Street, Suite 1000, Vancouver, BC, CAN, V6C 1T2
ESE Entertainment Inc is an entertainment and technology company focused on gaming and esports, in the business of attracting gamers and fans to its clients, such as video game developers, publishers, and brands. The company provides a range of services to video game developers, publishers, and brands by providing technology, infrastructure, and fan engagement services internationally. It also operates e-commerce channels, e-sports teams, and gaming leagues. It operates in two industry segments digital media and entertainment, and telecommunications and call center services. It generates the majority of its revenue from digital media and entertainment. Its geographic segments are Ireland, Canada, Poland, and Romania. It generates the majority of its revenue from Canada.
Executives
Konrad Wasiela Director
Wayne Silver Subsidiary
Raj Dewan Director