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Flutter Entertainment (LSE:FLTR) Enterprise Value : £37,328 Mil (As of Mar. 22, 2025)


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What is Flutter Entertainment Enterprise Value?

Think of Enterprise Value as the theoretical takeover price. It is more comprehensive than market capitalization (Market Cap), which only includes common equity. Enterprise Value is calculated as the market cap plus debt and minority interest and preferred shares, minus total cash, cash equivalents, and marketable securities.

EV-to-EBIT is calculated as Enterprise Value divided by its EBIT. As of today, Flutter Entertainment's Enterprise Value is £37,328 Mil. Flutter Entertainment's EBIT for the trailing twelve months (TTM) ended in Dec. 2024 was £370 Mil. Therefore, Flutter Entertainment's EV-to-EBIT ratio for today is 100.97.

EV-to-EBITDA is calculated as Enterprise Value divided by its EBITDA. As of today, Flutter Entertainment's Enterprise Value is £37,328 Mil. Flutter Entertainment's EBITDA for the trailing twelve months (TTM) ended in Dec. 2024 was £1,226 Mil. Therefore, Flutter Entertainment's EV-to-EBITDA ratio for today is 30.45.

EV-to-Revenue is calculated as Enterprise Value divided by its Revenue. As of today, Flutter Entertainment's Enterprise Value is £37,328 Mil. Flutter Entertainment's Revenue for the trailing twelve months (TTM) ended in Dec. 2024 was £10,967 Mil. Therefore, Flutter Entertainment's EV-to-Revenue ratio for today is 3.40.

EV-to-FCF is calculated as Enterprise Value divided by its Free Cash Flow. As of today, Flutter Entertainment's Enterprise Value is £37,328 Mil. Flutter Entertainment's Free Cash Flow for the trailing twelve months (TTM) ended in Dec. 2024 was £739 Mil. Therefore, Flutter Entertainment's EV-to-FCF ratio for today is 50.52.


Flutter Entertainment Enterprise Value Historical Data

The historical data trend for Flutter Entertainment's Enterprise Value can be seen below:

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

* Premium members only.

Flutter Entertainment Enterprise Value Chart

Flutter Entertainment Annual Data
Trend Dec15 Dec16 Dec17 Dec18 Dec19 Dec20 Dec21 Dec22 Dec23 Dec24
Enterprise Value
Get a 7-Day Free Trial Premium Member Only Premium Member Only 29,167.60 23,535.23 24,140.13 28,969.49 41,341.65

Flutter Entertainment Quarterly Data
Jun17 Dec17 Jun18 Dec18 Jun19 Dec19 Jun20 Dec20 Jun21 Dec21 Jun22 Dec22 Mar23 Jun23 Sep23 Dec23 Mar24 Jun24 Sep24 Dec24
Enterprise Value Get a 7-Day Free Trial Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only 28,969.49 32,468.26 30,028.63 35,585.96 41,341.65

Competitive Comparison of Flutter Entertainment's Enterprise Value

For the Gambling subindustry, Flutter Entertainment's Enterprise Value, along with its competitors' market caps and Enterprise Value data, can be viewed below:

* Competitive companies are chosen from companies within the same industry, with headquarter located in same country, with closest market capitalization; x-axis shows the market cap, and y-axis shows the term value; the bigger the dot, the larger the market cap. Note that "N/A" values will not show up in the chart.


Flutter Entertainment's Enterprise Value Distribution in the Travel & Leisure Industry

For the Travel & Leisure industry and Consumer Cyclical sector, Flutter Entertainment's Enterprise Value distribution charts can be found below:

* The bar in red indicates where Flutter Entertainment's Enterprise Value falls into.



Flutter Entertainment Enterprise Value Calculation

Enterprise Value is calculated as the market cap plus debt and minority interest and preferred shares, minus total cash, cash equivalents, and marketable securities.

Flutter Entertainment's Enterprise Value for the fiscal year that ended in Dec. 2024 is calculated as

Flutter Entertainment's Enterprise Value for the quarter that ended in Dec. 2024 is calculated as

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.


Flutter Entertainment  (LSE:FLTR) Enterprise Value Explanation

When an investor buy a company, the investor needs to pay not only the common shares, he/she also needs to pay the shareholders of Preferred Stocks. He also assumes the debt of the company, and receives the cash on the company's balance sheet.

If a company has more cash than debt, the investor actually pays less than the Market Cap because he immediately owns the cash once the transaction goes through.

The market value of Preferred Stock needs to be added to the market value of common stocks in the calculation of Enterprise Value.

For the companies with the same Market Cap, the smaller the Enterprise Value is, the cheaper the company is.

Enterprise Value can be negative when the company's net cash is more than its Market Cap. In this case the investor is basically getting the company for free and get paid for that.

1. EV-to-EBIT is calculated as Enterprise Value divided by its EBIT.

Flutter Entertainment's EV-to-EBIT for today is

EV-to-EBIT=Enterprise Value (Today)/EBIT (TTM)
=37328.330/369.7
=100.97

Flutter Entertainment's current Enterprise Value is £37,328 Mil.
Flutter Entertainment's EBIT for the trailing twelve months (TTM) ended in Dec. 2024 adds up the quarterly data reported by the company within the most recent 12 months, which was £370 Mil.

2. EV-to-EBITDA is calculated as Enterprise Value divided by its EBITDA.

Flutter Entertainment's EV-to-EBITDA for today is:

EV-to-EBITDA=Enterprise Value (Today)/EBITDA(TTM)
=37328.330/1225.849
=30.45

Flutter Entertainment's current Enterprise Value is £37,328 Mil.
Flutter Entertainment's EBITDA for the trailing twelve months (TTM) ended in Dec. 2024 adds up the quarterly data reported by the company within the most recent 12 months, which was £1,226 Mil.

3. EV-to-Revenue is calculated as Enterprise Value divided by its Revenue.

Flutter Entertainment's EV-to-Revenue for today is:

EV-to-Revenue=Enterprise Value (Today)/Revenue (TTM)
=37328.330/10966.645
=3.40

Flutter Entertainment's current Enterprise Value is £37,328 Mil.
Flutter Entertainment's Revenue for the trailing twelve months (TTM) ended in Dec. 2024 adds up the quarterly data reported by the company within the most recent 12 months, which was £10,967 Mil.

4. EV-to-FCF is calculated as Enterprise Value divided by its Free Cash Flow.

Flutter Entertainment's EV-to-FCF for today is:

EV-to-FCF=Enterprise Value (Today)/Free Cash Flow (TTM)
=37328.330/738.816
=50.52

Flutter Entertainment's current Enterprise Value is £37,328 Mil.
Flutter Entertainment's Free Cash Flow for the trailing twelve months (TTM) ended in Dec. 2024 adds up the quarterly data reported by the company within the most recent 12 months, which was £739 Mil.

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.


Flutter Entertainment Enterprise Value Related Terms

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Flutter Entertainment Business Description

Address
300 Park Avenue South, New York, NY, USA, 10010
In 2016, Irish company Paddy Power merged with UK firm Betfair to form online gaming operator Flutter Entertainment. Today, Flutter has the top digital revenue share in the US, UK and Ireland, Australia, and many other countries. Some of its main brands are FanDuel in the US, Sky Betting & Gaming and Paddy Power in the UK and Ireland, Sportsbet (acquired by Paddy Power in 2009) in Australia, and Sisal in Italy. As of Dec. 31, 2024, the company offered products in over 100 countries and had 13.9 million average monthly users. In 2024, sports betting was 56% of revenue, online gaming 40%, and fantasy sports, horse racing, and other 4%.

Flutter Entertainment Headlines

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