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NVIDIA (MEX:NVDA) Total Liabilities : MXN665,780 Mil (As of Jan. 2025)


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What is NVIDIA Total Liabilities?

NVIDIA's Total Liabilities for the quarter that ended in Jan. 2025 was MXN665,780 Mil.

NVIDIA's quarterly Total Liabilities increased from Jul. 2024 (MXN503,434.33 Mil) to Oct. 2024 (MXN603,225.58 Mil) and increased from Oct. 2024 (MXN603,225.58 Mil) to Jan. 2025 (MXN665,780.35 Mil).

NVIDIA's annual Total Liabilities increased from Jan. 2023 (MXN358,684.64 Mil) to Jan. 2024 (MXN390,758.55 Mil) and increased from Jan. 2024 (MXN390,758.55 Mil) to Jan. 2025 (MXN665,780.35 Mil).


NVIDIA Total Liabilities Historical Data

The historical data trend for NVIDIA's Total Liabilities can be seen below:

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

* Premium members only.

NVIDIA Total Liabilities Chart

NVIDIA Annual Data
Trend Jan16 Jan17 Jan18 Jan19 Jan20 Jan21 Jan22 Jan23 Jan24 Jan25
Total Liabilities
Get a 7-Day Free Trial Premium Member Only Premium Member Only 240,993.99 362,695.28 358,684.64 390,758.55 665,780.35

NVIDIA Quarterly Data
Apr20 Jul20 Oct20 Jan21 Apr21 Jul21 Oct21 Jan22 Apr22 Jul22 Oct22 Jan23 Apr23 Jul23 Oct23 Jan24 Apr24 Jul24 Oct24 Jan25
Total Liabilities Get a 7-Day Free Trial Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only 390,758.55 476,603.11 503,434.33 603,225.58 665,780.35

NVIDIA Total Liabilities Calculation

Total Liabilities are the liabilities that the company has to pay others. It is a part of the balance sheet of a company that shareholders do not own, and would be obligated to pay back if the company liquidated.

NVIDIA's Total Liabilities for the fiscal year that ended in Jan. 2025 is calculated as

Total Liabilities=Total Current Liabilities+Total Noncurrent Liabilities
=Total Current Liabilities+(Long-Term Debt & Capital Lease Obligation+Other Long-Term Liabilities
=372291.563+(205918.678+1629.691
+NonCurrent Deferred Liabilities+PensionAndRetirementBenefit+NonCurrent Deferred Income Tax)
+38411.198+0+47529.216)
=665,780

Total Liabilities=Total Assets (A: Jan. 2025 )-Total Equity (A: Jan. 2025 )
=2302217.028-1636436.683
=665,780

NVIDIA's Total Liabilities for the quarter that ended in Jan. 2025 is calculated as

Total Liabilities=Total Current Liabilities+Total Noncurrent Liabilities
=Total Current Liabilities+(Long-Term Debt & Capital Lease Obligation+Other Long-Term Liabilities
=372291.563+(205918.678+1629.691
+NonCurrent Deferred Liabilities+PensionAndRetirementBenefit+NonCurrent Deferred Income Tax)
+38411.198+0+47529.216)
=665,780

Total Liabilities=Total Assets (Q: Jan. 2025 )-Total Equity (Q: Jan. 2025 )
=2302217.028-1636436.683
=665,780

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.


NVIDIA Total Liabilities Related Terms

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NVIDIA Business Description

Address
2788 San Tomas Expressway, Santa Clara, CA, USA, 95051
Nvidia Corp is an upfront developer of graphics processing unit and a full-stack computing infrastructure company with data-center-scale offerings that are reshaping industry. Traditionally, GPU were used to enhanvce experience,now Nvidia offers AI GPUs, and also a software platform, Cuda, used for AI model development and training. The company is also expanding its data center networking solutions, helping to tie GPUs together to handle complex workloads. such as AI, model training and inference, data analytics, scientific computing, and 3D graphics, with vertical-specific optimizations to address industries ranging from healthcare and telecom to automotive and manufacturing.