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GameStop (MEX:GME) Purchase Of Business : MXN0 Mil (TTM As of Jan. 2025)


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What is GameStop Purchase Of Business?

GameStop's purchase of business for the three months ended in Jan. 2025 was MXN0 Mil. It means GameStop spent MXN0 Mil on purchasing business. GameStop's purchase of business for the trailing twelve months (TTM) ended in Jan. 2025 was MXN0 Mil.

Compared with last quarter (MXN0 Mil in Oct. 2024 ), GameStop spent the same money on purchasing business in Jan. 2025 (MXN0 Mil).


GameStop Purchase Of Business Historical Data

The historical data trend for GameStop's Purchase Of Business can be seen below:

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

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GameStop Purchase Of Business Chart

GameStop Annual Data
Trend Jan16 Jan17 Jan18 Jan19 Jan20 Jan21 Jan22 Jan23 Jan24 Jan25
Purchase Of Business
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GameStop Quarterly Data
Apr20 Jul20 Oct20 Jan21 Apr21 Jul21 Oct21 Jan22 Apr22 Jul22 Oct22 Jan23 Apr23 Jul23 Oct23 Jan24 Apr24 Jul24 Oct24 Jan25
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GameStop Purchase Of Business Calculation

The amount used to purchase business.

Purchase Of Business for the trailing twelve months (TTM) ended in Jan. 2025 adds up the quarterly data reported by the company within the most recent 12 months, which was MXN0 Mil.

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.


GameStop Purchase Of Business Related Terms

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GameStop Business Description

Address
625 Westport Parkway, Grapevine, TX, USA, 76051
GameStop Corp is a U.S. multichannel video game, consumer electronics, and services retailer. The company operates across Europe, Canada, Australia, and the United States. The company sells new and second-hand video game hardware, physical and digital video game software, and video game accessories, mainly through GameStop, EB Games, and Micromania stores and international e-commerce sites. The majority of sales are from the United States. The company categorizes its products in three categories: Hardware and accessories, Software, and Collectibles. The company generates the majority of its revenue from the sale of Hardware and accessories products.