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Electronic Arts EV-to-Revenue

: 5.74 (As of Today)
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EV-to-Revenue is calculated as enterprise value divided by its revenue. As of today, Electronic Arts's enterprise value is $32,080 Mil. Electronic Arts's Revenue for the trailing twelve months (TTM) ended in Sep. 2020 was $5,590 Mil. Therefore, Electronic Arts's EV-to-Revenue for today is 5.74.

NAS:EA' s EV-to-Revenue Range Over the Past 10 Years
Min: 0.7   Med: 3.85   Max: 8.7
Current: 5.74

0.7
8.7

During the past 13 years, the highest EV-to-Revenue of Electronic Arts was 8.70. The lowest was 0.70. And the median was 3.85.

NAS:EA's EV-to-Revenue is ranked lower than
60% of the 504 Companies
in the Interactive Media industry.

( Industry Median: 4.08 vs. NAS:EA: 5.74 )

The reason Enterprise Value is used is because Enterprise Value is more real in reflecting how much an investor pays when buying a company. For detais, go to Enterprise Value.

EV-to-Revenue is a similar ratio to PS Ratio, except here Enterprise Value instead of Market Cap is used in the calculation.

As of today (2020-12-01), Electronic Arts's stock price is $124.17. Electronic Arts's Revenue per Share for the trailing twelve months (TTM) ended in Sep. 2020 was $19.09. Therefore, Electronic Arts's PS Ratio for today is 6.50.


Electronic Arts EV-to-Revenue Historical Data

* All numbers are in millions except for per share data and ratio. All numbers are in their local exchange's currency.

* Premium members only.

Electronic Arts Annual Data
Mar11 Mar12 Mar13 Mar14 Mar15 Mar16 Mar17 Mar18 Mar19 Mar20
EV-to-Revenue Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only 3.92 4.96 6.36 5.22 4.37

Electronic Arts Quarterly Data
Dec15 Mar16 Jun16 Sep16 Dec16 Mar17 Jun17 Sep17 Dec17 Mar18 Jun18 Sep18 Dec18 Mar19 Jun19 Sep19 Dec19 Mar20 Jun20 Sep20
EV-to-Revenue Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only 4.89 4.97 4.37 5.75 5.95

Competitive Comparison
* Competitive companies are chosen from companies within the same industry, with headquarter located in same country, with closest market capitalization; x-axis shows the market cap, and y-axis shows the term value; the bigger the dot, the larger the market cap.


Electronic Arts EV-to-Revenue Distribution

* The bar in red indicates where Electronic Arts's EV-to-Revenue falls into.



Electronic Arts EV-to-Revenue Calculation

EV-to-Revenue is a similar ratio to PS Ratio, except here Enterprise Value instead of Market Cap is used in the calculation.

Electronic Arts's EV-to-Revenue for today is calculated as:

EV-to-Revenue=Enterprise Value (Today)/Revenue (TTM)
=32079.866/5590
=5.74

Electronic Arts's current Enterprise Value is $32,080 Mil.
Electronic Arts's Revenue for the trailing twelve months (TTM) ended in Sep. 2020 was 1593 (Dec. 2019 ) + 1387 (Mar. 2020 ) + 1459 (Jun. 2020 ) + 1151 (Sep. 2020 ) = $5,590 Mil.

* All numbers are in millions except for per share data and ratio. All numbers are in their local exchange's currency.


Electronic Arts  (NAS:EA) EV-to-Revenue Explanation

The reason Enterprise Value is used is because Enterprise Value is more real in reflecting how much an investor pays when buying a company. For detais, go to Enterprise Value.

Electronic Arts's PS Ratiofor today is calculated as:

PS Ratio=Share Price (Today)/Revenue per Share (TTM)
=124.17/19.093
=6.50

Electronic Arts's share price for today is $124.17.
Electronic Arts's Revenue per Share for the trailing twelve months (TTM) ended in Sep. 2020 was 5.418 (Dec. 2019 ) + 4.75 (Mar. 2020 ) + 4.997 (Jun. 2020 ) + 3.928 (Sep. 2020 ) = $19.09.

* All numbers are in millions except for per share data and ratio. All numbers are in their local exchange's currency.


Electronic Arts EV-to-Revenue Related Terms


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