GGL (Games Global) Accounts Receivable: $96.27 Mil (As of Dec. 2023)

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What is Games Global Accounts Receivable?

Games Global GGL Accounts Receivable is $96.27 Mil as of Dec. 2023.

Accounts Receivable are created when a customer has received a product but has not yet paid for that product. Games Global's accounts receivables for the quarter that ended in Dec. 2023 was $96.27 Mil.

Accounts receivable can be measured by Days Sales Outstanding.

In Ben Graham's calculation of Net-Net Working Capital, accounts receivable are only considered to be worth 75% of book value. Games Global's Net-Net Working Capital per share for the quarter that ended in Dec. 2023 was $0.15.


Games Global Accounts Receivable Explanation

1. Accounts Receivable are created when a customer has received a product but has not yet paid for that product. Days Sales Outstanding measures of the average number of days that a company takes to collect revenue after a sale has been made. It is a financial ratio that illustrates how well a company's accounts receivables are being managed.

Games Global's Days Sales Outstanding for the quarter that ended in Dec. 2023 is calculated as:

Days Sales Outstanding
=Accounts Receivable/Revenue*Days in Period
=96.269/0*91
=

2. In Ben Graham's calculation of Net-Net Working Capital (NNWC), Games Global's accounts receivable are only considered to be worth 75% of book value:

Games Global's Net-Net Working Capital Per Share for the quarter that ended in Dec. 2023 is calculated as:

Net-Net Working Capital Per Share
=(Cash And Cash Equivalents+0.75 * Accounts Receivable+0.5 * Total Inventories-Total Liabilities
-Preferred Stock-Minority Interest)/Shares Outstanding (EOP)
=(60.503+0.75 * 96.269+0.5 * 0-89.308
-0-26.443)/112.019
=0.15

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.


Be Aware

Net receivables tells us a great deal about the different competitors in the same industry. In competitive industries, some attempt to gain advantage by offering better credit terms, causing increase in sales and receivables.

If company consistently shows lower % Net receivables to gross sales than competitors, then it usually has some kind of competitive advantage which requires further digging.

Average Days Sales Outstanding is a good indicator for measuring a company's sales channel and customers. A company may book great revenue and earnings growth but never receive payment from their customers. This may force a write-off in the future and depress future earnings.


Games Global Accounts Receivable Related Terms


Games Global Accounts Receivable Historical Data

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The historical data trend for Games Global's Accounts Receivable can be seen below:

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

Games Global Accounts Receivable Chart

Games Global Annual Data
Trend Mar21 Mar22 Mar23
Accounts Receivable
33.15 20.40 78.15

Games Global Quarterly Data
Mar22 Dec22 Mar23 Dec23
Accounts Receivable 20.40 0.00 78.15 96.27

Games Global Accounts Receivable Calculation

Accounts Receivable is money owed to a business by customers and shown on its Balance Sheet as an asset.

Frequently Asked Questions Learn more about Accounts Receivable →
What does a Accounts Receivable of $96.27 Mil mean?
Games Global (GGL) has a Accounts Receivable of $96.27 Mil as of Dec. 2023. Accounts receivable is the amount a company expects to receive from credit-extending customers. View historical data on Games Global and its competitors.
Is Games Global's Accounts Receivable too high?
Games Global's current Accounts Receivable is $96.27 Mil.
How does Games Global's Accounts Receivable compare to ?
Games Global's Accounts Receivable of $96.27 Mil can be compared against companies in the Interactive Media industry. See the competitive comparison table and distribution chart on this page for a detailed peer-by-peer breakdown.
What is a good Accounts Receivable for an Interactive Media company?
A good Accounts Receivable depends on the Interactive Media industry context. However, Accounts Receivable should not be evaluated in isolation — investors should consider it alongside profitability, growth, and financial strength metrics. Use the industry distribution chart on this page to see where any company falls relative to its peers.
What does a high Accounts Receivable mean?
A high Accounts Receivable can signal that a stock is expensive relative to its fundamentals. Accounts receivable is the amount a company expects to receive from credit-extending customers. View historical data on Games Global and its competitors. Games Global's current Accounts Receivable is $96.27 Mil. However, context matters — high-growth companies often justify higher valuations. Always evaluate alongside other metrics like GF Score™ and GF Value™.
Is Games Global stock overvalued right now?
Games Global (GGL) has a current Accounts Receivable of $96.27 Mil. The current Accounts Receivable is $96.27 Mil. Investors should evaluate multiple metrics — including profitability, growth, and financial strength — before making a decision.
How is Accounts Receivable calculated?
Accounts Receivable is calculated from a company's financial statements. For Games Global (GGL), the current Accounts Receivable is $96.27 Mil as of Dec. 2023. GuruFocus calculates this using data sourced from SEC filings and annual reports. See the calculation section and 30-year financial data on this page for the full breakdown.

Games Global Business Description

Comparable Companies
Address 62 Circular Road, Douglas, IMN, IM1 1LA
Games Global Ltd is a company that primarily works on developing, holding, and exploiting gaming-related intellectual property, as well as creating casino-style gaming content and business-to-business solutions for iGaming operators in regulated markets around the world, based on the size of its studio network.