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GameStop (MEX:GME) Cyclically Adjusted Price-to-FCF : 192.84 (As of May. 09, 2025)


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What is GameStop Cyclically Adjusted Price-to-FCF?

As of today (2025-05-09), GameStop's current share price is MXN522.60. GameStop's Cyclically Adjusted FCF per Share for the quarter that ended in Jan. 2025 was MXN2.71. GameStop's Cyclically Adjusted Price-to-FCF for today is 192.84.

The historical rank and industry rank for GameStop's Cyclically Adjusted Price-to-FCF or its related term are showing as below:

MEX:GME' s Cyclically Adjusted Price-to-FCF Range Over the Past 10 Years
Min: 0.89   Med: 9.52   Max: 213.68
Current: 213.68

During the past years, GameStop's highest Cyclically Adjusted Price-to-FCF was 213.68. The lowest was 0.89. And the median was 9.52.

MEX:GME's Cyclically Adjusted Price-to-FCF is ranked worse than
96.55% of 435 companies
in the Retail - Cyclical industry
Industry Median: 13.24 vs MEX:GME: 213.68

The Shiller PE Ratio was first used by professor Robert Shiller. He uses E10 for his Shiller PE Ratio calculation. E10 is the average of the inflation adjusted earnings per share of a company over the past 10 years. The similar calculation is applied by GuruFocus to calculate the Cyclically Adjusted Price-to-FCF. The Cyclically Adjusted FCF per Share is the average of the inflation adjusted free cash flow per share of a company over the past 10 years.

GameStop's adjusted free cash flow per share data for the three months ended in Jan. 2025 was MXN7.320. Add all the adjusted free cash flow per share for the past 10 years together and divide 10 will get our Cyclically Adjusted FCF per Share, which is MXN2.71 for the trailing ten years ended in Jan. 2025.

Shiller PE for Stocks: The True Measure of Stock Valuation


GameStop Cyclically Adjusted Price-to-FCF Historical Data

The historical data trend for GameStop's Cyclically Adjusted Price-to-FCF can be seen below:

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

* Premium members only.

GameStop Cyclically Adjusted Price-to-FCF Chart

GameStop Annual Data
Trend Jan16 Jan17 Jan18 Jan19 Jan20 Jan21 Jan22 Jan23 Jan24 Jan25
Cyclically Adjusted Price-to-FCF
Get a 7-Day Free Trial Premium Member Only Premium Member Only 108.22 51.29 48.92 70.20 214.64

GameStop Quarterly Data
Apr20 Jul20 Oct20 Jan21 Apr21 Jul21 Oct21 Jan22 Apr22 Jul22 Oct22 Jan23 Apr23 Jul23 Oct23 Jan24 Apr24 Jul24 Oct24 Jan25
Cyclically Adjusted Price-to-FCF Get a 7-Day Free Trial Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only 70.20 43.54 81.06 105.82 214.64

Competitive Comparison of GameStop's Cyclically Adjusted Price-to-FCF

For the Specialty Retail subindustry, GameStop's Cyclically Adjusted Price-to-FCF, along with its competitors' market caps and Cyclically Adjusted Price-to-FCF data, can be viewed below:

* Competitive companies are chosen from companies within the same industry, with headquarter located in same country, with closest market capitalization; x-axis shows the market cap, and y-axis shows the term value; the bigger the dot, the larger the market cap. Note that "N/A" values will not show up in the chart.


GameStop's Cyclically Adjusted Price-to-FCF Distribution in the Retail - Cyclical Industry

For the Retail - Cyclical industry and Consumer Cyclical sector, GameStop's Cyclically Adjusted Price-to-FCF distribution charts can be found below:

* The bar in red indicates where GameStop's Cyclically Adjusted Price-to-FCF falls into.


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GameStop Cyclically Adjusted Price-to-FCF Calculation

Like the Shiller PE Ratio, the Cyclically Adjusted Price-to-FCF takes the Free Cash Flow per Share from the past 10 years, adjusts it for inflation, and then calculates the average. This average is then used for the P/FCF calculation. Because it considers this 10-year average, it's often referred to as the CAPFCF Ratio.

The Shiller PE Ratio was first used by professor Robert Shiller to measure the valuation of the overall market. The similar calculation is applied by GuruFocus to calculate the Cyclically Adjusted Price-to-FCF.

GameStop's Cyclically Adjusted Price-to-FCF for today is calculated as

Cyclically Adjusted Price-to-FCF=Share Price/ Cyclically Adjusted FCF per Share
=522.60/2.71
=192.84

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

GameStop's Cyclically Adjusted FCF per Share for the quarter that ended in Jan. 2025 is calculated as:

For example, GameStop's adjusted Free Cash Flow per Share data for the three months ended in Jan. 2025 was:

Adj_FreeCashFlowPerShare=Free Cash Flow per Share/CPI of Jan. 2025 (Change)*Current CPI (Jan. 2025)
=7.32/134.0288*134.0288
=7.320

Current CPI (Jan. 2025) = 134.0288.

GameStop Quarterly Data

Free Cash Flow per Share CPI Adj_FreeCashFlowPerShare
201504 -5.550 99.824 -7.452
201507 2.157 100.691 2.871
201510 6.134 100.346 8.193
201601 18.388 99.957 24.656
201604 -16.724 100.947 -22.205
201607 -4.353 101.524 -5.747
201610 23.853 101.988 31.347
201701 18.713 102.456 24.479
201704 -12.921 103.167 -16.786
201707 -3.611 103.278 -4.686
201710 12.071 104.070 15.546
201801 19.456 104.578 24.935
201804 -25.282 105.708 -32.055
201807 3.620 106.324 4.563
201810 11.143 106.695 13.998
201901 22.164 106.200 27.972
201904 -31.670 107.818 -39.369
201907 -0.204 108.250 -0.253
201910 -1.652 108.577 -2.039
202001 16.068 108.841 19.786
202004 -5.195 108.173 -6.437
202007 15.550 109.318 19.065
202010 -16.291 109.861 -19.875
202101 10.655 110.364 12.940
202104 -2.559 112.673 -3.044
202107 -1.709 115.183 -1.989
202110 -20.727 116.696 -23.806
202201 -8.945 118.619 -10.107
202204 -21.103 121.978 -23.188
202207 -8.294 125.002 -8.893
202210 10.720 125.734 11.427
202301 20.162 126.223 21.409
202304 -6.604 127.992 -6.915
202307 -6.538 128.974 -6.794
202310 0.656 129.810 0.677
202401 -1.049 130.124 -1.080
202404 -6.398 132.289 -6.482
202407 3.146 132.708 3.177
202410 0.915 133.182 0.921
202501 7.320 134.029 7.320

Add all the adjusted free cash flow per share together and divide 10 will get our Cyclically Adjusted FCF per Share.

Please note that we use the CPI data of the country/region where the company is headquartered. If the CPI data for that country/region is not available, then we will use the CPI data of the United States as default.


GameStop  (MEX:GME) Cyclically Adjusted Price-to-FCF Explanation

Compared with the regular Price-to-Free-Cash-Flow, which works poorly for cyclical businesses, the Cyclically Adjusted Price-to-FCF smoothed out the fluctuations of free cash flow during business cycles. Therefore it is more accurate in reflecting the valuation of the company.

If a company has consistent business performance, the Cyclically Adjusted Price-to-FCF should give similar results to regular Price-to-Free-Cash-Flow.


GameStop Cyclically Adjusted Price-to-FCF Related Terms

Thank you for viewing the detailed overview of GameStop's Cyclically Adjusted Price-to-FCF provided by GuruFocus.com. Please click on the following links to see related term pages.


GameStop Business Description

Address
625 Westport Parkway, Grapevine, TX, USA, 76051
GameStop Corp is a U.S. multichannel video game, consumer electronics, and services retailer. The company operates across Europe, Canada, Australia, and the United States. The company sells new and second-hand video game hardware, physical and digital video game software, and video game accessories, mainly through GameStop, EB Games, and Micromania stores and international e-commerce sites. The majority of sales are from the United States. The company categorizes its products in three categories: Hardware and accessories, Software, and Collectibles. The company generates the majority of its revenue from the sale of Hardware and accessories products.