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Universal Entertainment (TSE:6425) Cyclically Adjusted Revenue per Share : 円1,640.99 (As of Dec. 2024)


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What is Universal Entertainment Cyclically Adjusted Revenue per Share?

E10 is a concept invented by Prof. Robert Shiller, who uses E10 for his Shiller PE Ratio calculation. E10 is the average of the inflation adjusted earnings of a company over the past 10 years. The similar calculation is applied by GuruFocus to calculate the Cyclically Adjusted Revenue per Share and the Cyclically Adjusted PS Ratio. The Cyclically Adjusted Revenue per Share is the average of the inflation adjusted Revenue per Share of a company over the past 10 years.

Universal Entertainment's adjusted revenue per share for the three months ended in Dec. 2024 was 円438.270. Add all the adjusted revenue per share for the past 10 years together and divide the count will get our Cyclically Adjusted Revenue per Share, which is 円1,640.99 for the trailing ten years ended in Dec. 2024.

During the past 12 months, Universal Entertainment's average Cyclically Adjusted Revenue Growth Rate was 4.90% per year. During the past 3 years, the average Cyclically Adjusted Revenue Growth Rate was 8.80% per year. During the past 5 years, the average Cyclically Adjusted Revenue Growth Rate was 6.90% per year. Please click Growth Rate Calculation Example (GuruFocus) to see how GuruFocus calculates Wal-Mart Stores Inc (WMT)'s revenue growth rate. You can apply the same method to get the Cyclically Adjusted Revenue Growth Rate using Cyclically Adjusted Revenue per Share data.

During the past 13 years, the highest 3-Year average Cyclically Adjusted Revenue Growth Rate of Universal Entertainment was 8.80% per year. The lowest was 5.40% per year. And the median was 6.60% per year.

As of today (2025-05-29), Universal Entertainment's current stock price is 円1026.00. Universal Entertainment's Cyclically Adjusted Revenue per Share for the quarter that ended in Dec. 2024 was 円1,640.99. Universal Entertainment's Cyclically Adjusted PS Ratio of today is 0.63.

During the past 13 years, the highest Cyclically Adjusted PS Ratio of Universal Entertainment was 5.58. The lowest was 0.56. And the median was 1.86.


Universal Entertainment Cyclically Adjusted Revenue per Share Historical Data

The historical data trend for Universal Entertainment's Cyclically Adjusted Revenue per Share can be seen below:

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

* Premium members only.

Universal Entertainment Cyclically Adjusted Revenue per Share Chart

Universal Entertainment Annual Data
Trend Mar15 Mar16 Mar17 Dec18 Dec19 Dec20 Dec21 Dec22 Dec23 Dec24
Cyclically Adjusted Revenue per Share
Get a 7-Day Free Trial Premium Member Only Premium Member Only 1,249.17 1,275.48 1,408.63 1,563.65 1,640.99

Universal Entertainment Quarterly Data
Jun20 Sep20 Dec20 Mar21 Jun21 Sep21 Dec21 Mar22 Jun22 Sep22 Dec22 Mar23 Jun23 Sep23 Dec23 Mar24 Jun24 Sep24 Dec24 Mar25
Cyclically Adjusted Revenue per Share Get a 7-Day Free Trial Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only 1,542.78 1,568.08 1,584.23 1,640.99 -

Competitive Comparison of Universal Entertainment's Cyclically Adjusted Revenue per Share

For the Leisure subindustry, Universal Entertainment's Cyclically Adjusted PS Ratio, along with its competitors' market caps and Cyclically Adjusted PS Ratio data, can be viewed below:

* Competitive companies are chosen from companies within the same industry, with headquarter located in same country, with closest market capitalization; x-axis shows the market cap, and y-axis shows the term value; the bigger the dot, the larger the market cap. Note that "N/A" values will not show up in the chart.


Universal Entertainment's Cyclically Adjusted PS Ratio Distribution in the Travel & Leisure Industry

For the Travel & Leisure industry and Consumer Cyclical sector, Universal Entertainment's Cyclically Adjusted PS Ratio distribution charts can be found below:

* The bar in red indicates where Universal Entertainment's Cyclically Adjusted PS Ratio falls into.


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Universal Entertainment Cyclically Adjusted Revenue per Share Calculation

E10 is a concept invented by Prof. Robert Shiller, who uses E10 for his Shiller PE Ratio calculation. E10 is the average of the inflation adjusted earnings of a company over the past 10 years. The similar calculation is applied by GuruFocus to calculate the Cyclically Adjusted Revenue per Share and the Cyclically Adjusted PS Ratio. The Cyclically Adjusted Revenue per Share is the average of the inflation adjusted Revenue per Share of a company over the past 10 years.

What is Cyclically Adjusted Revenue per Share? How do we calculate Cyclically Adjusted Revenue per Share?

Cyclically Adjusted Revenue per Share is the average of the inflation adjusted Revenue per Share of a company over the past 10 years. Let's use an example to explain.

If we want to calculate the Cyclically Adjusted Revenue per Share of Wal-Mart (WMT) for Dec. 31, 2010, we need to have the inflation data and the revenue per share from 2001 through 2010.

We adjusted the 2001 revenue per share data with the total inflation from 2001 through 2010 to the equivalent revenue in 2010. If the total inflation from 2001 to 2010 is 40%, and Wal-Mart's revenue is $1 a share in 2001, then the 2001's equivalent revenue in 2010 is $1.4 a share. If Wal-Mart's revenue is $1 again in 2002, and the total inflation from 2002 through 2010 is 35%, then the equivalent 2002 revenue in 2010 is $1.35. So on and so forth, you get the equivalent revenue per share of past 10 years. Then you add them together and divided the sum by the count to get Cyclically Adjusted Revenue per Share.

Please note that we use the CPI data of the country/region where the company is headquartered. If the CPI data for that country/region is not available, then we will use the CPI data of the United States as default.

For example, Universal Entertainment's adjusted Revenue per Share data for the three months ended in Dec. 2024 was:

Adj_RevenuePerShare= Revenue per Share /CPI of Dec. 2024 (Change)*Current CPI (Dec. 2024)
=438.27/110.7000*110.7000
=438.270

Current CPI (Dec. 2024) = 110.7000.

Universal Entertainment Quarterly Data

Revenue per Share CPI Adj_RevenuePerShare
201503 559.482 97.900 632.632
201506 166.210 98.400 186.986
201509 449.253 98.500 504.897
201512 218.811 98.100 246.915
201603 415.128 97.900 469.404
201606 277.680 98.100 313.345
201609 493.082 98.000 556.981
201612 463.538 98.400 521.480
201703 273.655 98.100 308.803
201706 139.270 98.500 156.520
201709 410.668 98.800 460.131
201712 318.922 99.400 355.178
201803 246.852 99.200 275.469
201806 340.773 99.200 380.278
201809 258.360 99.900 286.291
201812 331.419 99.700 367.985
201903 286.793 99.700 318.435
201906 380.741 99.800 422.325
201909 523.804 100.100 579.272
201912 402.515 100.500 443.367
202003 522.759 100.300 576.963
202006 320.960 99.900 355.658
202009 148.353 99.900 164.391
202012 177.185 99.300 197.526
202103 189.317 99.900 209.784
202106 180.024 99.500 200.288
202109 375.110 100.100 414.832
202112 422.694 100.100 467.455
202203 357.913 101.100 391.899
202206 368.958 101.800 401.215
202209 416.749 103.100 447.470
202212 675.905 104.100 718.758
202303 458.191 104.400 485.840
202306 565.164 105.200 594.712
202309 577.990 106.200 602.481
202312 708.510 106.800 734.383
202403 444.277 107.200 458.782
202406 367.531 108.200 376.023
202409 380.160 108.900 386.444
202412 438.270 110.700 438.270

Add all the adjusted revenue per share together and divide 10 will get our Cyclically Adjusted Revenue per Share.


Universal Entertainment  (TSE:6425) Cyclically Adjusted Revenue per Share Explanation

If a company grows much fast than inflation, Cyclically Adjusted Revenue per Share may underestimate the company's revenue. Cyclically Adjusted PS Ratio can seem to be too high even the actual PS Ratio is low.

For the Cyclically Adjusted PS Ratio, the revenue per share of the past 10 years are inflation-adjusted and averaged. The result is used for P/S calculation. Since it looks at the average over the last 10 years, the Cyclically Adjusted PS Ratio is also called CAPS Ratio.

The Shiller PE Ratio was first used by professor Robert Shiller. He uses E10 for his Shiller PE Ratio calculation. E10 is the average of the inflation adjusted earnings per share of a company over the past 10 years. The similar calculation is applied by GuruFocus to calculate the Cyclically Adjusted PS Ratio. The Cyclically Adjusted Revenue per Share is the average of the inflation adjusted revenue per share of a company over the past 10 years.

Universal Entertainment's Cyclically Adjusted PS Ratio of today is calculated as

Cyclically Adjusted PS Ratio=Share Price/Cyclically Adjusted Revenue per Share
=1026.00/1640.99
=0.63

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

During the past 13 years, the highest Cyclically Adjusted PS Ratio of Universal Entertainment was 5.58. The lowest was 0.56. And the median was 1.86.


Be Aware

Cyclically Adjusted PS Ratio works better for cyclical companies. It gives you a better idea on the company's real revenue value.


Universal Entertainment Cyclically Adjusted Revenue per Share Related Terms

Thank you for viewing the detailed overview of Universal Entertainment's Cyclically Adjusted Revenue per Share provided by GuruFocus.com. Please click on the following links to see related term pages.


Universal Entertainment Business Description

Traded in Other Exchanges
N/A
Address
Ariake Frontier Building A, 3-7-26 Ariake Koto-ku, Tokyo, JPN, 135-0063
Universal Entertainment Corp is a Japanese manufacturer of gaming machines. The company's primary business, which constitutes the majority of consolidated revenue, is to manufacture and sell Pachislot and Pachinko gaming machines, and related parts and peripherals. Universal Entertainment also operates the Okada Manila casino resort in Manila Bay, Philippines. In addition to gaming operations, the company has businesses in media content, broadcasting, online games, and restaurants. The company derives the vast majority of income domestically.

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