GGL (Games Global) NonCurrent Deferred Liabilities: $5.67 Mil (As of Dec. 2023)


What is Games Global NonCurrent Deferred Liabilities?

Games Global GGL NonCurrent Deferred Liabilities is $5.67 Mil as of Dec. 2023.

Non-Current Deferred Liabilities represents the non-current portion of obligations, which is a liability that usually would have been paid but is now pas due.

Games Global's non-current deferred liabilities for the quarter that ended in Dec. 2023 was $5.67 Mil.

Games Global NonCurrent Deferred Liabilities Related Terms


Games Global NonCurrent Deferred Liabilities Historical Data

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The historical data trend for Games Global's NonCurrent Deferred Liabilities can be seen below:

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

Games Global NonCurrent Deferred Liabilities Chart

Games Global Annual Data
Trend Mar21 Mar22 Mar23
NonCurrent Deferred Liabilities
0.00 0.00 5.55

Games Global Quarterly Data
Mar22 Dec22 Mar23 Dec23
NonCurrent Deferred Liabilities 0.00 0.00 5.55 5.67
What does a NonCurrent Deferred Liabilities of $5.67 Mil mean?
Games Global (GGL) has a NonCurrent Deferred Liabilities of $5.67 Mil as of Dec. 2023. Non-current deferred liabilities represent the company obligations not paid yet not due within the current period. View historical data on Games Global and its competitors.
Is Games Global's NonCurrent Deferred Liabilities too high?
Games Global's current NonCurrent Deferred Liabilities is $5.67 Mil.
How does Games Global's NonCurrent Deferred Liabilities compare to ?
Games Global's NonCurrent Deferred Liabilities of $5.67 Mil can be compared against companies in the Interactive Media industry. See the competitive comparison table and distribution chart on this page for a detailed peer-by-peer breakdown.
What is a good NonCurrent Deferred Liabilities for an Interactive Media company?
A good NonCurrent Deferred Liabilities depends on the Interactive Media industry context. However, NonCurrent Deferred Liabilities should not be evaluated in isolation — investors should consider it alongside profitability, growth, and financial strength metrics. Use the industry distribution chart on this page to see where any company falls relative to its peers.
What does a high NonCurrent Deferred Liabilities mean?
A high NonCurrent Deferred Liabilities can signal that a stock is expensive relative to its fundamentals. Non-current deferred liabilities represent the company obligations not paid yet not due within the current period. View historical data on Games Global and its competitors. Games Global's current NonCurrent Deferred Liabilities is $5.67 Mil. However, context matters — high-growth companies often justify higher valuations. Always evaluate alongside other metrics like GF Score™ and GF Value™.
Is Games Global stock overvalued right now?
Games Global (GGL) has a current NonCurrent Deferred Liabilities of $5.67 Mil. The current NonCurrent Deferred Liabilities is $5.67 Mil. Investors should evaluate multiple metrics — including profitability, growth, and financial strength — before making a decision.
How is NonCurrent Deferred Liabilities calculated?
NonCurrent Deferred Liabilities is calculated from a company's financial statements. For Games Global (GGL), the current NonCurrent Deferred Liabilities is $5.67 Mil as of Dec. 2023. GuruFocus calculates this using data sourced from SEC filings and annual reports. See the calculation section and 30-year financial data on this page for the full breakdown.

Games Global Business Description

Comparable Companies
Address 62 Circular Road, Douglas, IMN, IM1 1LA
Games Global Ltd is a company that primarily works on developing, holding, and exploiting gaming-related intellectual property, as well as creating casino-style gaming content and business-to-business solutions for iGaming operators in regulated markets around the world, based on the size of its studio network.