Gamecard Holdings (TSE:6249) Cyclically Adjusted Revenue per Share: 円1,634.50 (As of Mar. 2026)

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TSE:6249 Gamecard Holdings Inc TSE:6249
76 GF Score
Price 円2,599.00
GF Value 円1,754.50
Valuation Significantly Overvalued
! 5 Warning Signs
View Full Analysis

What is Gamecard Holdings Cyclically Adjusted Revenue per Share?

Gamecard Holdings TSE:6249 -1.18% 76 Cyclically Adjusted Revenue per Share is 円1,634.50 as of Mar. 2026. GuruFocus rates TSE:6249 with a GF Score™ of 76/100 and a GF Value™ of 円1,754.50 (Significantly Overvalued). The stock has 5 warning signs investors should review.

E10 is a concept invented by Prof. Robert Shiller, who uses E10 for his Shiller PE Ratio calculation. E10 is the average of the inflation adjusted earnings of a company over the past 10 years. The similar calculation is applied by GuruFocus to calculate the Cyclically Adjusted Revenue per Share and the Cyclically Adjusted PS Ratio. The Cyclically Adjusted Revenue per Share is the average of the inflation adjusted Revenue per Share of a company over the past 10 years.

Gamecard Holdings's adjusted revenue per share data for the fiscal year that ended in Mar. 2026 was 円1,809.982. Add all the adjusted revenue per share for the past 10 years together and divide the count will get our Cyclically Adjusted Revenue per Share, which is 円1,634.50 for the trailing ten years ended in Mar. 2026.

During the past 12 months, Gamecard Holdings's average Cyclically Adjusted Revenue Growth Rate was 0.70% per year. During the past 3 years, the average Cyclically Adjusted Revenue Growth Rate was 3.20% per year. During the past 5 years, the average Cyclically Adjusted Revenue Growth Rate was -1.10% per year. Please click Growth Rate Calculation Example (GuruFocus) to see how GuruFocus calculates Wal-Mart Stores Inc (WMT)'s revenue growth rate. You can apply the same method to get the Cyclically Adjusted Revenue Growth Rate using Cyclically Adjusted Revenue per Share data.

During the past 13 years, the highest 3-Year average Cyclically Adjusted Revenue Growth Rate of Gamecard Holdings was 3.20% per year. The lowest was -5.70% per year. And the median was 0.80% per year.

As of today (2026-07-28), Gamecard Holdings's current stock price is 円 2599.00. Gamecard Holdings's Cyclically Adjusted Revenue per Share for the fiscal year that ended in Mar. 2026 was 円1,634.50. Gamecard Holdings's Cyclically Adjusted PS Ratio of today is 1.59.

During the past 13 years, the highest Cyclically Adjusted PS Ratio of Gamecard Holdings was 3.30. The lowest was 0.55. And the median was 1.51.


Gamecard Holdings  (TSE:6249) Cyclically Adjusted Revenue per Share Explanation

If a company grows much fast than inflation, Cyclically Adjusted Revenue per Share may underestimate the company's revenue. Cyclically Adjusted PS Ratio can seem to be too high even the actual PS Ratio is low.

For the Cyclically Adjusted PS Ratio, the revenue per share of the past 10 years are inflation-adjusted and averaged. The result is used for P/S calculation. Since it looks at the average over the last 10 years, the Cyclically Adjusted PS Ratio is also called CAPS Ratio.

The Shiller PE Ratio was first used by professor Robert Shiller. He uses E10 for his Shiller PE Ratio calculation. E10 is the average of the inflation adjusted earnings per share of a company over the past 10 years. The similar calculation is applied by GuruFocus to calculate the Cyclically Adjusted PS Ratio. The Cyclically Adjusted Revenue per Share is the average of the inflation adjusted revenue per share of a company over the past 10 years.

Gamecard Holdings's Cyclically Adjusted PS Ratio of today is calculated as

Cyclically Adjusted PS Ratio=Share Price/Cyclically Adjusted Revenue per Share
=2599.00/1634.50
=1.59

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

During the past 13 years, the highest Cyclically Adjusted PS Ratio of Gamecard Holdings was 3.30. The lowest was 0.55. And the median was 1.51.


Be Aware

Cyclically Adjusted PS Ratio works better for cyclical companies. It gives you a better idea on the company's real revenue value.


Gamecard Holdings Cyclically Adjusted Revenue per Share Related Terms


Gamecard Holdings Cyclically Adjusted Revenue per Share Historical Data

* Premium members only.

The historical data trend for Gamecard Holdings's Cyclically Adjusted Revenue per Share can be seen below:

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

Gamecard Holdings Cyclically Adjusted Revenue per Share Chart

Gamecard Holdings Annual Data
Trend Mar17 Mar18 Mar19 Mar20 Mar21 Mar22 Mar23 Mar24 Mar25 Mar26
Cyclically Adjusted Revenue per Share
Get a 7-Day Free Trial Premium Member Only Premium Member Only 1,584.41 1,485.16 1,509.54 1,622.91 1,634.50

Gamecard Holdings Semi-Annual Data
Sep16 Mar17 Sep17 Mar18 Sep18 Mar19 Sep19 Mar20 Sep20 Mar21 Sep21 Mar22 Sep22 Mar23 Sep23 Mar24 Sep24 Mar25 Sep25 Mar26
Cyclically Adjusted Revenue per Share Get a 7-Day Free Trial Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only 1,509.54 0.00 1,622.91 0.00 1,634.50

Gamecard Holdings Cyclically Adjusted Revenue per Share Competitor Comparison

For the Business Equipment & Supplies subindustry, Gamecard Holdings's Cyclically Adjusted PS Ratio, along with its competitors' market caps and Cyclically Adjusted PS Ratio data, can be viewed below:

* Competitive companies are chosen from companies within the same industry, with headquarter located in same country, with closest market capitalization; x-axis shows the market cap, and y-axis shows the term value; the bigger the dot, the larger the market cap. Note that "N/A" values will not show up in the chart.


Gamecard Holdings Cyclically Adjusted PS Ratio vs Industrial Products Industry

For the Industrial Products industry and Industrials sector, Gamecard Holdings's Cyclically Adjusted PS Ratio distribution charts can be found below:

* The bar in red indicates where Gamecard Holdings's Cyclically Adjusted PS Ratio falls into.


TSE:6249
76GF Score
Gamecard Holdings Inc TSE:6249
Cyclically Adjusted Revenue per Share is just one metric. See GF Score™, valuation, warning signs, and more.
View Full Analysis

Gamecard Holdings Cyclically Adjusted Revenue per Share Calculation

E10 is a concept invented by Prof. Robert Shiller, who uses E10 for his Shiller PE Ratio calculation. E10 is the average of the inflation adjusted earnings of a company over the past 10 years. The similar calculation is applied by GuruFocus to calculate the Cyclically Adjusted Revenue per Share and the Cyclically Adjusted PS Ratio. The Cyclically Adjusted Revenue per Share is the average of the inflation adjusted Revenue per Share of a company over the past 10 years.

What is Cyclically Adjusted Revenue per Share? How do we calculate Cyclically Adjusted Revenue per Share?

Cyclically Adjusted Revenue per Share is the average of the inflation adjusted Revenue per Share of a company over the past 10 years. Let's use an example to explain.

If we want to calculate the Cyclically Adjusted Revenue per Share of Wal-Mart (WMT) for Dec. 31, 2010, we need to have the inflation data and the revenue per share from 2001 through 2010.

We adjusted the 2001 revenue per share data with the total inflation from 2001 through 2010 to the equivalent revenue in 2010. If the total inflation from 2001 to 2010 is 40%, and Wal-Mart's revenue is $1 a share in 2001, then the 2001's equivalent revenue in 2010 is $1.4 a share. If Wal-Mart's revenue is $1 again in 2002, and the total inflation from 2002 through 2010 is 35%, then the equivalent 2002 revenue in 2010 is $1.35. So on and so forth, you get the equivalent revenue per share of past 10 years. Then you add them together and divided the sum by the count to get Cyclically Adjusted Revenue per Share.

Please note that we use the CPI data of the country/region where the company is headquartered. If the CPI data for that country/region is not available, then we will use the CPI data of the United States as default.

For example, Gamecard Holdings's adjusted Revenue per Share data for the fiscal year that ended in Mar. 2026 was:

Adj_RevenuePerShare=Revenue per Share /CPI of Mar. 2026 (Change)*Current CPI (Mar. 2026)
=1809.982/112.7000*112.7000
=1,809.982

Current CPI (Mar. 2026) = 112.7000.

Gamecard Holdings Annual Data

Revenue per Share CPI Adj_RevenuePerShare
201703 1,430.625 98.100 1,643.542
201803 1,186.847 99.200 1,348.363
201903 1,218.187 99.700 1,377.028
202003 1,179.811 100.300 1,325.670
202103 775.648 99.900 875.030
202203 849.436 101.100 946.898
202303 1,563.090 104.400 1,687.359
202403 2,530.790 107.200 2,660.635
202503 2,632.579 111.100 2,670.492
202603 1,809.982 112.700 1,809.982

Add all the adjusted revenue per share together and divide 10 will get our Cyclically Adjusted Revenue per Share.

What does a Cyclically Adjusted Revenue per Share of 円1,634.50 mean?
Gamecard Holdings (TSE:6249) has a Cyclically Adjusted Revenue per Share of 円1,634.50 as of Mar. 2026. Cyclically adjusted revenue per share represents the company's inflation-adjusted revenue per share over a 10-year period. View historical data on Gamecard Holdings and its competitors.
Is Gamecard Holdings' Cyclically Adjusted Revenue per Share too high?
Gamecard Holdings' current Cyclically Adjusted Revenue per Share is 円1,634.50. Overall, Gamecard Holdings has a GF Score™ of 76/100 and is considered Significantly Overvalued, reflecting its overall financial health beyond just this single metric.
How does Gamecard Holdings' Cyclically Adjusted Revenue per Share compare to competitors?
Gamecard Holdings' Cyclically Adjusted Revenue per Share of 円1,634.50 can be compared against companies in the Industrial Products industry. See the competitive comparison table and distribution chart on this page for a detailed peer-by-peer breakdown.
What is a good Cyclically Adjusted Revenue per Share for an Industrial Products company?
A good Cyclically Adjusted Revenue per Share depends on the Industrial Products industry context. However, Cyclically Adjusted Revenue per Share should not be evaluated in isolation — investors should consider it alongside profitability, growth, and financial strength metrics. Use the industry distribution chart on this page to see where any company falls relative to its peers.
What does a high Cyclically Adjusted Revenue per Share mean?
A high Cyclically Adjusted Revenue per Share can signal that a stock is expensive relative to its fundamentals. Cyclically adjusted revenue per share represents the company's inflation-adjusted revenue per share over a 10-year period. View historical data on Gamecard Holdings and its competitors. Gamecard Holdings's current Cyclically Adjusted Revenue per Share is 円1,634.50. However, context matters — high-growth companies often justify higher valuations. Always evaluate alongside other metrics like GF Score™ and GF Value™.
Is Gamecard Holdings stock overvalued right now?
Based on GuruFocus' analysis, Gamecard Holdings (TSE:6249) is currently considered Significantly Overvalued. The stock's GF Value™ is 円1,754.50, compared to a current price of 円2,599.00 — trading 48.1% above its estimated fair value. The current Cyclically Adjusted Revenue per Share is 円1,634.50. Gamecard Holdings' overall GF Score™ is 76/100 with 5 warning signs to review. Investors should evaluate multiple metrics — including profitability, growth, and financial strength — before making a decision.
How is Cyclically Adjusted Revenue per Share calculated?
Cyclically Adjusted Revenue per Share is calculated from a company's financial statements. For Gamecard Holdings (TSE:6249), the current Cyclically Adjusted Revenue per Share is 円1,634.50 as of Mar. 2026. GuruFocus calculates this using data sourced from SEC filings and annual reports. See the calculation section and 30-year financial data on this page for the full breakdown.

Is Gamecard Holdings (TSE:6249) Overvalued in 2026?

Based on GuruFocus' analysis, Gamecard Holdings stock appears to be overvalued. The current stock price of 円2,599.00 is trading 48.1% above its estimated GF Value™ of 円1,754.50. GuruFocus considers Gamecard Holdings to be Significantly Overvalued.

Key valuation signals for TSE:6249:

  • Cyclically Adjusted Revenue per Share: 円1,634.50
  • GF Value™: 円1,754.50 vs. price of 円2,599.00 (48.1% above fair value)
  • GF Score™: 76/100 with 5 warning signs

No single metric tells the full story. See the TSE:6249 stock analysis page for a complete view including 30-year financials, guru trades, and insider activity.


Gamecard Holdings Business Description

Address 6-18-1 Nishi-Shinjuku, 13th Floor Sumitomo Fudosan Shinjuku Central Park Tower, Shinjuku-ku, Tokyo, JPN, 160-0023
Gamecard Holdings Inc is engaged in the Management of subsidiaries that issue and sell prepaid cards, and plan, develop, sell, rent, and maintain prepaid system equipment, as well as other related businesses.
76GF Score

Get the complete analysis for TSE:6249

Cyclically Adjusted Revenue per Share is just one metric. See GF Value™, 30-year financials, guru trades, warning signs, and more.

円2,599.00
Price
円1,754.50
GF Value