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Mighty Kingdom (FRA:9UQ) Inventory-to-Revenue : 0.00 (As of Jun. 2024)


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What is Mighty Kingdom Inventory-to-Revenue?

Inventory-to-Revenue determines the ability of a company to manage their inventory levels. It measures the percentage of Inventories the company currently has on hand to support the current amount of Revenue. Mighty Kingdom's Average Total Inventories for the quarter that ended in Jun. 2024 was €0.00 Mil. Mighty Kingdom's Revenue for the six months ended in Jun. 2024 was €0.85 Mil. Mighty Kingdom's Inventory-to-Revenue for the quarter that ended in Jun. 2024 was 0.00.

Mighty Kingdom's Inventory-to-Revenue for the quarter that ended in Jun. 2024 stayed the same from Dec. 2023 (0.00) to Dec. 2023 (0.00)

Days Inventory indicates the number of days of goods in sales that a company has in the inventory.

Inventory Turnover measures how fast the company turns over its inventory within a year.


Mighty Kingdom Inventory-to-Revenue Historical Data

The historical data trend for Mighty Kingdom's Inventory-to-Revenue can be seen below:

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

* Premium members only.

Mighty Kingdom Inventory-to-Revenue Chart

Mighty Kingdom Annual Data
Trend Jun21 Jun22 Jun23 Jun24
Inventory-to-Revenue
- - - -

Mighty Kingdom Semi-Annual Data
Dec20 Jun21 Dec21 Jun22 Dec22 Jun23 Dec23 Jun24
Inventory-to-Revenue Get a 7-Day Free Trial - - - - -

Competitive Comparison of Mighty Kingdom's Inventory-to-Revenue

For the Electronic Gaming & Multimedia subindustry, Mighty Kingdom's Inventory-to-Revenue, along with its competitors' market caps and Inventory-to-Revenue data, can be viewed below:

* Competitive companies are chosen from companies within the same industry, with headquarter located in same country, with closest market capitalization; x-axis shows the market cap, and y-axis shows the term value; the bigger the dot, the larger the market cap. Note that "N/A" values will not show up in the chart.


Mighty Kingdom's Inventory-to-Revenue Distribution in the Interactive Media Industry

For the Interactive Media industry and Communication Services sector, Mighty Kingdom's Inventory-to-Revenue distribution charts can be found below:

* The bar in red indicates where Mighty Kingdom's Inventory-to-Revenue falls into.



Mighty Kingdom Inventory-to-Revenue Calculation

Inventory-to-Revenue determines the ability of a company to manage their inventory levels. It measures the percentage of Inventories the company currently has on hand to support the current amount of Revenue.

Mighty Kingdom's Inventory-to-Revenue for the fiscal year that ended in Jun. 2024 is calculated as

Inventory-to-Revenue (A: Jun. 2024 )
=Average Total Inventories / Revenue
=( (Total Inventories (A: Jun. 2023 ) + Total Inventories (A: Jun. 2024 )) / count ) / Revenue (A: Jun. 2024 )
=( (0 + 0) / 1 ) / 3.147
=0 / 3.147
=0.00

Mighty Kingdom's Inventory-to-Revenue for the quarter that ended in Jun. 2024 is calculated as

Inventory-to-Revenue (Q: Jun. 2024 )
=Average Total Inventories / Revenue
=( (Total Inventories (Q: Dec. 2023 ) + Total Inventories (Q: Jun. 2024 )) / count ) / Revenue (Q: Jun. 2024 )
=( (0 + 0) / 1 ) / 0.848
=0 / 0.848
=0.00

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.


Mighty Kingdom  (FRA:9UQ) Inventory-to-Revenue Explanation

An increase in Inventory-to-Revenue from one quarter to the next indicates that one of the following is happening:

1. investment in inventory is growing more rapidly than revenue
2. revenue are dropping
No matter which situation is causing the problem, an increase in the Inventory-to-Revenue may signal an oncoming cash flow problem.

Likewise, a decrease in the Inventory-to-Revenue from one quarter to next indicates that one of these is occurring:

1. investment in inventory is shrinking in relation to revenue
2. revenue are increasing
No matter which situation is causing the reduction in the Inventory-to-Revenue, either one suggests that business's inventory levels and its cash flow are effectively managed.

More Related Terms:

1. Days Inventory indicates the number of days of goods in sales that a company has in the inventory.

Mighty Kingdom's Days Inventory for the six months ended in Jun. 2024 is calculated as:

Days Inventory=Average Total Inventories (Q: Jun. 2024 )/Cost of Goods Sold (Q: Jun. 2024 )*Days in Period
=0/0*365 / 2
=

2. Inventory Turnover measures how fast the company turns over its inventory within a year.

Mighty Kingdom's Inventory Turnover for the quarter that ended in Jun. 2024 is calculated as

Inventory Turnover=Cost of Goods Sold (Q: Jun. 2024 ) / Average Total Inventories (Q: Jun. 2024 )
=0 / 0
=

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.


Mighty Kingdom Inventory-to-Revenue Related Terms

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Mighty Kingdom Business Description

Traded in Other Exchanges
Address
169 Fullarton Road, Level 1, Dulwich, SA, AUS, 5065
Mighty Kingdom Ltd is engaged in the development of games. The Group's principal activities are developing a broad portfolio of video games for console, PC, and mobile platforms. It has worked with companies including Disney, LEGO, Australian Red Cross, Funcom, Rogue, and Snapchat. Some of the games developed by the company include Sugar Slam, Ava's Manor, Wild Life, Heart Lake Rush, Danger Days, and Shopkins. It has its business activities in one area which is video games development. Mobile games and apps developed and/or published by the Group are made available for customers on different app stores, including Apple's App Store, Google's Google Play, and Valve's Steam Store.

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