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Winking Studios (SGX:WKS) Capex-to-Revenue : 0.01 (As of Jun. 2024)


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What is Winking Studios Capex-to-Revenue?

Capex-to-Revenue measures a company's investments in physical assets such as property, industrial buildings or equipment to its revenue.

Winking Studios's Capital Expenditure for the six months ended in Jun. 2024 was S$-0.24 Mil. Its Revenue for the six months ended in Jun. 2024 was S$20.58 Mil.

Hence, Winking Studios's Capex-to-Revenue for the six months ended in Jun. 2024 was 0.01.


Winking Studios Capex-to-Revenue Historical Data

The historical data trend for Winking Studios's Capex-to-Revenue can be seen below:

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

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Winking Studios Capex-to-Revenue Chart

Winking Studios Annual Data
Trend Dec20 Dec21 Dec22 Dec23
Capex-to-Revenue
0.04 0.06 0.07 0.02

Winking Studios Semi-Annual Data
Dec20 Dec21 Dec22 Jun23 Dec23 Jun24
Capex-to-Revenue Get a 7-Day Free Trial - - 0.02 0.02 0.01

Competitive Comparison of Winking Studios's Capex-to-Revenue

For the Electronic Gaming & Multimedia subindustry, Winking Studios's Capex-to-Revenue, along with its competitors' market caps and Capex-to-Revenue data, can be viewed below:

* Competitive companies are chosen from companies within the same industry, with headquarter located in same country, with closest market capitalization; x-axis shows the market cap, and y-axis shows the term value; the bigger the dot, the larger the market cap. Note that "N/A" values will not show up in the chart.


Winking Studios's Capex-to-Revenue Distribution in the Interactive Media Industry

For the Interactive Media industry and Communication Services sector, Winking Studios's Capex-to-Revenue distribution charts can be found below:

* The bar in red indicates where Winking Studios's Capex-to-Revenue falls into.



Winking Studios Capex-to-Revenue Calculation

Winking Studios's Capex-to-Revenue for the fiscal year that ended in Dec. 2023 is calculated as

Capex-to-Revenue=- Capital Expenditure / Revenue
=- (-0.89) / 39.005
=0.02

Winking Studios's Capex-to-Revenue for the quarter that ended in Jun. 2024 is calculated as

Capex-to-Revenue=- Capital Expenditure / Revenue
=- (-0.237) / 20.58
=0.01

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.


Winking Studios  (SGX:WKS) Capex-to-Revenue Explanation

Capex-to-Revenue measures a company's investments in physical assets such as property, industrial buildings or equipment to its revenue. The ratio shows how aggressively the company reinvests its revenue back into productive assets. However, a high ratio potentially indicates that the company has invested too much in innovation and infrastructure, taking up funds that could be used to boost productivity and increase revenue. Therefore, a high Capex to Revenue Ratio could be a positive or a negative sign depending on how effectively a company converts those investments into future earnings.


Winking Studios Capex-to-Revenue Related Terms

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Winking Studios Business Description

Traded in Other Exchanges
Address
6 Raffles Quay, No. 14-06, Singapore, SGP, 048580
Winking Studios Ltd is an art outsourcing and game development studio providing complete end-to-end art outsourcing and game development services across various platforms. The three primary business segments of the company are the Art Outsourcing Segment, Game Development Segment, and Global Publishing and Other Services Segment. The company derives maximum revenue from the Art Outsourcing Segment which creates and develops digital art assets as part of its provision of art outsourcing services. The Group can provide a wide gamut of design services that include 2D concept art, 3D modeling, 2D animation, 3D animation, and visual effects. This art includes environment design and game character design.

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