Vivid Games (WAR:VVD) Cyclically Adjusted Revenue per Share: zł0.73 (As of Mar. 2026)

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WAR:VVD Vivid Games SA WAR:VVD
40 GF Score
Price zł0.56
GF Value zł0.19
Valuation Significantly Overvalued
! 5 Warning Signs
View Full Analysis

What is Vivid Games Cyclically Adjusted Revenue per Share?

Vivid Games WAR:VVD +3.52% 40 Cyclically Adjusted Revenue per Share is zł0.73 as of Mar. 2026. GuruFocus rates WAR:VVD with a GF Score™ of 40/100 and a GF Value™ of zł0.19 (Significantly Overvalued). The stock has 5 warning signs investors should review.

E10 is a concept invented by Prof. Robert Shiller, who uses E10 for his Shiller PE Ratio calculation. E10 is the average of the inflation adjusted earnings of a company over the past 10 years. The similar calculation is applied by GuruFocus to calculate the Cyclically Adjusted Revenue per Share and the Cyclically Adjusted PS Ratio. The Cyclically Adjusted Revenue per Share is the average of the inflation adjusted Revenue per Share of a company over the past 10 years.

Vivid Games's adjusted revenue per share for the three months ended in Mar. 2026 was zł0.041. Add all the adjusted revenue per share for the past 10 years together and divide the count will get our Cyclically Adjusted Revenue per Share, which is zł0.73 for the trailing ten years ended in Mar. 2026.

During the past 12 months, Vivid Games's average Cyclically Adjusted Revenue Growth Rate was -5.20% per year. During the past 3 years, the average Cyclically Adjusted Revenue Growth Rate was 1.90% per year. Please click Growth Rate Calculation Example (GuruFocus) to see how GuruFocus calculates Wal-Mart Stores Inc (WMT)'s revenue growth rate. You can apply the same method to get the Cyclically Adjusted Revenue Growth Rate using Cyclically Adjusted Revenue per Share data.

During the past 13 years, the highest 3-Year average Cyclically Adjusted Revenue Growth Rate of Vivid Games was 1.90% per year. The lowest was 1.90% per year. And the median was 1.90% per year.

As of today (2026-07-25), Vivid Games's current stock price is zł0.559. Vivid Games's Cyclically Adjusted Revenue per Share for the quarter that ended in Mar. 2026 was zł0.73. Vivid Games's Cyclically Adjusted PS Ratio of today is 0.77.

During the past 13 years, the highest Cyclically Adjusted PS Ratio of Vivid Games was 2.81. The lowest was 0.44. And the median was 1.08.


Vivid Games  (WAR:VVD) Cyclically Adjusted Revenue per Share Explanation

If a company grows much fast than inflation, Cyclically Adjusted Revenue per Share may underestimate the company's revenue. Cyclically Adjusted PS Ratio can seem to be too high even the actual PS Ratio is low.

For the Cyclically Adjusted PS Ratio, the revenue per share of the past 10 years are inflation-adjusted and averaged. The result is used for P/S calculation. Since it looks at the average over the last 10 years, the Cyclically Adjusted PS Ratio is also called CAPS Ratio.

The Shiller PE Ratio was first used by professor Robert Shiller. He uses E10 for his Shiller PE Ratio calculation. E10 is the average of the inflation adjusted earnings per share of a company over the past 10 years. The similar calculation is applied by GuruFocus to calculate the Cyclically Adjusted PS Ratio. The Cyclically Adjusted Revenue per Share is the average of the inflation adjusted revenue per share of a company over the past 10 years.

Vivid Games's Cyclically Adjusted PS Ratio of today is calculated as

Cyclically Adjusted PS Ratio=Share Price/Cyclically Adjusted Revenue per Share
=0.559/0.73
=0.77

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

During the past 13 years, the highest Cyclically Adjusted PS Ratio of Vivid Games was 2.81. The lowest was 0.44. And the median was 1.08.


Be Aware

Cyclically Adjusted PS Ratio works better for cyclical companies. It gives you a better idea on the company's real revenue value.


Vivid Games Cyclically Adjusted Revenue per Share Related Terms


Vivid Games Cyclically Adjusted Revenue per Share Historical Data

* Premium members only.

The historical data trend for Vivid Games's Cyclically Adjusted Revenue per Share can be seen below:

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

Vivid Games Cyclically Adjusted Revenue per Share Chart

Vivid Games Annual Data
Trend Dec15 Dec16 Dec17 Dec18 Dec19 Dec20 Dec22 Dec23 Dec24 Dec25
Cyclically Adjusted Revenue per Share
Get a 7-Day Free Trial Premium Member Only Premium Member Only 0.00 0.69 0.77 0.78 0.73

Vivid Games Quarterly Data
Mar21 Jun21 Sep21 Mar22 Jun22 Sep22 Dec22 Mar23 Jun23 Sep23 Dec23 Mar24 Jun24 Sep24 Dec24 Mar25 Jun25 Sep25 Dec25 Mar26
Cyclically Adjusted Revenue per Share Get a 7-Day Free Trial Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only 0.77 0.75 0.74 0.73 0.73

WAR:VVD vs NTES, EA, TTWO: Cyclically Adjusted Revenue per Share Comparison

For the Electronic Gaming & Multimedia subindustry, Vivid Games's Cyclically Adjusted PS Ratio, along with its competitors' market caps and Cyclically Adjusted PS Ratio data, can be viewed below:

* Competitive companies are chosen from companies within the same industry, with headquarter located in same country, with closest market capitalization; x-axis shows the market cap, and y-axis shows the term value; the bigger the dot, the larger the market cap. Note that "N/A" values will not show up in the chart.


Vivid Games Cyclically Adjusted PS Ratio vs Interactive Media Industry

For the Interactive Media industry and Communication Services sector, Vivid Games's Cyclically Adjusted PS Ratio distribution charts can be found below:

* The bar in red indicates where Vivid Games's Cyclically Adjusted PS Ratio falls into.


WAR:VVD
40GF Score
Vivid Games SA WAR:VVD
Cyclically Adjusted Revenue per Share is just one metric. See GF Score™, valuation, warning signs, and more.
View Full Analysis

Vivid Games Cyclically Adjusted Revenue per Share Calculation

E10 is a concept invented by Prof. Robert Shiller, who uses E10 for his Shiller PE Ratio calculation. E10 is the average of the inflation adjusted earnings of a company over the past 10 years. The similar calculation is applied by GuruFocus to calculate the Cyclically Adjusted Revenue per Share and the Cyclically Adjusted PS Ratio. The Cyclically Adjusted Revenue per Share is the average of the inflation adjusted Revenue per Share of a company over the past 10 years.

What is Cyclically Adjusted Revenue per Share? How do we calculate Cyclically Adjusted Revenue per Share?

Cyclically Adjusted Revenue per Share is the average of the inflation adjusted Revenue per Share of a company over the past 10 years. Let's use an example to explain.

If we want to calculate the Cyclically Adjusted Revenue per Share of Wal-Mart (WMT) for Dec. 31, 2010, we need to have the inflation data and the revenue per share from 2001 through 2010.

We adjusted the 2001 revenue per share data with the total inflation from 2001 through 2010 to the equivalent revenue in 2010. If the total inflation from 2001 to 2010 is 40%, and Wal-Mart's revenue is $1 a share in 2001, then the 2001's equivalent revenue in 2010 is $1.4 a share. If Wal-Mart's revenue is $1 again in 2002, and the total inflation from 2002 through 2010 is 35%, then the equivalent 2002 revenue in 2010 is $1.35. So on and so forth, you get the equivalent revenue per share of past 10 years. Then you add them together and divided the sum by the count to get Cyclically Adjusted Revenue per Share.

Please note that we use the CPI data of the country/region where the company is headquartered. If the CPI data for that country/region is not available, then we will use the CPI data of the United States as default.

For example, Vivid Games's adjusted Revenue per Share data for the three months ended in Mar. 2026 was:

Adj_RevenuePerShare= Revenue per Share /CPI of Mar. 2026 (Change)*Current CPI (Mar. 2026)
=0.041/163.0700*163.0700
=0.041

Current CPI (Mar. 2026) = 163.0700.

Vivid Games Quarterly Data

Revenue per Share CPI Adj_RevenuePerShare
201603 0.118 98.983 0.194
201606 0.150 99.552 0.246
201609 0.106 99.064 0.174
201612 0.063 100.366 0.102
201703 0.079 101.018 0.128
201706 0.088 101.180 0.142
201709 0.089 101.343 0.143
201712 0.064 102.564 0.102
201803 0.046 102.564 0.073
201806 0.078 103.378 0.123
201809 0.116 103.378 0.183
201812 0.110 103.785 0.173
201903 0.090 104.274 0.141
201906 0.081 105.983 0.125
201909 0.102 105.983 0.157
201912 0.143 107.123 0.218
202003 0.164 109.076 0.245
202006 0.309 109.402 0.461
202009 0.232 109.320 0.346
202012 0.184 109.565 0.274
202103 0.162 112.658 0.234
202106 0.145 113.960 0.207
202109 0.204 115.588 0.288
202203 0.236 125.031 0.308
202206 0.298 131.705 0.369
202209 0.424 135.531 0.510
202212 0.203 139.113 0.238
202303 0.179 145.950 0.200
202306 0.184 147.009 0.204
202309 0.153 146.113 0.171
202312 0.135 147.741 0.149
202403 0.121 149.044 0.132
202406 0.108 150.997 0.117
202409 0.086 153.439 0.091
202412 0.113 154.660 0.119
202503 0.053 157.021 0.055
202506 0.037 157.509 0.038
202509 0.038 158.000 0.039
202512 0.037 158.320 0.038
202603 0.041 163.070 0.041

Add all the adjusted revenue per share together and divide 10 will get our Cyclically Adjusted Revenue per Share.

What does a Cyclically Adjusted Revenue per Share of zł0.73 mean?
Vivid Games (WAR:VVD) has a Cyclically Adjusted Revenue per Share of zł0.73 as of Mar. 2026. Cyclically adjusted revenue per share represents the company's inflation-adjusted revenue per share over a 10-year period. View historical data on Vivid Games and its competitors.
Is Vivid Games' Cyclically Adjusted Revenue per Share too high?
Vivid Games' current Cyclically Adjusted Revenue per Share is zł0.73. Overall, Vivid Games has a GF Score™ of 40/100 and is considered Significantly Overvalued, reflecting its overall financial health beyond just this single metric.
How does Vivid Games' Cyclically Adjusted Revenue per Share compare to NTES and EA?
Vivid Games' Cyclically Adjusted Revenue per Share of zł0.73 can be compared against companies in the Interactive Media industry. See the competitive comparison table and distribution chart on this page for a detailed peer-by-peer breakdown.
What is a good Cyclically Adjusted Revenue per Share for an Interactive Media company?
A good Cyclically Adjusted Revenue per Share depends on the Interactive Media industry context. However, Cyclically Adjusted Revenue per Share should not be evaluated in isolation — investors should consider it alongside profitability, growth, and financial strength metrics. Use the industry distribution chart on this page to see where any company falls relative to its peers.
What does a high Cyclically Adjusted Revenue per Share mean?
A high Cyclically Adjusted Revenue per Share can signal that a stock is expensive relative to its fundamentals. Cyclically adjusted revenue per share represents the company's inflation-adjusted revenue per share over a 10-year period. View historical data on Vivid Games and its competitors. Vivid Games's current Cyclically Adjusted Revenue per Share is zł0.73. However, context matters — high-growth companies often justify higher valuations. Always evaluate alongside other metrics like GF Score™ and GF Value™.
Is Vivid Games stock overvalued right now?
Based on GuruFocus' analysis, Vivid Games (WAR:VVD) is currently considered Significantly Overvalued. The stock's GF Value™ is zł0.19, compared to a current price of zł0.56 — trading 194.2% above its estimated fair value. The current Cyclically Adjusted Revenue per Share is zł0.73. Vivid Games' overall GF Score™ is 40/100 with 5 warning signs to review. Investors should evaluate multiple metrics — including profitability, growth, and financial strength — before making a decision.
How is Cyclically Adjusted Revenue per Share calculated?
Cyclically Adjusted Revenue per Share is calculated from a company's financial statements. For Vivid Games (WAR:VVD), the current Cyclically Adjusted Revenue per Share is zł0.73 as of Mar. 2026. GuruFocus calculates this using data sourced from SEC filings and annual reports. See the calculation section and 30-year financial data on this page for the full breakdown.

Is Vivid Games (WAR:VVD) Overvalued in 2026?

Based on GuruFocus' analysis, Vivid Games stock appears to be overvalued. The current stock price of zł0.56 is trading 194.2% above its estimated GF Value™ of zł0.19. GuruFocus considers Vivid Games to be Significantly Overvalued.

Key valuation signals for WAR:VVD:

  • Cyclically Adjusted Revenue per Share: zł0.73
  • GF Value™: zł0.19 vs. price of zł0.56 (194.2% above fair value)
  • GF Score™: 40/100 with 5 warning signs

No single metric tells the full story. See the WAR:VVD stock analysis page for a complete view including 30-year financials, guru trades, and insider activity.


Vivid Games Business Description

Address Gdansk 160, Bydgoszcz, POL, 85674
Vivid Games SA is a leading mobile games development studio in Poland. The company produces top-notch mobile entertainment. It also designs and develops games for Android, iOS, PSP Minis, Mobile, NDS, MAC, PC and DSi operating systems.
40GF Score

Get the complete analysis for WAR:VVD

Cyclically Adjusted Revenue per Share is just one metric. See GF Value™, 30-year financials, guru trades, warning signs, and more.

zł0.56
Price
zł0.19
GF Value