GURUFOCUS.COM » STOCK LIST » Communication Services » Interactive Media » Jumpgate AB (NGM:GATE) » Definitions » Inventories, Finished Goods

Jumpgate AB (NGM:GATE) Inventories, Finished Goods : kr0.00 Mil (As of Sep. 2023)


View and export this data going back to 2016. Start your Free Trial

What is Jumpgate AB Inventories, Finished Goods?

Jumpgate AB's annual finished goods declined from Dec. 2020 (kr0.03 Mil) to Dec. 2021 (kr0.03 Mil) and declined from Dec. 2021 (kr0.03 Mil) to Dec. 2022 (kr0.00 Mil).


Jumpgate AB Inventories, Finished Goods Historical Data

The historical data trend for Jumpgate AB's Inventories, Finished Goods can be seen below:

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

* Premium members only.

Jumpgate AB Inventories, Finished Goods Chart

Jumpgate AB Annual Data
Trend Dec14 Dec15 Dec16 Dec17 Dec18 Dec19 Dec20 Dec21 Dec22
Inventories, Finished Goods
Get a 7-Day Free Trial Premium Member Only - - 0.03 0.03 -

Jumpgate AB Quarterly Data
Dec18 Mar19 Jun19 Sep19 Dec19 Mar20 Jun20 Sep20 Dec20 Mar21 Jun21 Sep21 Dec21 Mar22 Jun22 Sep22 Dec22 Mar23 Jun23 Sep23
Inventories, Finished Goods Get a 7-Day Free Trial Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only 0.03 - - - -

Jumpgate AB Inventories, Finished Goods Calculation

The products in a manufacturer's inventory that are completed and are waiting to be sold.


Jumpgate AB (NGM:GATE) Business Description

Traded in Other Exchanges
N/A
Address
S: T Hansgatan 35, Visby, SWE, 621 56
Jumpgate AB is an independent gaming group that includes the Visby-based gaming studio Tableflip Entertainment as well as Hamburg-based Tivola Games and gameXcite. The group produces and locates its own games and develops games and other digital products on behalf of external companies. Its companies have established collaborations with strong industry partners and exciting product portfolios with great potential. The group operates in the global market, distributes its games worldwide and has a large international network.