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Gameloft SE (LTS:0NAV) Return-on-Tangible-Equity : -13.91% (As of Dec. 2015)


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What is Gameloft SE Return-on-Tangible-Equity?

Return-on-Tangible-Equity is calculated as Net Income divided by its average total shareholder tangible equity. Total shareholder tangible equity equals to Total Stockholders Equity minus Intangible Assets. Gameloft SE's annualized net income for the quarter that ended in Dec. 2015 was €-15.2 Mil. Gameloft SE's average shareholder tangible equity for the quarter that ended in Dec. 2015 was €109.3 Mil. Therefore, Gameloft SE's annualized Return-on-Tangible-Equity for the quarter that ended in Dec. 2015 was -13.91%.

The historical rank and industry rank for Gameloft SE's Return-on-Tangible-Equity or its related term are showing as below:

LTS:0NAV's Return-on-Tangible-Equity is not ranked *
in the Interactive Media industry.
Industry Median: 2.315
* Ranked among companies with meaningful Return-on-Tangible-Equity only.

Gameloft SE Return-on-Tangible-Equity Historical Data

The historical data trend for Gameloft SE's Return-on-Tangible-Equity can be seen below:

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

* Premium members only.

Gameloft SE Return-on-Tangible-Equity Chart

Gameloft SE Annual Data
Trend Dec06 Dec07 Dec08 Dec09 Dec10 Dec11 Dec12 Dec13 Dec14 Dec15
Return-on-Tangible-Equity
Get a 7-Day Free Trial Premium Member Only Premium Member Only 23.63 8.90 6.13 -4.94 -20.60

Gameloft SE Semi-Annual Data
Dec06 Dec07 Dec08 Jun09 Dec09 Jun10 Dec10 Jun11 Dec11 Jun12 Dec12 Jun13 Dec13 Jun14 Dec14 Jun15 Dec15
Return-on-Tangible-Equity Get a 7-Day Free Trial Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only 9.15 -0.22 -9.54 -27.32 -13.91

Competitive Comparison of Gameloft SE's Return-on-Tangible-Equity

For the Electronic Gaming & Multimedia subindustry, Gameloft SE's Return-on-Tangible-Equity, along with its competitors' market caps and Return-on-Tangible-Equity data, can be viewed below:

* Competitive companies are chosen from companies within the same industry, with headquarter located in same country, with closest market capitalization; x-axis shows the market cap, and y-axis shows the term value; the bigger the dot, the larger the market cap. Note that "N/A" values will not show up in the chart.


Gameloft SE's Return-on-Tangible-Equity Distribution in the Interactive Media Industry

For the Interactive Media industry and Communication Services sector, Gameloft SE's Return-on-Tangible-Equity distribution charts can be found below:

* The bar in red indicates where Gameloft SE's Return-on-Tangible-Equity falls into.



Gameloft SE Return-on-Tangible-Equity Calculation

Gameloft SE's annualized Return-on-Tangible-Equity for the fiscal year that ended in Dec. 2015 is calculated as

Return-on-Tangible-Equity=Net Income/( (Total Tangible Equity+Total Tangible Equity)/ count )
(A: Dec. 2015 )  (A: Dec. 2014 )(A: Dec. 2015 )
=Net Income/( (Total Stockholders Equity - Intangible Assets+Total Stockholders Equity - Intangible Assets )/ count )
(A: Dec. 2015 )  (A: Dec. 2014 )(A: Dec. 2015 )
=-24.177/( (129.373+105.3 )/ 2 )
=-24.177/117.3365
=-20.60 %

Gameloft SE's annualized Return-on-Tangible-Equity for the quarter that ended in Dec. 2015 is calculated as

Return-on-Tangible-Equity=Net Income/( (Total Tangible Equity+Total Tangible Equity)/ count )
(Q: Dec. 2015 )  (Q: Jun. 2015 )(Q: Dec. 2015 )
=Net Income/( (Total Stockholders Equity - Intangible Assets+Total Stockholders Equity - Intangible Assets)/ count )
(Q: Dec. 2015 )  (Q: Jun. 2015 )(Q: Dec. 2015 )
=-15.208/( (113.306+105.3)/ 2 )
=-15.208/109.303
=-13.91 %

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

In the calculation of annual Return-on-Tangible-Equity, the net income of the last fiscal year and the average total shareholder tangible equity over the fiscal year are used. In calculating the quarterly data, the net income data used here is two times the semi-annual (Dec. 2015) net income data. Return-on-Tangible-Equity is displayed in the 10-year financial page.


Gameloft SE  (LTS:0NAV) Return-on-Tangible-Equity Explanation

Return-on-Tangible-Equity measures the rate of return on the ownership interest (shareholder's tangible equity) of the common stock owners. It measures a firm's efficiency at generating profits from every unit of shareholders' tangible equity (shareholders equity minus intangibles). Return-on-Tangible-Equity shows how well a company uses investment funds to generate earnings growth. Return-on-Tangible-Equitys between 15% and 20% are considered desirable.


Be Aware

Net Income is used.

Because a company can increase its Return-on-Tangible-Equity by having more financial leverage, it is important to watch the leverage ratio when investing in high Return-on-Tangible-Equity companies. Like Return-on-Tangible-Asset, Return-on-Tangible-Equity is calculated with only 12 months data. Fluctuations in company's earnings or business cycles can affect the ratio drastically. It is important to look at the ratio from a long term perspective.

Asset light businesses require very few assets to generate very high earnings. Their Return-on-Tangible-Equitys can be extremely high.


Gameloft SE Return-on-Tangible-Equity Related Terms

Thank you for viewing the detailed overview of Gameloft SE's Return-on-Tangible-Equity provided by GuruFocus.com. Please click on the following links to see related term pages.


Gameloft SE Business Description

Traded in Other Exchanges
N/A
Address
Gameloft SE is a European company founded on 1st December 1999. The Company creates and publishes downloadable video games for mobile telephones, smartphones, touch tablets, set-top boxes, and Smart TVs. The Company develops all of its games in-house in its production studios and has its own portfolio of original properties with established franchises, such as Real Football, Asphalt, Modern Combat, Dungeon Hunter, Gangstar and Order & Chaos. On feature phones, smartphones and touch tablets, the Company has three main distribution networks for its games: telephone manufacturers, telecom operators, and its own distribution platform. The telephone manufacturers that are currently the Company's customers and partners are Nokia, Samsung, Apple, LG, ZTE, Motorola, RIM, Huawei, etc. The Company's games are distributed by more than 200 telecom operators in over 100 countries worldwide. Mobile and tablet games can also be downloaded directly from the various Company's portals.

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