GURUFOCUS.COM » STOCK LIST » Communication Services » Media - Diversified » ESE Entertainment Inc (TSXV:ESE) » Definitions » Retained Earnings

ESE Entertainment (TSXV:ESE) Retained Earnings : C$-62.56 Mil (As of Jan. 2025)


View and export this data going back to 2020. Start your Free Trial

What is ESE Entertainment Retained Earnings?

Retained earnings is the accumulated portion of net income that is not distributed to shareholders. ESE Entertainment's retained earnings for the quarter that ended in Jan. 2025 was C$-62.56 Mil.

ESE Entertainment's quarterly retained earnings declined from Jul. 2024 (C$-60.28 Mil) to Oct. 2024 (C$-61.79 Mil) and declined from Oct. 2024 (C$-61.79 Mil) to Jan. 2025 (C$-62.56 Mil).

ESE Entertainment's annual retained earnings declined from Oct. 2022 (C$-50.60 Mil) to Oct. 2023 (C$-56.95 Mil) and declined from Oct. 2023 (C$-56.95 Mil) to Oct. 2024 (C$-61.79 Mil).


ESE Entertainment Retained Earnings Historical Data

The historical data trend for ESE Entertainment's Retained Earnings can be seen below:

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

* Premium members only.

ESE Entertainment Retained Earnings Chart

ESE Entertainment Annual Data
Trend Oct19 Oct20 Oct21 Oct22 Oct23 Oct24
Retained Earnings
Get a 7-Day Free Trial -3.99 -21.20 -50.60 -56.95 -61.79

ESE Entertainment Quarterly Data
Apr20 Jul20 Oct20 Jan21 Apr21 Jul21 Oct21 Jan22 Apr22 Jul22 Oct22 Jan23 Apr23 Jul23 Oct23 Jan24 Apr24 Jul24 Oct24 Jan25
Retained Earnings Get a 7-Day Free Trial Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only -58.09 -58.95 -60.28 -61.79 -62.56

ESE Entertainment Retained Earnings Calculation

Retained Earnings is the accumulated portion of net income that is not distributed to shareholders. Because the net income was not distributed to shareholders, shareholders' equity is increased by the same amount.

Of course, if a company loses, it is called retained losses, or accumulated losses.


ESE Entertainment  (TSXV:ESE) Retained Earnings Explanation

Historically profitable companies sometimes have negative retained earnings. This is because they have cumulatively paid out more to shareholders than they reported in profits.

For example, in 2011, Microsoft had negative retained earnings. This does not mean the company lost more money than it made over the years. It just means it paid out more money than it earned.

If a company has negative retained earnings, investors should check the 10-year financial results. They should not assume that negative retained earnings prove a company has generally lost money in the past.

Of course, many companies with negative retained earnings have indeed lost money in the past.

Retained Earnings: Warren Buffett's Secret.

One of the most important indicators of durable competitive advantage. Net earnings can be paid out as dividends, used to buy back shares or retained for growth.

If the company loses more than it has accumulated, retained earnings is negative.

If a company isn't adding to its retained earnings, it isn't growing its net worth.

Rate of growth of retained earnings is good indicator whether it's benefiting from a competitive advantage.

Microsoft is negative because it chose to buyback stock and pay dividends.

The more earnings retained, the faster it grows and increases growth rate for future earnings.


ESE Entertainment Business Description

Traded in Other Exchanges
Address
409 Granville Street, Suite 1600, Vancouver, BC, CAN, V6C 1T2
ESE Entertainment Inc is an entertainment and technology company focused on gaming and esports, in the business of attracting gamers and fans to its clients, such as video game developers, publishers, and brands. The company provides a range of services to video game developers, publishers, and brands by providing technology, infrastructure, and fan engagement services internationally. It also operates e-commerce channels, e-sports teams, and gaming leagues. It operates in two industry segments digital media and entertainment, and Corporate. It generates the majority of its revenue from digital media and entertainment. Its geographic segments are Ireland, Canada, Poland, and Romania. It generates the majority of its revenue from Canada.
Executives
Konrad Wasiela Director
Wayne Silver Subsidiary
Raj Dewan Director