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Mighty Kingdom (ASX:MKL) EBITDA Margin % : -339.37% (As of Jun. 2024)


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What is Mighty Kingdom EBITDA Margin %?

EBITDA Margin % is calculated as EBITDA divided by its Revenue. Mighty Kingdom's EBITDA for the six months ended in Jun. 2024 was A$-4.66 Mil. Mighty Kingdom's Revenue for the six months ended in Jun. 2024 was A$1.37 Mil. Therefore, Mighty Kingdom's EBITDA margin for the quarter that ended in Jun. 2024 was -339.37%.


Mighty Kingdom EBITDA Margin % Historical Data

The historical data trend for Mighty Kingdom's EBITDA Margin % can be seen below:

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

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Mighty Kingdom EBITDA Margin % Chart

Mighty Kingdom Annual Data
Trend Jun21 Jun22 Jun23 Jun24
EBITDA Margin %
-208.36 -197.88 -118.00 -124.17

Mighty Kingdom Semi-Annual Data
Dec20 Jun21 Dec21 Jun22 Dec22 Jun23 Dec23 Jun24
EBITDA Margin % Get a 7-Day Free Trial -186.56 -271.70 -31.04 -44.84 -339.37

Competitive Comparison of Mighty Kingdom's EBITDA Margin %

For the Electronic Gaming & Multimedia subindustry, Mighty Kingdom's EBITDA Margin %, along with its competitors' market caps and EBITDA Margin % data, can be viewed below:

* Competitive companies are chosen from companies within the same industry, with headquarter located in same country, with closest market capitalization; x-axis shows the market cap, and y-axis shows the term value; the bigger the dot, the larger the market cap. Note that "N/A" values will not show up in the chart.


Mighty Kingdom's EBITDA Margin % Distribution in the Interactive Media Industry

For the Interactive Media industry and Communication Services sector, Mighty Kingdom's EBITDA Margin % distribution charts can be found below:

* The bar in red indicates where Mighty Kingdom's EBITDA Margin % falls into.



Mighty Kingdom EBITDA Margin % Calculation

EBITDA margin is the ratio of EBITDA divided by net sales or Revenue, usually presented in percent.

Mighty Kingdom's EBITDA Margin % for the fiscal year that ended in Jun. 2024 is calculated as

EBITDA Margin %=EBITDA (A: Jun. 2024 )/Revenue (A: Jun. 2024 )
=-6.335/5.102
=-124.17 %

Mighty Kingdom's EBITDA Margin % for the quarter that ended in Jun. 2024 is calculated as

EBITDA Margin %=EBITDA (Q: Jun. 2024 )/Revenue (Q: Jun. 2024 )
=-4.663/1.374
=-339.37 %

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.


Mighty Kingdom  (ASX:MKL) EBITDA Margin % Explanation

EBITDA Margin % is the ratio of EBITDA divided by net sales or Revenue. It is an performance metric measuring company's operating profitability. EBITDA Margin takes depreciation and amortization, interest expense and tax into account, which makes it easy to compare the relative profitability of companies of different sizes in the same industry.


Mighty Kingdom EBITDA Margin % Related Terms

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Mighty Kingdom Business Description

Traded in Other Exchanges
N/A
Address
169 Fullarton Road, Level 1, Dulwich, SA, AUS, 5065
Mighty Kingdom Ltd is engaged in the development of games. The Group's principal activities are developing a broad portfolio of video games for console, PC, and mobile platforms. It has worked with companies including Disney, LEGO, Australian Red Cross, Funcom, Rogue, and Snapchat. Some of the games developed by the company include Sugar Slam, Ava's Manor, Wild Life, Heart Lake Rush, Danger Days, and Shopkins. It has its business activities in one area which is video games development. Mobile games and apps developed and/or published by the Group are made available for customers on different app stores, including Apple's App Store, Google's Google Play, and Valve's Steam Store.