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Electronic Arts (XTER:ERT) EV-to-EBITDA : 17.15 (As of Jun. 01, 2025)


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What is Electronic Arts EV-to-EBITDA?

EV-to-EBITDA is calculated as enterprise value divided by its EBITDA. As of today, Electronic Arts's enterprise value is €31,431 Mil. Electronic Arts's EBITDA for the trailing twelve months (TTM) ended in Mar. 2025 was €1,833 Mil. Therefore, Electronic Arts's EV-to-EBITDA for today is 17.15.

The historical rank and industry rank for Electronic Arts's EV-to-EBITDA or its related term are showing as below:

XTER:ERT' s EV-to-EBITDA Range Over the Past 10 Years
Min: 11.92   Med: 19.01   Max: 35.15
Current: 18.09

During the past 13 years, the highest EV-to-EBITDA of Electronic Arts was 35.15. The lowest was 11.92. And the median was 19.01.

XTER:ERT's EV-to-EBITDA is ranked worse than
73.51% of 370 companies
in the Interactive Media industry
Industry Median: 9.875 vs XTER:ERT: 18.09

EV-to-EBITDA is a valuation multiple used in finance and investment to measure the value of a company. This important multiple is often used in conjunction with, or as an alternative to, the PE Ratio to determine the fair market value of a company.

As of today (2025-06-01), Electronic Arts's stock price is €126.14. Electronic Arts's Earnings per Share (Diluted) for the trailing twelve months (TTM) ended in Mar. 2025 was €3.932. Therefore, Electronic Arts's PE Ratio (TTM) for today is 32.08.

The "classic" EV-to-EBITDA is much better in capturing debt and net cash than the PE Ratio (TTM).


Electronic Arts EV-to-EBITDA Historical Data

The historical data trend for Electronic Arts's EV-to-EBITDA can be seen below:

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

* Premium members only.

Electronic Arts EV-to-EBITDA Chart

Electronic Arts Annual Data
Trend Mar16 Mar17 Mar18 Mar19 Mar20 Mar21 Mar22 Mar23 Mar24 Mar25
EV-to-EBITDA
Get a 7-Day Free Trial Premium Member Only Premium Member Only 27.60 21.12 16.70 16.59 17.91

Electronic Arts Quarterly Data
Jun20 Sep20 Dec20 Mar21 Jun21 Sep21 Dec21 Mar22 Jun22 Sep22 Dec22 Mar23 Jun23 Sep23 Dec23 Mar24 Jun24 Sep24 Dec24 Mar25
EV-to-EBITDA Get a 7-Day Free Trial Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only 16.59 19.65 19.71 19.50 17.91

Competitive Comparison of Electronic Arts's EV-to-EBITDA

For the Electronic Gaming & Multimedia subindustry, Electronic Arts's EV-to-EBITDA, along with its competitors' market caps and EV-to-EBITDA data, can be viewed below:

* Competitive companies are chosen from companies within the same industry, with headquarter located in same country, with closest market capitalization; x-axis shows the market cap, and y-axis shows the term value; the bigger the dot, the larger the market cap. Note that "N/A" values will not show up in the chart.


Electronic Arts's EV-to-EBITDA Distribution in the Interactive Media Industry

For the Interactive Media industry and Communication Services sector, Electronic Arts's EV-to-EBITDA distribution charts can be found below:

* The bar in red indicates where Electronic Arts's EV-to-EBITDA falls into.


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Electronic Arts EV-to-EBITDA Calculation

Electronic Arts's EV-to-EBITDA for today is calculated as:

EV-to-EBITDA=Enterprise Value (Today)/EBITDA (TTM)
=31430.754/1832.519
=17.15

Electronic Arts's current Enterprise Value is €31,431 Mil.
Electronic Arts's EBITDA for the trailing twelve months (TTM) ended in Mar. 2025 adds up the quarterly data reported by the company within the most recent 12 months, which was €1,833 Mil.

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.


Electronic Arts  (XTER:ERT) EV-to-EBITDA Explanation

EV-to-EBITDA is a valuation multiple used in finance and investment to measure the value of a company. This important multiple is often used in conjunction with, or as an alternative to, the PE Ratio (TTM) to determine the fair market value of a company.

Electronic Arts's PE Ratio (TTM) for today is calculated as:

PE Ratio (TTM)=Share Price (Today)/Earnings per Share (Diluted) (TTM)
=126.14/3.932
=32.08

Electronic Arts's share price for today is €126.14.
Electronic Arts's Earnings per Share (Diluted) for the trailing twelve months (TTM) ended in Mar. 2025 adds up the quarterly data reported by the company within the most recent 12 months, which was €3.932.

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

Study has found that the companies with the lowest EV-to-EBITDA outperforms companies measured as cheap by other ratios such as PE Ratio (TTM).

Please read Which price ratio outperforms the enterprise multiple?


Electronic Arts EV-to-EBITDA Related Terms

Thank you for viewing the detailed overview of Electronic Arts's EV-to-EBITDA provided by GuruFocus.com. Please click on the following links to see related term pages.


Electronic Arts Business Description

Address
209 Redwood Shores Parkway, Redwood City, CA, USA, 94065
Electronic Arts is one of the largest global developers and publishers of video games. Its most important franchises are the Madden NFL and FC soccer games, which it releases annually. In 2024, it also relaunched its American college football game. Other major franchises include Apex Legends, Battlefield, and The Sims. Typically, about three quarters of the firm's sales are from in-game spending, with the remainder coming from initial game sales.

Electronic Arts Headlines

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