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Paradox Interactive AB (OSTO:PDX) EV-to-Revenue : 5.75 (As of May. 27, 2024)


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What is Paradox Interactive AB EV-to-Revenue?

EV-to-Revenue is calculated as enterprise value divided by its revenue. As of today, Paradox Interactive AB's enterprise value is kr15,188 Mil. Paradox Interactive AB's Revenue for the trailing twelve months (TTM) ended in Mar. 2024 was kr2,641 Mil. Therefore, Paradox Interactive AB's EV-to-Revenue for today is 5.75.

The historical rank and industry rank for Paradox Interactive AB's EV-to-Revenue or its related term are showing as below:

OSTO:PDX' s EV-to-Revenue Range Over the Past 10 Years
Min: 5.75   Med: 11.79   Max: 23.64
Current: 5.75

During the past 10 years, the highest EV-to-Revenue of Paradox Interactive AB was 23.64. The lowest was 5.75. And the median was 11.79.

OSTO:PDX's EV-to-Revenue is ranked worse than
80.45% of 583 companies
in the Interactive Media industry
Industry Median: 1.62 vs OSTO:PDX: 5.75

The reason Enterprise Value is used is because Enterprise Value is more real in reflecting how much an investor pays when buying a company. For detais, go to Enterprise Value.

EV-to-Revenue is a similar ratio to PS Ratio, except here Enterprise Value instead of Market Cap is used in the calculation.

As of today (2024-05-27), Paradox Interactive AB's stock price is kr154.10. Paradox Interactive AB's Revenue per Share for the trailing twelve months (TTM) ended in Mar. 2024 was kr24.92. Therefore, Paradox Interactive AB's PS Ratio for today is 6.18.


Paradox Interactive AB EV-to-Revenue Historical Data

The historical data trend for Paradox Interactive AB's EV-to-Revenue can be seen below:

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

* Premium members only.

Paradox Interactive AB EV-to-Revenue Chart

Paradox Interactive AB Annual Data
Trend Dec14 Dec15 Dec16 Dec17 Dec18 Dec19 Dec20 Dec21 Dec22 Dec23
EV-to-Revenue
Get a 7-Day Free Trial Premium Member Only Premium Member Only 12.04 14.76 12.72 11.05 8.64

Paradox Interactive AB Quarterly Data
Jun19 Sep19 Dec19 Mar20 Jun20 Sep20 Dec20 Mar21 Jun21 Sep21 Dec21 Mar22 Jun22 Sep22 Dec22 Mar23 Jun23 Sep23 Dec23 Mar24
EV-to-Revenue Get a 7-Day Free Trial Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only 13.45 12.41 10.61 8.64 7.11

Competitive Comparison of Paradox Interactive AB's EV-to-Revenue

For the Electronic Gaming & Multimedia subindustry, Paradox Interactive AB's EV-to-Revenue, along with its competitors' market caps and EV-to-Revenue data, can be viewed below:

* Competitive companies are chosen from companies within the same industry, with headquarter located in same country, with closest market capitalization; x-axis shows the market cap, and y-axis shows the term value; the bigger the dot, the larger the market cap. Note that "N/A" values will not show up in the chart.


Paradox Interactive AB's EV-to-Revenue Distribution in the Interactive Media Industry

For the Interactive Media industry and Communication Services sector, Paradox Interactive AB's EV-to-Revenue distribution charts can be found below:

* The bar in red indicates where Paradox Interactive AB's EV-to-Revenue falls into.



Paradox Interactive AB EV-to-Revenue Calculation

EV-to-Revenue is a similar ratio to PS Ratio, except here Enterprise Value instead of Market Cap is used in the calculation.

Paradox Interactive AB's EV-to-Revenue for today is calculated as:

EV-to-Revenue=Enterprise Value (Today)/Revenue (TTM)
=15188.326/2641.429
=5.75

Paradox Interactive AB's current Enterprise Value is kr15,188 Mil.
Paradox Interactive AB's Revenue for the trailing twelve months (TTM) ended in Mar. 2024 adds up the quarterly data reported by the company within the most recent 12 months, which was kr2,641 Mil.

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.


Paradox Interactive AB  (OSTO:PDX) EV-to-Revenue Explanation

The reason Enterprise Value is used is because Enterprise Value is more real in reflecting how much an investor pays when buying a company. For detais, go to Enterprise Value.

Paradox Interactive AB's PS Ratiofor today is calculated as:

PS Ratio=Share Price (Today)/Revenue per Share (TTM)
=154.10/24.917
=6.18

Paradox Interactive AB's share price for today is kr154.10.
Paradox Interactive AB's Revenue per Share for the trailing twelve months (TTM) ended in Mar. 2024 adds up the quarterly data reported by the company within the most recent 12 months, which was kr24.92.

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.


Paradox Interactive AB EV-to-Revenue Related Terms

Thank you for viewing the detailed overview of Paradox Interactive AB's EV-to-Revenue provided by GuruFocus.com. Please click on the following links to see related term pages.


Paradox Interactive AB (OSTO:PDX) Business Description

Traded in Other Exchanges
Address
Magnus Ladulasgatan 4, Stockholm, SWE, SE-118 66
Paradox Interactive AB is a Swedish company. It is engaged in the development and publishing of PC-based games. The company's product portfolio includes franchise brands such as g Stellaris, Europa Universalis, Hearts of Iron, Crusader Kings, Cities, Skylines, Tyranny and Magicka. Paradox is also involved in the publishing and internal development of games and licensing of White Wolf's brands. The company distributes its games through the digital platform Steam as well as on Apple, Google Play, and Sony stores. It operates its business across the world. The majority of the company's revenue comes from the United States.