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Take-Two Interactive Software (WBO:TTWO) Change In Receivables : €-85 Mil (TTM As of Mar. 2025)


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What is Take-Two Interactive Software Change In Receivables?

Take-Two Interactive Software's change in receivables for the quarter that ended in Mar. 2025 was €-100 Mil. It means Take-Two Interactive Software's Accounts Receivable increased by €100 Mil from Dec. 2024 to Mar. 2025 .

Take-Two Interactive Software's change in receivables for the fiscal year that ended in Mar. 2025 was €-97 Mil. It means Take-Two Interactive Software's Accounts Receivable increased by €97 Mil from Mar. 2024 to Mar. 2025 .

Take-Two Interactive Software's Accounts Receivable for the quarter that ended in Mar. 2025 was €713 Mil.

Days Sales Outstanding measures of the average number of days that a company takes to collect revenue after a sale has been made. It is a financial ratio that illustrates how well a company's Accounts Receivable are being managed. Take-Two Interactive Software's Days Sales Outstanding for the three months ended in Mar. 2025 was 44.46.

In Ben Graham's calculation of liquidation value, Apple Inc's Accounts Receivable are only considered to be worth 75% of book value. Take-Two Interactive Software's liquidation value for the three months ended in Mar. 2025 was €-4,624 Mil.


Take-Two Interactive Software Change In Receivables Historical Data

The historical data trend for Take-Two Interactive Software's Change In Receivables can be seen below:

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

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Take-Two Interactive Software Change In Receivables Chart

Take-Two Interactive Software Annual Data
Trend Mar16 Mar17 Mar18 Mar19 Mar20 Mar21 Mar22 Mar23 Mar24 Mar25
Change In Receivables
Get a 7-Day Free Trial Premium Member Only Premium Member Only 39.65 -16.25 99.75 77.00 -97.13

Take-Two Interactive Software Quarterly Data
Jun20 Sep20 Dec20 Mar21 Jun21 Sep21 Dec21 Mar22 Jun22 Sep22 Dec22 Mar23 Jun23 Sep23 Dec23 Mar24 Jun24 Sep24 Dec24 Mar25
Change In Receivables Get a 7-Day Free Trial Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only -13.16 85.10 -235.34 164.74 -99.81

Take-Two Interactive Software Change In Receivables Calculation

Change In Accounts Receivable relative to the previous period. It is any increase or decrease in the cash a company is owed by its customers.

Change In Receivables for the trailing twelve months (TTM) ended in Mar. 2025 adds up the quarterly data reported by the company within the most recent 12 months, which was €-85 Mil.

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.


Take-Two Interactive Software  (WBO:TTWO) Change In Receivables Explanation

1. Accounts Receivable are created when a customer has received a product but has not yet paid for that product. Days Sales Outstanding measures of the average number of days that a company takes to collect revenue after a sale has been made. It is a financial ratio that illustrates how well a company's Accounts Receivable are being managed.

Take-Two Interactive Software's Days Sales Outstanding for the quarter that ended in Mar. 2025 is calculated as:

Days Sales Outstanding
=Accounts Receivable/Revenue*Days in Period
=713.267/1463.812*91
=44.46

2. In Ben Graham's calculation of liquidation value, Take-Two Interactive Software's accounts receivable are only considered to be worth 75% of book value:

Take-Two Interactive Software's liquidation value for the quarter that ended in Mar. 2025 is calculated as:

Liquidation Value
=Cash, Cash Equivalents, Marketable Securities-Total Liabilities+(0.75 * Accounts Receivable)+(0.5 * Total Inventories)
=1355.587-6514.775+0.75 * 713.267+0.5 * 0
=-4,624

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.


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Take-Two Interactive Software Business Description

Address
110 West 44th Street, New York, NY, USA, 10036
Take-Two is one of the largest global developers and publishers of video games, with labels including Rockstar, 2K, and Zynga. Grand Theft Auto is the firm's biggest franchise, accounting for about 30% of total sales for the past decade. NBA 2K is the industry's dominant basketball video game, with Take-Two releasing a new version annually. Other notable franchises include Red Dead Redemption, Borderlands, and Civilization. Typically, more than three quarters of the firm's sales are from in-game spending, with the remainder coming from initial game sales. Since acquiring Zynga in 2022, mobile makes up about half of total sales.