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Chinese Gamer International (ROCO:3083) Cyclically Adjusted Revenue per Share : NT$5.94 (As of Mar. 2025)


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What is Chinese Gamer International Cyclically Adjusted Revenue per Share?

E10 is a concept invented by Prof. Robert Shiller, who uses E10 for his Shiller PE Ratio calculation. E10 is the average of the inflation adjusted earnings of a company over the past 10 years. The similar calculation is applied by GuruFocus to calculate the Cyclically Adjusted Revenue per Share and the Cyclically Adjusted PS Ratio. The Cyclically Adjusted Revenue per Share is the average of the inflation adjusted Revenue per Share of a company over the past 10 years.

Chinese Gamer International's adjusted revenue per share for the three months ended in Mar. 2025 was NT$0.911. Add all the adjusted revenue per share for the past 10 years together and divide the count will get our Cyclically Adjusted Revenue per Share, which is NT$5.94 for the trailing ten years ended in Mar. 2025.

During the past 12 months, Chinese Gamer International's average Cyclically Adjusted Revenue Growth Rate was 1.50% per year. During the past 3 years, the average Cyclically Adjusted Revenue Growth Rate was -4.90% per year. During the past 5 years, the average Cyclically Adjusted Revenue Growth Rate was -10.50% per year. Please click Growth Rate Calculation Example (GuruFocus) to see how GuruFocus calculates Wal-Mart Stores Inc (WMT)'s revenue growth rate. You can apply the same method to get the Cyclically Adjusted Revenue Growth Rate using Cyclically Adjusted Revenue per Share data.

During the past 13 years, the highest 3-Year average Cyclically Adjusted Revenue Growth Rate of Chinese Gamer International was -4.90% per year. The lowest was -15.30% per year. And the median was -10.10% per year.

As of today (2025-05-29), Chinese Gamer International's current stock price is NT$37.50. Chinese Gamer International's Cyclically Adjusted Revenue per Share for the quarter that ended in Mar. 2025 was NT$5.94. Chinese Gamer International's Cyclically Adjusted PS Ratio of today is 6.31.

During the past 13 years, the highest Cyclically Adjusted PS Ratio of Chinese Gamer International was 10.25. The lowest was 3.94. And the median was 7.31.


Chinese Gamer International Cyclically Adjusted Revenue per Share Historical Data

The historical data trend for Chinese Gamer International's Cyclically Adjusted Revenue per Share can be seen below:

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

* Premium members only.

Chinese Gamer International Cyclically Adjusted Revenue per Share Chart

Chinese Gamer International Annual Data
Trend Dec15 Dec16 Dec17 Dec18 Dec19 Dec20 Dec21 Dec22 Dec23 Dec24
Cyclically Adjusted Revenue per Share
Get a 7-Day Free Trial Premium Member Only Premium Member Only 8.03 6.84 6.31 5.84 5.88

Chinese Gamer International Quarterly Data
Jun20 Sep20 Dec20 Mar21 Jun21 Sep21 Dec21 Mar22 Jun22 Sep22 Dec22 Mar23 Jun23 Sep23 Dec23 Mar24 Jun24 Sep24 Dec24 Mar25
Cyclically Adjusted Revenue per Share Get a 7-Day Free Trial Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only 5.85 5.87 5.88 5.88 5.94

Competitive Comparison of Chinese Gamer International's Cyclically Adjusted Revenue per Share

For the Electronic Gaming & Multimedia subindustry, Chinese Gamer International's Cyclically Adjusted PS Ratio, along with its competitors' market caps and Cyclically Adjusted PS Ratio data, can be viewed below:

* Competitive companies are chosen from companies within the same industry, with headquarter located in same country, with closest market capitalization; x-axis shows the market cap, and y-axis shows the term value; the bigger the dot, the larger the market cap. Note that "N/A" values will not show up in the chart.


Chinese Gamer International's Cyclically Adjusted PS Ratio Distribution in the Interactive Media Industry

For the Interactive Media industry and Communication Services sector, Chinese Gamer International's Cyclically Adjusted PS Ratio distribution charts can be found below:

* The bar in red indicates where Chinese Gamer International's Cyclically Adjusted PS Ratio falls into.


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Chinese Gamer International Cyclically Adjusted Revenue per Share Calculation

E10 is a concept invented by Prof. Robert Shiller, who uses E10 for his Shiller PE Ratio calculation. E10 is the average of the inflation adjusted earnings of a company over the past 10 years. The similar calculation is applied by GuruFocus to calculate the Cyclically Adjusted Revenue per Share and the Cyclically Adjusted PS Ratio. The Cyclically Adjusted Revenue per Share is the average of the inflation adjusted Revenue per Share of a company over the past 10 years.

What is Cyclically Adjusted Revenue per Share? How do we calculate Cyclically Adjusted Revenue per Share?

Cyclically Adjusted Revenue per Share is the average of the inflation adjusted Revenue per Share of a company over the past 10 years. Let's use an example to explain.

If we want to calculate the Cyclically Adjusted Revenue per Share of Wal-Mart (WMT) for Dec. 31, 2010, we need to have the inflation data and the revenue per share from 2001 through 2010.

We adjusted the 2001 revenue per share data with the total inflation from 2001 through 2010 to the equivalent revenue in 2010. If the total inflation from 2001 to 2010 is 40%, and Wal-Mart's revenue is $1 a share in 2001, then the 2001's equivalent revenue in 2010 is $1.4 a share. If Wal-Mart's revenue is $1 again in 2002, and the total inflation from 2002 through 2010 is 35%, then the equivalent 2002 revenue in 2010 is $1.35. So on and so forth, you get the equivalent revenue per share of past 10 years. Then you add them together and divided the sum by the count to get Cyclically Adjusted Revenue per Share.

Please note that we use the CPI data of the country/region where the company is headquartered. If the CPI data for that country/region is not available, then we will use the CPI data of the United States as default.

For example, Chinese Gamer International's adjusted Revenue per Share data for the three months ended in Mar. 2025 was:

Adj_RevenuePerShare= Revenue per Share /CPI of Mar. 2025 (Change)*Current CPI (Mar. 2025)
=0.911/134.9266*134.9266
=0.911

Current CPI (Mar. 2025) = 134.9266.

Chinese Gamer International Quarterly Data

Revenue per Share CPI Adj_RevenuePerShare
201506 1.175 100.684 1.575
201509 1.012 100.392 1.360
201512 1.019 99.792 1.378
201603 1.020 100.470 1.370
201606 0.966 101.688 1.282
201609 0.929 101.861 1.231
201612 1.145 101.863 1.517
201703 0.987 102.862 1.295
201706 1.163 103.349 1.518
201709 1.239 104.136 1.605
201712 0.950 104.011 1.232
201803 1.103 105.290 1.413
201806 1.137 106.317 1.443
201809 1.743 106.507 2.208
201812 2.878 105.998 3.663
201903 2.162 107.251 2.720
201906 2.139 108.070 2.671
201909 1.970 108.329 2.454
201912 1.433 108.420 1.783
202003 1.330 108.902 1.648
202006 1.338 108.767 1.660
202009 1.367 109.815 1.680
202012 1.216 109.897 1.493
202103 0.998 111.754 1.205
202106 0.919 114.631 1.082
202109 1.112 115.734 1.296
202112 0.917 117.630 1.052
202203 1.017 121.301 1.131
202206 1.420 125.017 1.533
202209 0.956 125.227 1.030
202212 0.901 125.222 0.971
202303 1.052 127.348 1.115
202306 1.019 128.729 1.068
202309 0.805 129.860 0.836
202312 0.920 129.419 0.959
202403 1.280 131.776 1.311
202406 1.619 132.554 1.648
202409 1.153 133.029 1.169
202412 0.897 133.157 0.909
202503 0.911 134.927 0.911

Add all the adjusted revenue per share together and divide 10 will get our Cyclically Adjusted Revenue per Share.


Chinese Gamer International  (ROCO:3083) Cyclically Adjusted Revenue per Share Explanation

If a company grows much fast than inflation, Cyclically Adjusted Revenue per Share may underestimate the company's revenue. Cyclically Adjusted PS Ratio can seem to be too high even the actual PS Ratio is low.

For the Cyclically Adjusted PS Ratio, the revenue per share of the past 10 years are inflation-adjusted and averaged. The result is used for P/S calculation. Since it looks at the average over the last 10 years, the Cyclically Adjusted PS Ratio is also called CAPS Ratio.

The Shiller PE Ratio was first used by professor Robert Shiller. He uses E10 for his Shiller PE Ratio calculation. E10 is the average of the inflation adjusted earnings per share of a company over the past 10 years. The similar calculation is applied by GuruFocus to calculate the Cyclically Adjusted PS Ratio. The Cyclically Adjusted Revenue per Share is the average of the inflation adjusted revenue per share of a company over the past 10 years.

Chinese Gamer International's Cyclically Adjusted PS Ratio of today is calculated as

Cyclically Adjusted PS Ratio=Share Price/Cyclically Adjusted Revenue per Share
=37.50/5.94
=6.31

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

During the past 13 years, the highest Cyclically Adjusted PS Ratio of Chinese Gamer International was 10.25. The lowest was 3.94. And the median was 7.31.


Be Aware

Cyclically Adjusted PS Ratio works better for cyclical companies. It gives you a better idea on the company's real revenue value.


Chinese Gamer International Cyclically Adjusted Revenue per Share Related Terms

Thank you for viewing the detailed overview of Chinese Gamer International's Cyclically Adjusted Revenue per Share provided by GuruFocus.com. Please click on the following links to see related term pages.


Chinese Gamer International Business Description

Traded in Other Exchanges
N/A
Address
No. 2, Lane 47, Nangang Road, 4th Floor, Section 3, Nangang District, Taipei, TWN
Chinese Gamer International Corp is a Taiwan-based online game research and development company. It is engaged in the development and design of network access platforms and related APPs. At present, it provides online gaming services and mobile game services. Its products include Jing Yong Online, Three Kingdoms Online, TS Online, Love Box, The Legend of Martial Arts Heroes -Sword Theory in the Void, and others. Geographically, the company generates maximum revenue from its customers in Taiwan, followed by China (including Hong Kong), and other regions.

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