GURUFOCUS.COM » STOCK LIST » Communication Services » Interactive Media » Skonec Entertainment Co Ltd (XKRX:276040) » Definitions » EV-to-Revenue

Skonec Entertainment Co (XKRX:276040) EV-to-Revenue : 9.90 (As of Jun. 03, 2025)


View and export this data going back to 2022. Start your Free Trial

What is Skonec Entertainment Co EV-to-Revenue?

EV-to-Revenue is calculated as enterprise value divided by its revenue. As of today, Skonec Entertainment Co's enterprise value is ₩47,648 Mil. Skonec Entertainment Co's Revenue for the trailing twelve months (TTM) ended in Mar. 2025 was ₩4,815 Mil. Therefore, Skonec Entertainment Co's EV-to-Revenue for today is 9.90.

The historical rank and industry rank for Skonec Entertainment Co's EV-to-Revenue or its related term are showing as below:

XKRX:276040' s EV-to-Revenue Range Over the Past 10 Years
Min: 3.63   Med: 17.37   Max: 51.87
Current: 9.9

During the past 6 years, the highest EV-to-Revenue of Skonec Entertainment Co was 51.87. The lowest was 3.63. And the median was 17.37.

XKRX:276040's EV-to-Revenue is ranked worse than
86.82% of 569 companies
in the Interactive Media industry
Industry Median: 1.59 vs XKRX:276040: 9.90

The reason Enterprise Value is used is because Enterprise Value is more real in reflecting how much an investor pays when buying a company. For detais, go to Enterprise Value.

EV-to-Revenue is a similar ratio to PS Ratio, except here Enterprise Value instead of Market Cap is used in the calculation.

As of today (2025-06-03), Skonec Entertainment Co's stock price is ₩4940.00. Skonec Entertainment Co's Revenue per Share for the trailing twelve months (TTM) ended in Mar. 2025 was ₩383.88. Therefore, Skonec Entertainment Co's PS Ratio for today is 12.87.


Skonec Entertainment Co EV-to-Revenue Historical Data

The historical data trend for Skonec Entertainment Co's EV-to-Revenue can be seen below:

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

* Premium members only.

Skonec Entertainment Co EV-to-Revenue Chart

Skonec Entertainment Co Annual Data
Trend Dec19 Dec20 Dec21 Dec22 Dec23 Dec24
EV-to-Revenue
Get a 7-Day Free Trial - - 45.06 13.70 4.71

Skonec Entertainment Co Quarterly Data
Dec19 Sep20 Dec20 Mar21 Jun21 Sep21 Dec21 Mar22 Jun22 Sep22 Dec22 Mar23 Jun23 Sep23 Dec23 Mar24 Jun24 Sep24 Dec24 Mar25
EV-to-Revenue Get a 7-Day Free Trial Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only 14.17 6.43 7.79 4.71 7.65

Competitive Comparison of Skonec Entertainment Co's EV-to-Revenue

For the Electronic Gaming & Multimedia subindustry, Skonec Entertainment Co's EV-to-Revenue, along with its competitors' market caps and EV-to-Revenue data, can be viewed below:

* Competitive companies are chosen from companies within the same industry, with headquarter located in same country, with closest market capitalization; x-axis shows the market cap, and y-axis shows the term value; the bigger the dot, the larger the market cap. Note that "N/A" values will not show up in the chart.


Skonec Entertainment Co's EV-to-Revenue Distribution in the Interactive Media Industry

For the Interactive Media industry and Communication Services sector, Skonec Entertainment Co's EV-to-Revenue distribution charts can be found below:

* The bar in red indicates where Skonec Entertainment Co's EV-to-Revenue falls into.


;
;

Skonec Entertainment Co EV-to-Revenue Calculation

EV-to-Revenue is a similar ratio to PS Ratio, except here Enterprise Value instead of Market Cap is used in the calculation.

Skonec Entertainment Co's EV-to-Revenue for today is calculated as:

EV-to-Revenue=Enterprise Value (Today)/Revenue (TTM)
=47647.976/4814.517
=9.90

Skonec Entertainment Co's current Enterprise Value is ₩47,648 Mil.
Skonec Entertainment Co's Revenue for the trailing twelve months (TTM) ended in Mar. 2025 adds up the quarterly data reported by the company within the most recent 12 months, which was ₩4,815 Mil.

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.


Skonec Entertainment Co  (XKRX:276040) EV-to-Revenue Explanation

The reason Enterprise Value is used is because Enterprise Value is more real in reflecting how much an investor pays when buying a company. For detais, go to Enterprise Value.

Skonec Entertainment Co's PS Ratiofor today is calculated as:

PS Ratio=Share Price (Today)/Revenue per Share (TTM)
=4940.00/383.884
=12.87

Skonec Entertainment Co's share price for today is ₩4940.00.
Skonec Entertainment Co's Revenue per Share for the trailing twelve months (TTM) ended in Mar. 2025 adds up the quarterly data reported by the company within the most recent 12 months, which was ₩383.88.

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.


Skonec Entertainment Co EV-to-Revenue Related Terms

Thank you for viewing the detailed overview of Skonec Entertainment Co's EV-to-Revenue provided by GuruFocus.com. Please click on the following links to see related term pages.


Skonec Entertainment Co Business Description

Traded in Other Exchanges
N/A
Address
577, Seolleung-ro, Gangnam-gu, 9th Floor, Chosun-naehwa B/D, 577, Yeoksam-dong, Seoul, KOR, 06143
Skonec Entertainment Co Ltd is a virtual reality and immersive content development technology. It has created various content and services using the 4th industrial element technologies such as 5G, VR, and AR. The company's businesses include the Metaverse VR game business, XR education and training project, and XR Future Business.

Skonec Entertainment Co Headlines

No Headlines