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Nintendo Co (MEX:NTDOY) E10 : MXN35.63 (As of Sep. 2024)


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What is Nintendo Co E10?

E10 is a concept invented by Prof. Robert Shiller, who uses E10 for his Shiller P/E calculation. E10 is the average of the inflation adjusted earnings of a company over the past 10 years.

Nintendo Co's adjusted earnings per share data for the three months ended in Sep. 2024 was MXN3.278. Add all the adjusted EPS for the past 10 years together and divide 10 will get our e10, which is MXN35.63 for the trailing ten years ended in Sep. 2024.

During the past 12 months, Nintendo Co's average E10 Growth Rate was 16.50% per year. During the past 3 years, the average E10 Growth Rate was 33.70% per year. During the past 5 years, the average E10 Growth Rate was 34.00% per year. Please click Growth Rate Calculation Example (GuruFocus) to see how GuruFocus calculates Wal-Mart Stores Inc (WMT)'s revenue growth rate. You can apply the same method to get the E10 growth rate using E10 data.

During the past 13 years, the highest 3-Year average E10 Growth Rate of Nintendo Co was 42.10% per year. The lowest was -58.60% per year. And the median was 8.95% per year.

As of today (2024-12-13), Nintendo Co's current stock price is MXN1236.07. Nintendo Co's E10 for the quarter that ended in Sep. 2024 was MXN35.63. Nintendo Co's Shiller PE Ratio of today is 34.69.

During the past 13 years, the highest Shiller PE Ratio of Nintendo Co was 80.77. The lowest was 1.49. And the median was 36.32.


Nintendo Co E10 Historical Data

The historical data trend for Nintendo Co's E10 can be seen below:

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

* Premium members only.

Nintendo Co E10 Chart

Nintendo Co Annual Data
Trend Mar15 Mar16 Mar17 Mar18 Mar19 Mar20 Mar21 Mar22 Mar23 Mar24
E10
Get a 7-Day Free Trial Premium Member Only Premium Member Only 14.41 18.93 23.86 25.92 27.93

Nintendo Co Quarterly Data
Dec19 Mar20 Jun20 Sep20 Dec20 Mar21 Jun21 Sep21 Dec21 Mar22 Jun22 Sep22 Dec22 Mar23 Jun23 Sep23 Dec23 Mar24 Jun24 Sep24
E10 Get a 7-Day Free Trial Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only 25.39 24.37 27.93 27.93 35.63

Competitive Comparison of Nintendo Co's E10

For the Electronic Gaming & Multimedia subindustry, Nintendo Co's Shiller PE Ratio, along with its competitors' market caps and Shiller PE Ratio data, can be viewed below:

* Competitive companies are chosen from companies within the same industry, with headquarter located in same country, with closest market capitalization; x-axis shows the market cap, and y-axis shows the term value; the bigger the dot, the larger the market cap. Note that "N/A" values will not show up in the chart.


Nintendo Co's Shiller PE Ratio Distribution in the Interactive Media Industry

For the Interactive Media industry and Communication Services sector, Nintendo Co's Shiller PE Ratio distribution charts can be found below:

* The bar in red indicates where Nintendo Co's Shiller PE Ratio falls into.



Nintendo Co E10 Calculation

E10 is a concept invented by Prof. Robert Shiller, who uses E10 for his Shiller P/E calculation. When we calculate the today's Shiller P/E ratio of a stock, we use today's price divided by E10.

What is E10? How do we calculate E10?

E10 is the average of the inflation adjusted earnings of a company over the past 10 years. Let's use an example to explain.

If we want to calculate the E10 of Wal-Mart (WMT) for Dec. 31, 2010, we need to have the inflation data and the earnings from 2001 through 2010.

We adjusted the earnings of 2001 earnings data with the total inflation from 2001 through 2010 to the equivalent earnings in 2010. If the total inflation from 2001 to 2010 is 40%, and Wal-Mart earned $1 a share in 2001, then the 2001's equivalent earnings in 2010 is $1.4 a share. If Wal-Mart earns $1 again in 2002, and the total inflation from 2002 through 2010 is 35%, then the equivalent 2002 earnings in 2010 is $1.35. So on and so forth, you get the equivalent earnings of past 10 years. Then you add them together and divided the sum by 10 to get E10.

Please note that we use the CPI data of the country/region where the company is headquartered. If the CPI data for that country/region is not available, then we will use the CPI data of the United States as default.

For example, Nintendo Co's adjusted earnings per share data for the three months ended in Sep. 2024 was:

Adj_EPS= Earnings per Share (Diluted) /CPI of Sep. 2024 (Change)*Current CPI (Sep. 2024)
=3.278/108.9000*108.9000
=3.278

Current CPI (Sep. 2024) = 108.9000.

Nintendo Co Quarterly Data

per share eps CPI Adj_EPS
201412 4.722 97.900 5.253
201503 -1.890 97.900 -2.102
201506 0.875 98.400 0.968
201509 0.373 98.500 0.412
201512 3.424 98.100 3.801
201603 -3.052 97.900 -3.395
201606 -3.585 98.100 -3.980
201609 9.936 98.000 11.041
201612 9.568 98.400 10.589
201703 -0.055 98.100 -0.061
201706 2.886 98.500 3.191
201709 4.124 98.800 4.546
201712 12.111 99.400 13.268
201803 0.630 99.200 0.692
201806 4.548 99.200 4.993
201809 4.720 99.900 5.145
201812 15.181 99.700 16.582
201903 3.673 99.700 4.012
201906 2.477 99.800 2.703
201909 6.999 100.100 7.614
201912 19.499 100.500 21.129
202003 11.381 100.300 12.357
202006 19.179 99.900 20.907
202009 18.729 99.900 20.416
202012 26.311 99.300 28.855
202103 16.372 99.900 17.847
202106 14.076 99.500 15.406
202109 12.474 100.100 13.571
202112 29.899 100.100 32.527
202203 15.787 101.100 17.005
202206 15.296 101.800 16.363
202209 13.441 103.100 14.197
202212 14.370 104.100 15.033
202303 10.024 104.400 10.456
202306 18.857 105.200 19.520
202309 9.136 106.200 9.368
202312 13.846 106.800 14.118
202403 7.855 107.200 7.980
202406 8.069 108.200 8.121
202409 3.278 108.900 3.278

Add all the adjusted EPS together and divide 10 will get our e10.


Nintendo Co  (MEX:NTDOY) E10 Explanation

If a company grows much fast than inflation, E10 may underestimate the company's earnings power. Shiller PE Ratio can seem to be too high even the actual P/E is low.

For the Shiller P/E, the earnings of the past 10 years are inflation-adjusted and averaged. The result is used for P/E calculation. Since it looks at the average over the last 10 years, the Shiller P/E is also called PE10.

The Shiller P/E was first used by professor Robert Shiller to measure the valuation of the overall market. The same calculation is applied here to individual companies.

Nintendo Co's Shiller P/E Ratio of today is calculated as

Shiller PE Ratio=Share Price/E10
=1236.07/35.63
=34.69

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

During the past 13 years, the highest Shiller P/E Ratio of Nintendo Co was 80.77. The lowest was 1.49. And the median was 36.32.


Be Aware

Shiller PE Ratio works better for cyclical companies. It gives you a better idea on the company's real earnings power.


Nintendo Co E10 Related Terms

Thank you for viewing the detailed overview of Nintendo Co's E10 provided by GuruFocus.com. Please click on the following links to see related term pages.


Nintendo Co Business Description

Address
11-1 Hokotate-cho, Kamitoba, Minami-ku, Kyoto, JPN, 601-8501
Nintendo started its video game console business in 1983 by launching the NES, and started its portable console business in 1989 by launching the Game Boy. Since then, the firm has focused on expanding the gaming population by delivering unique entertainment experiences on its original console systems; the Wii and Nintendo DS are its most popular hardware. However, Nintendo not only makes game consoles, but also owns world-renowned IPs such as Super Mario, Pokemon, and Zelda, which have been a source of cash flow for 40 years.

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