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Ubisoft Entertainment (XTER:UEN) EV-to-Revenue : 1.25 (As of Jun. 23, 2025)


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What is Ubisoft Entertainment EV-to-Revenue?

EV-to-Revenue is calculated as enterprise value divided by its revenue. As of today, Ubisoft Entertainment's enterprise value is €2,369 Mil. Ubisoft Entertainment's Revenue for the trailing twelve months (TTM) ended in Mar. 2025 was €1,899 Mil. Therefore, Ubisoft Entertainment's EV-to-Revenue for today is 1.25.

The historical rank and industry rank for Ubisoft Entertainment's EV-to-Revenue or its related term are showing as below:

XTER:UEN' s EV-to-Revenue Range Over the Past 10 Years
Min: 1.06   Med: 2.86   Max: 7.59
Current: 1.25

During the past 13 years, the highest EV-to-Revenue of Ubisoft Entertainment was 7.59. The lowest was 1.06. And the median was 2.86.

XTER:UEN's EV-to-Revenue is ranked better than
58.17% of 569 companies
in the Interactive Media industry
Industry Median: 1.76 vs XTER:UEN: 1.25

The reason Enterprise Value is used is because Enterprise Value is more real in reflecting how much an investor pays when buying a company. For detais, go to Enterprise Value.

EV-to-Revenue is a similar ratio to PS Ratio, except here Enterprise Value instead of Market Cap is used in the calculation.

As of today (2025-06-23), Ubisoft Entertainment's stock price is €9.16. Ubisoft Entertainment's Revenue per Share for the trailing twelve months (TTM) ended in Mar. 2025 was €14.94. Therefore, Ubisoft Entertainment's PS Ratio for today is 0.61.


Ubisoft Entertainment EV-to-Revenue Historical Data

The historical data trend for Ubisoft Entertainment's EV-to-Revenue can be seen below:

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

* Premium members only.

Ubisoft Entertainment EV-to-Revenue Chart

Ubisoft Entertainment Annual Data
Trend Mar16 Mar17 Mar18 Mar19 Mar20 Mar21 Mar22 Mar23 Mar24 Mar25
EV-to-Revenue
Get a 7-Day Free Trial Premium Member Only Premium Member Only 3.70 2.60 2.22 1.65 1.39

Ubisoft Entertainment Semi-Annual Data
Sep15 Mar16 Sep16 Mar17 Sep17 Mar18 Sep18 Mar19 Sep19 Mar20 Sep20 Mar21 Sep21 Mar22 Sep22 Mar23 Sep23 Mar24 Sep24 Mar25
EV-to-Revenue Get a 7-Day Free Trial Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only 2.22 - 1.65 - 1.39

Competitive Comparison of Ubisoft Entertainment's EV-to-Revenue

For the Electronic Gaming & Multimedia subindustry, Ubisoft Entertainment's EV-to-Revenue, along with its competitors' market caps and EV-to-Revenue data, can be viewed below:

* Competitive companies are chosen from companies within the same industry, with headquarter located in same country, with closest market capitalization; x-axis shows the market cap, and y-axis shows the term value; the bigger the dot, the larger the market cap. Note that "N/A" values will not show up in the chart.


Ubisoft Entertainment's EV-to-Revenue Distribution in the Interactive Media Industry

For the Interactive Media industry and Communication Services sector, Ubisoft Entertainment's EV-to-Revenue distribution charts can be found below:

* The bar in red indicates where Ubisoft Entertainment's EV-to-Revenue falls into.


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Ubisoft Entertainment EV-to-Revenue Calculation

EV-to-Revenue is a similar ratio to PS Ratio, except here Enterprise Value instead of Market Cap is used in the calculation.

Ubisoft Entertainment's EV-to-Revenue for today is calculated as:

EV-to-Revenue=Enterprise Value (Today)/Revenue (TTM)
=2369.273/1899.2
=1.25

Ubisoft Entertainment's current Enterprise Value is €2,369 Mil.
For company reported semi-annually, GuruFocus uses latest annual data as the TTM data. Ubisoft Entertainment's Revenue for the trailing twelve months (TTM) ended in Mar. 2025 was €1,899 Mil.

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.


Ubisoft Entertainment  (XTER:UEN) EV-to-Revenue Explanation

The reason Enterprise Value is used is because Enterprise Value is more real in reflecting how much an investor pays when buying a company. For detais, go to Enterprise Value.

Ubisoft Entertainment's PS Ratiofor today is calculated as:

PS Ratio=Share Price (Today)/Revenue per Share (TTM)
=9.16/14.935
=0.61

Ubisoft Entertainment's share price for today is €9.16.
For company reported semi-annually, GuruFocus uses latest annual data as the TTM data. {COMPANY->company}'s Revenue per Sharefor the trailing twelve months (TTM) ended in Mar. 2025 was €14.94.

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.


Ubisoft Entertainment EV-to-Revenue Related Terms

Thank you for viewing the detailed overview of Ubisoft Entertainment's EV-to-Revenue provided by GuruFocus.com. Please click on the following links to see related term pages.


Ubisoft Entertainment Business Description

Address
2, Avenue Pasteur, Saint-Mande, FRA, 94160
Ubisoft develops and publishes top-quality video games for play on gaming consoles, PCs, and mobile devices. Its major franchises include Assassin's Creed, Rainbow Six, Far Cry, Just Dance, The Crew, and Skull & Bones. It also has a license to release games under the Star Wars and Avatar banners, as well as use the Tom Clancy name. The firm also holds the game streaming rights to Activision's existing catalog and any games it develops through 2038. Typically, about half of the firm's sales come from North America, and 35% from Europe. Furthermore, about 40% of sales are classified as recurring—from in-game purchases—while about 60% are nonrecurring, from the initial game sales.

Ubisoft Entertainment Headlines

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