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EA (Electronic Arts) E10 : $4.90 (As of Mar. 2025)


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What is Electronic Arts E10?

E10 is a concept invented by Prof. Robert Shiller, who uses E10 for his Shiller P/E calculation. E10 is the average of the inflation adjusted earnings of a company over the past 10 years.

Electronic Arts's adjusted earnings per share data for the three months ended in Mar. 2025 was $0.980. Add all the adjusted EPS for the past 10 years together and divide 10 will get our e10, which is $4.90 for the trailing ten years ended in Mar. 2025.

During the past 12 months, Electronic Arts's average E10 Growth Rate was 3.80% per year. During the past 3 years, the average E10 Growth Rate was 10.10% per year. During the past 5 years, the average E10 Growth Rate was 13.30% per year. Please click Growth Rate Calculation Example (GuruFocus) to see how GuruFocus calculates Wal-Mart Stores Inc (WMT)'s revenue growth rate. You can apply the same method to get the E10 growth rate using E10 data.

During the past 13 years, the highest 3-Year average E10 Growth Rate of Electronic Arts was 189.50% per year. The lowest was -84.20% per year. And the median was 12.30% per year.

As of today (2025-07-23), Electronic Arts's current stock price is $154.61. Electronic Arts's E10 for the quarter that ended in Mar. 2025 was $4.90. Electronic Arts's Shiller PE Ratio of today is 31.55.

During the past 13 years, the highest Shiller PE Ratio of Electronic Arts was 1041.09. The lowest was 23.79. And the median was 41.68.


Electronic Arts E10 Historical Data

The historical data trend for Electronic Arts's E10 can be seen below:

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

* Premium members only.

Electronic Arts E10 Chart

Electronic Arts Annual Data
Trend Mar16 Mar17 Mar18 Mar19 Mar20 Mar21 Mar22 Mar23 Mar24 Mar25
E10
Get a 7-Day Free Trial Premium Member Only Premium Member Only 3.14 3.67 4.10 4.72 4.90

Electronic Arts Quarterly Data
Jun20 Sep20 Dec20 Mar21 Jun21 Sep21 Dec21 Mar22 Jun22 Sep22 Dec22 Mar23 Jun23 Sep23 Dec23 Mar24 Jun24 Sep24 Dec24 Mar25
E10 Get a 7-Day Free Trial Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only 4.72 4.72 4.85 4.90 4.90

Competitive Comparison of Electronic Arts's E10

For the Electronic Gaming & Multimedia subindustry, Electronic Arts's Shiller PE Ratio, along with its competitors' market caps and Shiller PE Ratio data, can be viewed below:

* Competitive companies are chosen from companies within the same industry, with headquarter located in same country, with closest market capitalization; x-axis shows the market cap, and y-axis shows the term value; the bigger the dot, the larger the market cap. Note that "N/A" values will not show up in the chart.


Electronic Arts's Shiller PE Ratio Distribution in the Interactive Media Industry

For the Interactive Media industry and Communication Services sector, Electronic Arts's Shiller PE Ratio distribution charts can be found below:

* The bar in red indicates where Electronic Arts's Shiller PE Ratio falls into.


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Electronic Arts E10 Calculation

E10 is a concept invented by Prof. Robert Shiller, who uses E10 for his Shiller P/E calculation. When we calculate the today's Shiller P/E ratio of a stock, we use today's price divided by E10.

What is E10? How do we calculate E10?

E10 is the average of the inflation adjusted earnings of a company over the past 10 years. Let's use an example to explain.

If we want to calculate the E10 of Wal-Mart (WMT) for Dec. 31, 2010, we need to have the inflation data and the earnings from 2001 through 2010.

We adjusted the earnings of 2001 earnings data with the total inflation from 2001 through 2010 to the equivalent earnings in 2010. If the total inflation from 2001 to 2010 is 40%, and Wal-Mart earned $1 a share in 2001, then the 2001's equivalent earnings in 2010 is $1.4 a share. If Wal-Mart earns $1 again in 2002, and the total inflation from 2002 through 2010 is 35%, then the equivalent 2002 earnings in 2010 is $1.35. So on and so forth, you get the equivalent earnings of past 10 years. Then you add them together and divided the sum by 10 to get E10.

Please note that we use the CPI data of the country/region where the company is headquartered. If the CPI data for that country/region is not available, then we will use the CPI data of the United States as default.

For example, Electronic Arts's adjusted earnings per share data for the three months ended in Mar. 2025 was:

Adj_EPS= Earnings per Share (Diluted) /CPI of Mar. 2025 (Change)*Current CPI (Mar. 2025)
=0.98/134.9266*134.9266
=0.980

Current CPI (Mar. 2025) = 134.9266.

Electronic Arts Quarterly Data

per share eps CPI Adj_EPS
201506 1.320 100.684 1.769
201509 -0.450 100.392 -0.605
201512 -0.140 99.792 -0.189
201603 2.790 100.470 3.747
201606 1.400 101.688 1.858
201609 -0.130 101.861 -0.172
201612 -0.003 101.863 -0.004
201703 1.810 102.862 2.374
201706 2.060 103.349 2.689
201709 -0.070 104.136 -0.091
201712 -0.600 104.011 -0.778
201803 1.950 105.290 2.499
201806 0.950 106.317 1.206
201809 0.830 106.507 1.051
201812 0.860 105.998 1.095
201903 0.690 107.251 0.868
201906 4.750 108.070 5.930
201909 2.890 108.329 3.600
201912 1.180 108.420 1.468
202003 1.430 108.902 1.772
202006 1.250 108.767 1.551
202009 0.630 109.815 0.774
202012 0.720 109.897 0.884
202103 0.260 111.754 0.314
202106 0.710 114.631 0.836
202109 1.020 115.734 1.189
202112 0.230 117.630 0.264
202203 0.800 121.301 0.890
202206 1.110 125.017 1.198
202209 1.070 125.227 1.153
202212 0.730 125.222 0.787
202303 -0.040 127.348 -0.042
202306 1.470 128.729 1.541
202309 1.470 129.860 1.527
202312 1.070 129.419 1.116
202403 0.670 131.776 0.686
202406 1.040 132.554 1.059
202409 1.110 133.029 1.126
202412 1.110 133.157 1.125
202503 0.980 134.927 0.980

Add all the adjusted EPS together and divide 10 will get our e10.


Electronic Arts  (NAS:EA) E10 Explanation

If a company grows much fast than inflation, E10 may underestimate the company's earnings power. Shiller PE Ratio can seem to be too high even the actual P/E is low.

For the Shiller P/E, the earnings of the past 10 years are inflation-adjusted and averaged. The result is used for P/E calculation. Since it looks at the average over the last 10 years, the Shiller P/E is also called PE10.

The Shiller P/E was first used by professor Robert Shiller to measure the valuation of the overall market. The same calculation is applied here to individual companies.

Electronic Arts's Shiller P/E Ratio of today is calculated as

Shiller PE Ratio=Share Price/E10
=154.61/4.90
=31.55

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

During the past 13 years, the highest Shiller P/E Ratio of Electronic Arts was 1041.09. The lowest was 23.79. And the median was 41.68.


Be Aware

Shiller PE Ratio works better for cyclical companies. It gives you a better idea on the company's real earnings power.


Electronic Arts E10 Related Terms

Thank you for viewing the detailed overview of Electronic Arts's E10 provided by GuruFocus.com. Please click on the following links to see related term pages.


Electronic Arts Business Description

Address
209 Redwood Shores Parkway, Redwood City, CA, USA, 94065
Electronic Arts is one of the largest global developers and publishers of video games. Its most important franchises are the Madden NFL and FC soccer games, which it releases annually. In 2024, it also relaunched its American college football game. Other major franchises include Apex Legends, Battlefield, and The Sims. Typically, about three quarters of the firm's sales are from in-game spending, with the remainder coming from initial game sales.
Executives
Andrew Wilson director, officer: Chief Executive Officer 209 REDWOOD SHORES PKWY, REDWOOD CITY CA 94065
Stuart Canfield officer: Chief Financial Officer 209 REDWOOD SHORES PARKWAY, REDWOOD CITY CA 94065
Eric Charles Kelly officer: Chief Accounting Officer 209 REDWOOD SHORES PARKWAY, REDWOOD CITY CA 94065
Jacob J. Schatz officer: General Counsel & Corp Sect'y C/O ELECTRONIC ARTS INC., 209 REDWOOD SHORES PKWY, REDWOOD CITY CA 94061
Laura Miele officer: Chief Studios Officer 209 REDWOOD SHORES PARKWAY, REDWOOD CITY CA 94065
Vijayanthimala Singh officer: Chief People Officer C/O ELECTRONIC ARTS INC., 209, REDWOOD CITY CA 94065
Luis A Ubinas director 209 REDWOOD SHORES PARKWAY, REDWOOD CITY CA 94065-1175
Jeff Huber director 209 REDWOOD SHORES PARKWAY, REDWOOD CITY CA 94065
Richard A Simonson director C/O SILVER SPRING NETWORKS, INC., 230 W. TASMAN DRIVE, SAN JOSE CA 95134
Chris Bruzzo officer: Chief Marketing Officer 411 FIRST AVE., SOUTH, SUITE 700, SEATTLE WA 98104
Kenneth A Moss officer: Chief Technology Officer 209 REDWOOD SHORES PKWY, REDWOOD CITY CA 94061
Chris Suh officer: Chief Financial Officer C/O CARDLYTICS, INC., 675 PONCE DE LEON AVE. NE, STE 6000, ATLANTA GA 30308
Blake J Jorgensen officer: COO & CFO 209 REDWOOD SHORES PARKWAY, REDWOOD CITY CA 94065
Rachel A Gonzalez director 3150 SABRE DRIVE, SOUTHLAKE TX 76092
Kofi A Bruce director GENERAL MILLS, INC., ONE GENERAL MILLS BLVD., MINNEAPOLIS MN 55426