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No Gravity Games (WAR:NGG) Cyclically Adjusted Revenue per Share : zł0.00 (As of Jun. 2024)


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What is No Gravity Games Cyclically Adjusted Revenue per Share?

E10 is a concept invented by Prof. Robert Shiller, who uses E10 for his Shiller PE Ratio calculation. E10 is the average of the inflation adjusted earnings of a company over the past 10 years. The similar calculation is applied by GuruFocus to calculate the Cyclically Adjusted Revenue per Share and the Cyclically Adjusted PS Ratio. The Cyclically Adjusted Revenue per Share is the average of the inflation adjusted Revenue per Share of a company over the past 10 years.

No Gravity Games's adjusted revenue per share for the three months ended in Jun. 2024 was zł0.000. Add all the adjusted revenue per share for the past 10 years together and divide the count will get our Cyclically Adjusted Revenue per Share, which is zł0.00 for the trailing ten years ended in Jun. 2024.

During the past 12 months, No Gravity Games's average Cyclically Adjusted Revenue Growth Rate was -100.00% per year. During the past 3 years, the average Cyclically Adjusted Revenue Growth Rate was -22.30% per year. Please click Growth Rate Calculation Example (GuruFocus) to see how GuruFocus calculates Wal-Mart Stores Inc (WMT)'s revenue growth rate. You can apply the same method to get the Cyclically Adjusted Revenue Growth Rate using Cyclically Adjusted Revenue per Share data.

During the past 13 years, the highest 3-Year average Cyclically Adjusted Revenue Growth Rate of No Gravity Games was -22.30% per year. The lowest was -22.30% per year. And the median was -22.30% per year.

As of today (2024-09-26), No Gravity Games's current stock price is zł0.0458. No Gravity Games's Cyclically Adjusted Revenue per Share for the quarter that ended in Jun. 2024 was zł0.00. No Gravity Games's Cyclically Adjusted PS Ratio of today is .

During the past 13 years, the highest Cyclically Adjusted PS Ratio of No Gravity Games was 1.24. The lowest was 0.26. And the median was 0.55.


No Gravity Games Cyclically Adjusted Revenue per Share Historical Data

The historical data trend for No Gravity Games's Cyclically Adjusted Revenue per Share can be seen below:

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

* Premium members only.

No Gravity Games Cyclically Adjusted Revenue per Share Chart

No Gravity Games Annual Data
Trend Dec14 Dec15 Dec16 Dec17 Dec18 Dec19 Dec20 Dec21 Dec22 Dec23
Cyclically Adjusted Revenue per Share
Get a 7-Day Free Trial Premium Member Only Premium Member Only - 0.32 0.33 0.21 0.15

No Gravity Games Quarterly Data
Sep19 Dec19 Mar20 Jun20 Sep20 Dec20 Mar21 Jun21 Sep21 Dec21 Mar22 Jun22 Sep22 Dec22 Mar23 Jun23 Sep23 Dec23 Mar24 Jun24
Cyclically Adjusted Revenue per Share Get a 7-Day Free Trial Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only 0.15 0.15 0.15 0.15 -

Competitive Comparison of No Gravity Games's Cyclically Adjusted Revenue per Share

For the Electronic Gaming & Multimedia subindustry, No Gravity Games's Cyclically Adjusted PS Ratio, along with its competitors' market caps and Cyclically Adjusted PS Ratio data, can be viewed below:

* Competitive companies are chosen from companies within the same industry, with headquarter located in same country, with closest market capitalization; x-axis shows the market cap, and y-axis shows the term value; the bigger the dot, the larger the market cap. Note that "N/A" values will not show up in the chart.


No Gravity Games's Cyclically Adjusted PS Ratio Distribution in the Interactive Media Industry

For the Interactive Media industry and Communication Services sector, No Gravity Games's Cyclically Adjusted PS Ratio distribution charts can be found below:

* The bar in red indicates where No Gravity Games's Cyclically Adjusted PS Ratio falls into.



No Gravity Games Cyclically Adjusted Revenue per Share Calculation

E10 is a concept invented by Prof. Robert Shiller, who uses E10 for his Shiller PE Ratio calculation. E10 is the average of the inflation adjusted earnings of a company over the past 10 years. The similar calculation is applied by GuruFocus to calculate the Cyclically Adjusted Revenue per Share and the Cyclically Adjusted PS Ratio. The Cyclically Adjusted Revenue per Share is the average of the inflation adjusted Revenue per Share of a company over the past 10 years.

What is Cyclically Adjusted Revenue per Share? How do we calculate Cyclically Adjusted Revenue per Share?

Cyclically Adjusted Revenue per Share is the average of the inflation adjusted Revenue per Share of a company over the past 10 years. Let's use an example to explain.

If we want to calculate the Cyclically Adjusted Revenue per Share of Wal-Mart (WMT) for Dec. 31, 2010, we need to have the inflation data and the revenue per share from 2001 through 2010.

We adjusted the 2001 revenue per share data with the total inflation from 2001 through 2010 to the equivalent revenue in 2010. If the total inflation from 2001 to 2010 is 40%, and Wal-Mart's revenue is $1 a share in 2001, then the 2001's equivalent revenue in 2010 is $1.4 a share. If Wal-Mart's revenue is $1 again in 2002, and the total inflation from 2002 through 2010 is 35%, then the equivalent 2002 revenue in 2010 is $1.35. So on and so forth, you get the equivalent revenue per share of past 10 years. Then you add them together and divided the sum by the count to get Cyclically Adjusted Revenue per Share.

Please note that we use the CPI data of the country/region where the company is headquartered. If the CPI data for that country/region is not available, then we will use the CPI data of the United States as default.

For example, No Gravity Games's adjusted Revenue per Share data for the three months ended in Jun. 2024 was:

Adj_RevenuePerShare= Revenue per Share /CPI of Jun. 2024 (Change)*Current CPI (Jun. 2024)
=0/150.9971*150.9971
=0.000

Current CPI (Jun. 2024) = 150.9971.

No Gravity Games Quarterly Data

Revenue per Share CPI Adj_RevenuePerShare
201409 0.005 100.611 0.008
201412 0.008 100.122 0.012
201503 0.005 100.041 0.008
201506 0.819 100.448 1.231
201509 0.006 99.634 0.009
201512 0.010 99.471 0.015
201603 0.006 98.983 0.009
201606 0.005 99.552 0.008
201609 0.010 99.064 0.015
201612 0.010 100.366 0.015
201703 0.009 101.018 0.013
201706 0.006 101.180 0.009
201709 0.003 101.343 0.004
201712 0.001 102.564 0.001
201803 0.000 102.564 0.000
201806 0.001 103.378 0.001
201809 0.001 103.378 0.001
201812 0.019 103.785 0.028
201903 0.001 104.274 0.001
201906 0.001 105.983 0.001
201909 0.003 105.983 0.004
201912 -0.003 107.123 -0.004
202003 0.005 109.076 0.007
202006 0.009 109.402 0.012
202009 0.003 109.320 0.004
202012 0.003 109.565 0.004
202103 0.004 112.658 0.005
202106 0.002 113.960 0.003
202109 0.001 115.588 0.001
202112 0.006 119.088 0.008
202203 0.002 125.031 0.002
202206 0.003 131.705 0.003
202209 0.004 135.531 0.004
202212 0.008 139.113 0.009
202303 0.003 145.950 0.003
202306 0.003 147.009 0.003
202309 0.005 146.113 0.005
202312 0.003 147.741 0.003
202403 0.001 149.044 0.001
202406 0.000 150.997 0.000

Add all the adjusted revenue per share together and divide 10 will get our Cyclically Adjusted Revenue per Share.


No Gravity Games  (WAR:NGG) Cyclically Adjusted Revenue per Share Explanation

If a company grows much fast than inflation, Cyclically Adjusted Revenue per Share may underestimate the company's revenue. Cyclically Adjusted PS Ratio can seem to be too high even the actual PS Ratio is low.

For the Cyclically Adjusted PS Ratio, the revenue per share of the past 10 years are inflation-adjusted and averaged. The result is used for P/S calculation. Since it looks at the average over the last 10 years, the Cyclically Adjusted PS Ratio is also called CAPS Ratio.

The Shiller PE Ratio was first used by professor Robert Shiller. He uses E10 for his Shiller PE Ratio calculation. E10 is the average of the inflation adjusted earnings per share of a company over the past 10 years. The similar calculation is applied by GuruFocus to calculate the Cyclically Adjusted PS Ratio. The Cyclically Adjusted Revenue per Share is the average of the inflation adjusted revenue per share of a company over the past 10 years.

During the past 13 years, the highest Cyclically Adjusted PS Ratio of No Gravity Games was 1.24. The lowest was 0.26. And the median was 0.55.


Be Aware

Cyclically Adjusted PS Ratio works better for cyclical companies. It gives you a better idea on the company's real revenue value.


No Gravity Games Cyclically Adjusted Revenue per Share Related Terms

Thank you for viewing the detailed overview of No Gravity Games's Cyclically Adjusted Revenue per Share provided by GuruFocus.com. Please click on the following links to see related term pages.


No Gravity Games Business Description

Traded in Other Exchanges
N/A
Address
Slominskiego 17/14, Warszawa, POL, 00-195
No Gravity Games SA is engaged in publishing games in the international markets on Steam, mobile platforms, Nintendo Switch and Xbox One.