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Gameloft SE (LTS:0NAV) Revenue per Share : €2.96 (TTM As of Dec. 2015)


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What is Gameloft SE Revenue per Share?

Gameloft SE's revenue per share for the six months ended in Dec. 2015 was €1.48. Gameloft SE's revenue per share for the trailing twelve months (TTM) ended in Dec. 2015 was €2.96.

Please click Growth Rate Calculation Example (GuruFocus) to see how GuruFocus calculates Wal-Mart Stores Inc (WMT)'s revenue growth rate. You can apply the same method to get other companies' revenue growth rate.

The historical rank and industry rank for Gameloft SE's Revenue per Share or its related term are showing as below:

LTS:0NAV's 3-Year Revenue Growth Rate is not ranked *
in the Interactive Media industry.
Industry Median: 7.7
* Ranked among companies with meaningful 3-Year Revenue Growth Rate only.

Gameloft SE Revenue per Share Historical Data

The historical data trend for Gameloft SE's Revenue per Share can be seen below:

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

* Premium members only.

Gameloft SE Revenue per Share Chart

Gameloft SE Annual Data
Trend Dec06 Dec07 Dec08 Dec09 Dec10 Dec11 Dec12 Dec13 Dec14 Dec15
Revenue per Share
Get a 7-Day Free Trial Premium Member Only Premium Member Only 2.04 2.52 2.70 2.59 2.95

Gameloft SE Semi-Annual Data
Dec06 Dec07 Dec08 Jun09 Dec09 Jun10 Dec10 Jun11 Dec11 Jun12 Dec12 Jun13 Dec13 Jun14 Dec14 Jun15 Dec15
Revenue per Share Get a 7-Day Free Trial Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only 1.44 1.27 1.32 1.47 1.48

Competitive Comparison of Gameloft SE's Revenue per Share

For the Electronic Gaming & Multimedia subindustry, Gameloft SE's PS Ratio, along with its competitors' market caps and PS Ratio data, can be viewed below:

* Competitive companies are chosen from companies within the same industry, with headquarter located in same country, with closest market capitalization; x-axis shows the market cap, and y-axis shows the term value; the bigger the dot, the larger the market cap. Note that "N/A" values will not show up in the chart.


Gameloft SE's PS Ratio Distribution in the Interactive Media Industry

For the Interactive Media industry and Communication Services sector, Gameloft SE's PS Ratio distribution charts can be found below:

* The bar in red indicates where Gameloft SE's PS Ratio falls into.



Gameloft SE Revenue per Share Calculation

Revenue per Share is the amount of Revenue per outstanding share of the company's stock.

Also referred as sales, revenue is income that a company receives from its normal business activities, usually from the sale of goods and services to customers. Revenue is often referred to as the "top line" due to its position on the income statement at the very top.

Gameloft SE's Revenue Per Share for the fiscal year that ended in Dec. 2015 is calculated as

Revenue Per Share (A: Dec. 2015 )=Revenue (A: Dec. 2015 )/Shares Outstanding (Diluted Average) (A: Dec. 2015 )
=256.175/86.796
=2.95

Gameloft SE's Revenue Per Share for the quarter that ended in Dec. 2015 is calculated as

Revenue Per Share (Q: Dec. 2015 )=Revenue (Q: Dec. 2015 )/Shares Outstanding (Diluted Average) (Q: Dec. 2015 )
=128.739/86.796
=1.48

Revenue per Share for the trailing twelve months (TTM) ended in Dec. 2015 adds up the semi-annually data reported by the company within the most recent 12 months, which was €2.96

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.


Gameloft SE  (LTS:0NAV) Revenue per Share Explanation

In ranking the predictability, companies with more consistent revenue and earnings growth are ranked high with predictability.

Peter Lynch categorized companies according to their revenue growth:

Slow Grower: Inflation < 10-Year Revenue Growth Rate < 10%:
Stalwart: 10% < 10-Year Revenue Growth Rate < 20%:
Fast Grower: 10-Year Revenue Growth Rate > 20%:

His favorite companies are stalwart, those growing between 10-20% a year.

Companies in cyclical industries may see their revenue fluctuate wildly in good years and bad years.


Be Aware

Revenue can be manipulated by changing the way how revenue is booked. Companies may book sales before the payment is received, or before the revenue is fully earned. These will be added to balance sheet items such as account payable or account receivables.


Gameloft SE Revenue per Share Related Terms

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Gameloft SE Business Description

Traded in Other Exchanges
N/A
Address
Gameloft SE is a European company founded on 1st December 1999. The Company creates and publishes downloadable video games for mobile telephones, smartphones, touch tablets, set-top boxes, and Smart TVs. The Company develops all of its games in-house in its production studios and has its own portfolio of original properties with established franchises, such as Real Football, Asphalt, Modern Combat, Dungeon Hunter, Gangstar and Order & Chaos. On feature phones, smartphones and touch tablets, the Company has three main distribution networks for its games: telephone manufacturers, telecom operators, and its own distribution platform. The telephone manufacturers that are currently the Company's customers and partners are Nokia, Samsung, Apple, LG, ZTE, Motorola, RIM, Huawei, etc. The Company's games are distributed by more than 200 telecom operators in over 100 countries worldwide. Mobile and tablet games can also be downloaded directly from the various Company's portals.

Gameloft SE Headlines

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