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Take-Two Interactive Software (WBO:TTWO) Cyclically Adjusted PS Ratio : 7.45 (As of Jun. 16, 2025)


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What is Take-Two Interactive Software Cyclically Adjusted PS Ratio?

As of today (2025-06-16), Take-Two Interactive Software's current share price is €203.00. Take-Two Interactive Software's Cyclically Adjusted Revenue per Share for the quarter that ended in Mar. 2025 was €27.25. Take-Two Interactive Software's Cyclically Adjusted PS Ratio for today is 7.45.

The historical rank and industry rank for Take-Two Interactive Software's Cyclically Adjusted PS Ratio or its related term are showing as below:

WBO:TTWO' s Cyclically Adjusted PS Ratio Range Over the Past 10 Years
Min: 1.74   Med: 5.98   Max: 10.94
Current: 7.7

During the past years, Take-Two Interactive Software's highest Cyclically Adjusted PS Ratio was 10.94. The lowest was 1.74. And the median was 5.98.

WBO:TTWO's Cyclically Adjusted PS Ratio is ranked worse than
86.12% of 281 companies
in the Interactive Media industry
Industry Median: 1.65 vs WBO:TTWO: 7.70

The Shiller PE Ratio was first used by professor Robert Shiller. He uses E10 for his Shiller PE Ratio calculation. E10 is the average of the inflation adjusted earnings per share of a company over the past 10 years. The similar calculation is applied by GuruFocus to calculate the Cyclically Adjusted PS Ratio. The Cyclically Adjusted Revenue per Share is the average of the inflation adjusted revenue per share of a company over the past 10 years.

Take-Two Interactive Software's adjusted revenue per share data for the three months ended in Mar. 2025 was €8.275. Add all the adjusted revenue per share for the past 10 years together and divide 10 will get our Cyclically Adjusted Revenue per Share, which is €27.25 for the trailing ten years ended in Mar. 2025.

Shiller PE for Stocks: The True Measure of Stock Valuation


Take-Two Interactive Software Cyclically Adjusted PS Ratio Historical Data

The historical data trend for Take-Two Interactive Software's Cyclically Adjusted PS Ratio can be seen below:

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

* Premium members only.

Take-Two Interactive Software Cyclically Adjusted PS Ratio Chart

Take-Two Interactive Software Annual Data
Trend Mar16 Mar17 Mar18 Mar19 Mar20 Mar21 Mar22 Mar23 Mar24 Mar25
Cyclically Adjusted PS Ratio
Get a 7-Day Free Trial Premium Member Only Premium Member Only 8.82 6.52 4.52 5.38 6.93

Take-Two Interactive Software Quarterly Data
Jun20 Sep20 Dec20 Mar21 Jun21 Sep21 Dec21 Mar22 Jun22 Sep22 Dec22 Mar23 Jun23 Sep23 Dec23 Mar24 Jun24 Sep24 Dec24 Mar25
Cyclically Adjusted PS Ratio Get a 7-Day Free Trial Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only 5.38 5.49 5.30 6.32 6.93

Competitive Comparison of Take-Two Interactive Software's Cyclically Adjusted PS Ratio

For the Electronic Gaming & Multimedia subindustry, Take-Two Interactive Software's Cyclically Adjusted PS Ratio, along with its competitors' market caps and Cyclically Adjusted PS Ratio data, can be viewed below:

* Competitive companies are chosen from companies within the same industry, with headquarter located in same country, with closest market capitalization; x-axis shows the market cap, and y-axis shows the term value; the bigger the dot, the larger the market cap. Note that "N/A" values will not show up in the chart.


Take-Two Interactive Software's Cyclically Adjusted PS Ratio Distribution in the Interactive Media Industry

For the Interactive Media industry and Communication Services sector, Take-Two Interactive Software's Cyclically Adjusted PS Ratio distribution charts can be found below:

* The bar in red indicates where Take-Two Interactive Software's Cyclically Adjusted PS Ratio falls into.


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Take-Two Interactive Software Cyclically Adjusted PS Ratio Calculation

Like the Shiller PE Ratio, the Cyclically Adjusted PS Ratio takes the Revenue per Share from the past 10 years, adjusts it for inflation, and then calculates the average. This average is then used for the P/S calculation. Because it considers this 10-year average, it's often referred to as the CAPS Ratio.

The Shiller PE Ratio was first used by professor Robert Shiller to measure the valuation of the overall market. The similar calculation is applied by GuruFocus to calculate the Cyclically Adjusted PS Ratio.

Take-Two Interactive Software's Cyclically Adjusted PS Ratio for today is calculated as

Cyclically Adjusted PS Ratio=Share Price/ Cyclically Adjusted Revenue per Share
=203.00/27.25
=7.45

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

Take-Two Interactive Software's Cyclically Adjusted Revenue per Share for the quarter that ended in Mar. 2025 is calculated as:

For example, Take-Two Interactive Software's adjusted Revenue per Share data for the three months ended in Mar. 2025 was:

Adj_RevenuePerShare=Revenue per Share/CPI of Mar. 2025 (Change)*Current CPI (Mar. 2025)
=8.275/134.9266*134.9266
=8.275

Current CPI (Mar. 2025) = 134.9266.

Take-Two Interactive Software Quarterly Data

Revenue per Share CPI Adj_RevenuePerShare
201506 2.961 100.684 3.968
201509 2.712 100.392 3.645
201512 4.558 99.792 6.163
201603 4.049 100.470 5.438
201606 3.278 101.688 4.349
201609 3.250 101.861 4.305
201612 4.995 101.863 6.616
201703 4.905 102.862 6.434
201706 3.161 103.349 4.127
201709 3.401 104.136 4.407
201712 3.454 104.011 4.481
201803 3.106 105.290 3.980
201806 2.863 106.317 3.633
201809 3.637 106.507 4.607
201812 9.567 105.998 12.178
201903 4.111 107.251 5.172
201906 4.206 108.070 5.251
201909 6.828 108.329 8.504
201912 7.327 108.420 9.118
202003 6.010 108.902 7.446
202006 6.422 108.767 7.967
202009 6.188 109.815 7.603
202012 6.094 109.897 7.482
202103 6.075 111.754 7.335
202106 5.765 114.631 6.786
202109 6.245 115.734 7.281
202112 6.850 117.630 7.857
202203 7.230 121.301 8.042
202206 7.530 125.017 8.127
202209 8.433 125.227 9.086
202212 7.910 125.222 8.523
202303 8.040 127.348 8.518
202306 7.000 128.729 7.337
202309 7.165 129.860 7.445
202312 7.357 129.419 7.670
202403 7.542 131.776 7.722
202406 7.215 132.554 7.344
202409 6.951 133.029 7.050
202412 7.378 133.157 7.476
202503 8.275 134.927 8.275

Add all the adjusted revenue per share together and divide 10 will get our Cyclically Adjusted Revenue per Share.

Please note that we use the CPI data of the country/region where the company is headquartered. If the CPI data for that country/region is not available, then we will use the CPI data of the United States as default.


Take-Two Interactive Software  (WBO:TTWO) Cyclically Adjusted PS Ratio Explanation

Compared with the regular PS Ratio, which works poorly for cyclical businesses, the Cyclically Adjusted PS Ratio smoothed out the fluctuations of revenue during business cycles. Therefore it is more accurate in reflecting the valuation of the company.

If a company has consistent business performance, the Cyclically Adjusted PS Ratio should give similar results to regular PS Ratio.


Take-Two Interactive Software Cyclically Adjusted PS Ratio Related Terms

Thank you for viewing the detailed overview of Take-Two Interactive Software's Cyclically Adjusted PS Ratio provided by GuruFocus.com. Please click on the following links to see related term pages.


Take-Two Interactive Software Business Description

Address
110 West 44th Street, New York, NY, USA, 10036
Take-Two is one of the largest global developers and publishers of video games, with labels including Rockstar, 2K, and Zynga. Grand Theft Auto is the firm's biggest franchise, accounting for about 30% of total sales for the past decade. NBA 2K is the industry's dominant basketball video game, with Take-Two releasing a new version annually. Other notable franchises include Red Dead Redemption, Borderlands, and Civilization. Typically, more than three quarters of the firm's sales are from in-game spending, with the remainder coming from initial game sales. Since acquiring Zynga in 2022, mobile makes up about half of total sales.