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MAG Interactive AB (OSTO:MAGI) Change In Inventory : kr0.0 Mil (TTM As of Feb. 2025)


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What is MAG Interactive AB Change In Inventory?

MAG Interactive AB's change in inventory for the quarter that ended in Feb. 2025 was kr0.0 Mil. It means MAG Interactive AB's inventory stayed the same from Nov. 2024 to Feb. 2025 .

MAG Interactive AB's change in inventory for the fiscal year that ended in Aug. 2024 was kr0.0 Mil. It means MAG Interactive AB's inventory stayed the same from Aug. 2023 to Aug. 2024 .

MAG Interactive AB's Total Inventories for the quarter that ended in Feb. 2025 was kr0.0 Mil.

Days Inventory indicates the number of days of goods in sales that a company has in the inventory. MAG Interactive AB's Days Inventory for the quarter that ended in Feb. 2025 was 0.00.

Inventory Turnover measures how fast the company turns over its inventory within a year.

Inventory-to-Revenue determines the ability of a company to manage their inventory levels. It measures the percentage of Inventories the company currently has on hand to support the current amount of Revenue. MAG Interactive AB's Inventory-to-Revenue for the quarter that ended in Feb. 2025 was 0.00.


MAG Interactive AB Change In Inventory Historical Data

The historical data trend for MAG Interactive AB's Change In Inventory can be seen below:

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

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MAG Interactive AB Change In Inventory Chart

MAG Interactive AB Annual Data
Trend Aug15 Aug16 Aug17 Aug18 Aug19 Aug20 Aug21 Aug22 Aug23 Aug24
Change In Inventory
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MAG Interactive AB Quarterly Data
May20 Aug20 Nov20 Feb21 May21 Aug21 Nov21 Feb22 May22 Aug22 Nov22 Feb23 May23 Aug23 Nov23 Feb24 May24 Aug24 Nov24 Feb25
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MAG Interactive AB Change In Inventory Calculation

Change In Inventory is the difference between last period's ending inventory and the current period's ending inventory.

Change In Inventory for the trailing twelve months (TTM) ended in Feb. 2025 adds up the quarterly data reported by the company within the most recent 12 months, which was kr0.0 Mil.

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.


MAG Interactive AB  (OSTO:MAGI) Change In Inventory Explanation

1. Days Inventory indicates the number of days of goods in sales that a company has in the inventory.

MAG Interactive AB's Days Inventory for the quarter that ended in is calculated as:

Days Inventory=Average Total Inventories/Cost of Goods Sold*Days in Period
=0/4.888*365 / 4
=0.00

2. Inventory Turnover measures how fast the company turns over its inventory within a year.

MAG Interactive AB's Inventory Turnover for the quarter that ended in Feb. 2025 is calculated as

3. Inventory-to-Revenue determines the ability of a company to manage their inventory levels. It measures the percentage of Inventories the company currently has on hand to support the current amount of Revenue.

MAG Interactive AB's Inventory to Revenue for the quarter that ended in Feb. 2025 is calculated as

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.


MAG Interactive AB Change In Inventory Related Terms

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MAG Interactive AB Business Description

Traded in Other Exchanges
N/A
Address
Drottninggatan 95A, Stockholm, SWE, SE-113 60
MAG Interactive AB is a Sweden based company that operates in the international games market as a developer and publisher of casual mobile games. The company's portfolio of games contains word games, puzzle game, and trivia games. The games of the company include ruzzle, word domination, wordbrain, wordbrain2, paint hit, quiz duel, qordalot, and ruzzle adventure. It generates revenue from In-app purchases and Advertising sales. Geographically, it derives a majority of revenue from Sweden.

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