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Electronic Arts (XTER:ERT) Cyclically Adjusted Price-to-FCF : 27.71 (As of Dec. 12, 2024)


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What is Electronic Arts Cyclically Adjusted Price-to-FCF?

As of today (2024-12-12), Electronic Arts's current share price is €157.14. Electronic Arts's Cyclically Adjusted FCF per Share for the quarter that ended in Sep. 2024 was €5.67. Electronic Arts's Cyclically Adjusted Price-to-FCF for today is 27.71.

The historical rank and industry rank for Electronic Arts's Cyclically Adjusted Price-to-FCF or its related term are showing as below:

XTER:ERT' s Cyclically Adjusted Price-to-FCF Range Over the Past 10 Years
Min: 20.47   Med: 36.19   Max: 78.86
Current: 26.02

During the past years, Electronic Arts's highest Cyclically Adjusted Price-to-FCF was 78.86. The lowest was 20.47. And the median was 36.19.

XTER:ERT's Cyclically Adjusted Price-to-FCF is ranked worse than
52.07% of 121 companies
in the Interactive Media industry
Industry Median: 23.57 vs XTER:ERT: 26.02

The Shiller PE Ratio was first used by professor Robert Shiller. He uses E10 for his Shiller PE Ratio calculation. E10 is the average of the inflation adjusted earnings per share of a company over the past 10 years. The similar calculation is applied by GuruFocus to calculate the Cyclically Adjusted Price-to-FCF. The Cyclically Adjusted FCF per Share is the average of the inflation adjusted free cash flow per share of a company over the past 10 years.

Electronic Arts's adjusted free cash flow per share data for the three months ended in Sep. 2024 was €0.623. Add all the adjusted free cash flow per share for the past 10 years together and divide 10 will get our Cyclically Adjusted FCF per Share, which is €5.67 for the trailing ten years ended in Sep. 2024.

Shiller PE for Stocks: The True Measure of Stock Valuation


Electronic Arts Cyclically Adjusted Price-to-FCF Historical Data

The historical data trend for Electronic Arts's Cyclically Adjusted Price-to-FCF can be seen below:

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

* Premium members only.

Electronic Arts Cyclically Adjusted Price-to-FCF Chart

Electronic Arts Annual Data
Trend Mar15 Mar16 Mar17 Mar18 Mar19 Mar20 Mar21 Mar22 Mar23 Mar24
Cyclically Adjusted Price-to-FCF
Get a 7-Day Free Trial Premium Member Only Premium Member Only 30.26 34.41 26.09 21.96 21.37

Electronic Arts Quarterly Data
Dec19 Mar20 Jun20 Sep20 Dec20 Mar21 Jun21 Sep21 Dec21 Mar22 Jun22 Sep22 Dec22 Mar23 Jun23 Sep23 Dec23 Mar24 Jun24 Sep24
Cyclically Adjusted Price-to-FCF Get a 7-Day Free Trial Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only 20.55 22.77 21.37 22.20 22.77

Competitive Comparison of Electronic Arts's Cyclically Adjusted Price-to-FCF

For the Electronic Gaming & Multimedia subindustry, Electronic Arts's Cyclically Adjusted Price-to-FCF, along with its competitors' market caps and Cyclically Adjusted Price-to-FCF data, can be viewed below:

* Competitive companies are chosen from companies within the same industry, with headquarter located in same country, with closest market capitalization; x-axis shows the market cap, and y-axis shows the term value; the bigger the dot, the larger the market cap. Note that "N/A" values will not show up in the chart.


Electronic Arts's Cyclically Adjusted Price-to-FCF Distribution in the Interactive Media Industry

For the Interactive Media industry and Communication Services sector, Electronic Arts's Cyclically Adjusted Price-to-FCF distribution charts can be found below:

* The bar in red indicates where Electronic Arts's Cyclically Adjusted Price-to-FCF falls into.



Electronic Arts Cyclically Adjusted Price-to-FCF Calculation

Like the Shiller PE Ratio, the Cyclically Adjusted Price-to-FCF takes the Free Cash Flow per Share from the past 10 years, adjusts it for inflation, and then calculates the average. This average is then used for the P/FCF calculation. Because it considers this 10-year average, it's often referred to as the CAPFCF Ratio.

The Shiller PE Ratio was first used by professor Robert Shiller to measure the valuation of the overall market. The similar calculation is applied by GuruFocus to calculate the Cyclically Adjusted Price-to-FCF.

Electronic Arts's Cyclically Adjusted Price-to-FCF for today is calculated as

Cyclically Adjusted Price-to-FCF=Share Price/ Cyclically Adjusted FCF per Share
=157.14/5.67
=27.71

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

Electronic Arts's Cyclically Adjusted FCF per Share for the quarter that ended in Sep. 2024 is calculated as:

For example, Electronic Arts's adjusted Free Cash Flow per Share data for the three months ended in Sep. 2024 was:

Adj_FreeCashFlowPerShare=Free Cash Flow per Share/CPI of Sep. 2024 (Change)*Current CPI (Sep. 2024)
=0.623/133.0289*133.0289
=0.623

Current CPI (Sep. 2024) = 133.0289.

Electronic Arts Quarterly Data

Free Cash Flow per Share CPI Adj_FreeCashFlowPerShare
201412 1.675 99.070 2.249
201503 0.459 99.621 0.613
201506 -0.253 100.684 -0.334
201509 -0.026 100.392 -0.034
201512 2.562 99.792 3.415
201603 1.701 100.470 2.252
201606 -0.446 101.688 -0.583
201609 0.275 101.861 0.359
201612 3.479 101.863 4.543
201703 1.215 102.862 1.571
201706 0.407 103.349 0.524
201709 0.060 104.136 0.077
201712 2.263 104.011 2.894
201803 1.547 105.290 1.955
201806 0.243 106.317 0.304
201809 -0.438 106.507 -0.547
201812 2.698 105.998 3.386
201903 1.647 107.251 2.043
201906 0.334 108.070 0.411
201909 0.031 108.329 0.038
201912 3.294 108.420 4.042
202003 1.419 108.902 1.733
202006 1.034 108.767 1.265
202009 0.104 109.815 0.126
202012 3.080 109.897 3.728
202103 0.978 111.754 1.164
202106 -0.537 114.631 -0.623
202109 0.062 115.734 0.071
202112 4.614 117.630 5.218
202203 1.250 121.301 1.371
202206 -0.461 125.017 -0.491
202209 -0.597 125.227 -0.634
202212 3.650 125.222 3.878
202303 1.936 127.348 2.022
202306 1.058 128.729 1.093
202309 0.210 129.860 0.215
202312 4.101 129.419 4.215
202403 1.789 131.776 1.806
202406 0.184 132.554 0.185
202409 0.623 133.029 0.623

Add all the adjusted free cash flow per share together and divide 10 will get our Cyclically Adjusted FCF per Share.

Please note that we use the CPI data of the country/region where the company is headquartered. If the CPI data for that country/region is not available, then we will use the CPI data of the United States as default.


Electronic Arts  (XTER:ERT) Cyclically Adjusted Price-to-FCF Explanation

Compared with the regular Price-to-Free-Cash-Flow, which works poorly for cyclical businesses, the Cyclically Adjusted Price-to-FCF smoothed out the fluctuations of free cash flow during business cycles. Therefore it is more accurate in reflecting the valuation of the company.

If a company has consistent business performance, the Cyclically Adjusted Price-to-FCF should give similar results to regular Price-to-Free-Cash-Flow.


Electronic Arts Cyclically Adjusted Price-to-FCF Related Terms

Thank you for viewing the detailed overview of Electronic Arts's Cyclically Adjusted Price-to-FCF provided by GuruFocus.com. Please click on the following links to see related term pages.


Electronic Arts Business Description

Address
209 Redwood Shores Parkway, Redwood City, CA, USA, 94065
Electronic Arts is one of the world's largest third-party video game publishers and has transitioned from a console-based video game publisher to the one of the largest publishers on consoles, PC, and mobile. The firm owns number of large franchises, including Madden, EA Sports FC (formerly FIFA), Battlefield, Apex Legends, Mass Effect, Dragon's Age, and Need for Speed.

Electronic Arts Headlines

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