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Take-Two Interactive Software (WBO:TTWO) E10 : €-1.68 (As of Dec. 2024)


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What is Take-Two Interactive Software E10?

E10 is a concept invented by Prof. Robert Shiller, who uses E10 for his Shiller P/E calculation. E10 is the average of the inflation adjusted earnings of a company over the past 10 years.

Take-Two Interactive Software's adjusted earnings per share data for the three months ended in Dec. 2024 was €-0.678. Add all the adjusted EPS for the past 10 years together and divide 10 will get our e10, which is €-1.68 for the trailing ten years ended in Dec. 2024.

During the past 12 months, Take-Two Interactive Software's average E10 Growth Rate was -748.10% per year. Please click Growth Rate Calculation Example (GuruFocus) to see how GuruFocus calculates Wal-Mart Stores Inc (WMT)'s revenue growth rate. You can apply the same method to get the E10 growth rate using E10 data.

During the past 13 years, the highest 3-Year average E10 Growth Rate of Take-Two Interactive Software was 77.70% per year. The lowest was -86.60% per year. And the median was -14.55% per year.

As of today (2025-03-28), Take-Two Interactive Software's current stock price is €200.10. Take-Two Interactive Software's E10 for the quarter that ended in Dec. 2024 was €-1.68. Take-Two Interactive Software's Shiller PE Ratio of today is .

During the past 13 years, the highest Shiller PE Ratio of Take-Two Interactive Software was 2639.40. The lowest was 60.23. And the median was 159.09.


Take-Two Interactive Software E10 Historical Data

The historical data trend for Take-Two Interactive Software's E10 can be seen below:

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

* Premium members only.

Take-Two Interactive Software E10 Chart

Take-Two Interactive Software Annual Data
Trend Mar15 Mar16 Mar17 Mar18 Mar19 Mar20 Mar21 Mar22 Mar23 Mar24
E10
Get a 7-Day Free Trial Premium Member Only Premium Member Only 0.48 0.85 1.50 1.00 -1.28

Take-Two Interactive Software Quarterly Data
Mar20 Jun20 Sep20 Dec20 Mar21 Jun21 Sep21 Dec21 Mar22 Jun22 Sep22 Dec22 Mar23 Jun23 Sep23 Dec23 Mar24 Jun24 Sep24 Dec24
E10 Get a 7-Day Free Trial Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only 0.25 -1.28 -1.38 -1.44 -1.68

Competitive Comparison of Take-Two Interactive Software's E10

For the Electronic Gaming & Multimedia subindustry, Take-Two Interactive Software's Shiller PE Ratio, along with its competitors' market caps and Shiller PE Ratio data, can be viewed below:

* Competitive companies are chosen from companies within the same industry, with headquarter located in same country, with closest market capitalization; x-axis shows the market cap, and y-axis shows the term value; the bigger the dot, the larger the market cap. Note that "N/A" values will not show up in the chart.


Take-Two Interactive Software's Shiller PE Ratio Distribution in the Interactive Media Industry

For the Interactive Media industry and Communication Services sector, Take-Two Interactive Software's Shiller PE Ratio distribution charts can be found below:

* The bar in red indicates where Take-Two Interactive Software's Shiller PE Ratio falls into.


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Take-Two Interactive Software E10 Calculation

E10 is a concept invented by Prof. Robert Shiller, who uses E10 for his Shiller P/E calculation. When we calculate the today's Shiller P/E ratio of a stock, we use today's price divided by E10.

What is E10? How do we calculate E10?

E10 is the average of the inflation adjusted earnings of a company over the past 10 years. Let's use an example to explain.

If we want to calculate the E10 of Wal-Mart (WMT) for Dec. 31, 2010, we need to have the inflation data and the earnings from 2001 through 2010.

We adjusted the earnings of 2001 earnings data with the total inflation from 2001 through 2010 to the equivalent earnings in 2010. If the total inflation from 2001 to 2010 is 40%, and Wal-Mart earned $1 a share in 2001, then the 2001's equivalent earnings in 2010 is $1.4 a share. If Wal-Mart earns $1 again in 2002, and the total inflation from 2002 through 2010 is 35%, then the equivalent 2002 earnings in 2010 is $1.35. So on and so forth, you get the equivalent earnings of past 10 years. Then you add them together and divided the sum by 10 to get E10.

Please note that we use the CPI data of the country/region where the company is headquartered. If the CPI data for that country/region is not available, then we will use the CPI data of the United States as default.

For example, Take-Two Interactive Software's adjusted earnings per share data for the three months ended in Dec. 2024 was:

Adj_EPS= Earnings per Share (Diluted) /CPI of Dec. 2024 (Change)*Current CPI (Dec. 2024)
=-0.678/133.1571*133.1571
=-0.678

Current CPI (Dec. 2024) = 133.1571.

Take-Two Interactive Software Quarterly Data

per share eps CPI Adj_EPS
201503 -2.763 99.621 -3.693
201506 -0.722 100.684 -0.955
201509 0.490 100.392 0.650
201512 -0.468 99.792 -0.624
201603 0.431 100.470 0.571
201606 -0.409 101.688 -0.536
201609 0.347 101.861 0.454
201612 -0.313 101.863 -0.409
201703 0.832 102.862 1.077
201706 0.498 103.349 0.642
201709 -0.025 104.136 -0.032
201712 0.177 104.011 0.227
201803 0.624 105.290 0.789
201806 0.531 106.317 0.665
201809 0.189 106.507 0.236
201812 1.380 105.998 1.734
201903 0.443 107.251 0.550
201906 0.363 108.070 0.447
201909 0.572 108.329 0.703
201912 1.287 108.420 1.581
202003 0.968 108.902 1.184
202006 0.684 108.767 0.837
202009 0.730 109.815 0.885
202012 1.291 109.897 1.564
202103 1.579 111.754 1.881
202106 1.079 114.631 1.253
202109 0.077 115.734 0.089
202112 1.097 117.630 1.242
202203 0.863 121.301 0.947
202206 -0.719 125.017 -0.766
202209 -1.555 125.227 -1.653
202212 -0.859 125.222 -0.913
202303 -3.381 127.348 -3.535
202306 -1.126 128.729 -1.165
202309 -2.998 129.860 -3.074
202312 -0.495 129.419 -0.509
202403 -15.658 131.776 -15.822
202406 -1.412 132.554 -1.418
202409 -1.874 133.029 -1.876
202412 -0.678 133.157 -0.678

Add all the adjusted EPS together and divide 10 will get our e10.


Take-Two Interactive Software  (WBO:TTWO) E10 Explanation

If a company grows much fast than inflation, E10 may underestimate the company's earnings power. Shiller PE Ratio can seem to be too high even the actual P/E is low.

For the Shiller P/E, the earnings of the past 10 years are inflation-adjusted and averaged. The result is used for P/E calculation. Since it looks at the average over the last 10 years, the Shiller P/E is also called PE10.

The Shiller P/E was first used by professor Robert Shiller to measure the valuation of the overall market. The same calculation is applied here to individual companies.

During the past 13 years, the highest Shiller P/E Ratio of Take-Two Interactive Software was 2639.40. The lowest was 60.23. And the median was 159.09.


Be Aware

Shiller PE Ratio works better for cyclical companies. It gives you a better idea on the company's real earnings power.


Take-Two Interactive Software E10 Related Terms

Thank you for viewing the detailed overview of Take-Two Interactive Software's E10 provided by GuruFocus.com. Please click on the following links to see related term pages.


Take-Two Interactive Software Business Description

Address
110 West 44th Street, New York, NY, USA, 10036
Take-Two is one of the largest global developers and publishers of video games, with labels including Rockstar, 2K, and Zynga. Grand Theft Auto is the firm's biggest franchise, accounting for about 30% of total sales for the past decade. NBA 2K is the industry's dominant basketball video game, with Take-Two releasing a new version annually. Other notable franchises include Red Dead Redemption, Borderlands, and Civilization. Typically, more than three quarters of the firm's sales are from in-game spending, with the remainder coming from initial game sales. Since acquiring Zynga in 2022, mobile makes up about half of total sales.