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Paradox Interactive AB (OSTO:PDX) COGS-to-Revenue : 0.79 (As of Jun. 2024)


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What is Paradox Interactive AB COGS-to-Revenue?

Paradox Interactive AB's Cost of Goods Sold for the three months ended in Jun. 2024 was kr456 Mil. Its Revenue for the three months ended in Jun. 2024 was kr576 Mil.

Paradox Interactive AB's COGS to Revenue for the three months ended in Jun. 2024 was 0.79.

Cost of Goods Sold is directly linked to profitability of the company through Gross Margin. Paradox Interactive AB's Gross Margin % for the three months ended in Jun. 2024 was 20.83%.


Paradox Interactive AB COGS-to-Revenue Historical Data

The historical data trend for Paradox Interactive AB's COGS-to-Revenue can be seen below:

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

* Premium members only.

Paradox Interactive AB COGS-to-Revenue Chart

Paradox Interactive AB Annual Data
Trend Dec14 Dec15 Dec16 Dec17 Dec18 Dec19 Dec20 Dec21 Dec22 Dec23
COGS-to-Revenue
Get a 7-Day Free Trial Premium Member Only Premium Member Only 0.39 0.45 0.61 0.44 0.59

Paradox Interactive AB Quarterly Data
Sep19 Dec19 Mar20 Jun20 Sep20 Dec20 Mar21 Jun21 Sep21 Dec21 Mar22 Jun22 Sep22 Dec22 Mar23 Jun23 Sep23 Dec23 Mar24 Jun24
COGS-to-Revenue Get a 7-Day Free Trial Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only 0.46 0.60 0.72 0.56 0.79

Paradox Interactive AB COGS-to-Revenue Calculation

Paradox Interactive AB's COGS to Revenue for the fiscal year that ended in Dec. 2023 is calculated as

COGS to Revenue=Cost of Goods Sold / Revenue
=1567.321 / 2642.107
=0.59

Paradox Interactive AB's COGS to Revenue for the quarter that ended in Jun. 2024 is calculated as

COGS to Revenue=Cost of Goods Sold / Revenue
=455.805 / 575.755
=0.79

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.


Paradox Interactive AB  (OSTO:PDX) COGS-to-Revenue Explanation

Cost of Goods Sold is directly linked to profitability of the company through Gross Margin.

Paradox Interactive AB's Gross Margin % for the three months ended in Jun. 2024 is calculated as:

Gross Margin %=1 - COGS to Revenue
=1 - Cost of Goods Sold / Revenue
=1 - 455.805 / 575.755
=20.83 %

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

A company that has a moat can usually maintain or even expand their Gross Margin. A company can increase its Gross Margin in two ways. It can increase the prices of the goods it sells and keeps its Cost of Goods Sold unchanged. Or it can keep the sales price unchanged and squeeze its suppliers to reduce the Cost of Goods Sold. Warren Buffett believes businesses with the power to raise prices have moats.


Paradox Interactive AB COGS-to-Revenue Related Terms

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Paradox Interactive AB Business Description

Traded in Other Exchanges
Address
Magnus Ladulasgatan 4, Stockholm, SWE, SE-118 66
Paradox Interactive AB is a Swedish company. It is engaged in the development and publishing of PC-based games. The company's product portfolio includes franchise brands such as g Stellaris, Europa Universalis, Hearts of Iron, Crusader Kings, Cities, Skylines, Tyranny and Magicka. Paradox is also involved in the publishing and internal development of games and licensing of White Wolf's brands. The company distributes its games through the digital platform Steam as well as on Apple, Google Play, and Sony stores. It operates its business across the world. The majority of the company's revenue comes from the United States.