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VR Factory Games (WAR:VRF) E10 : zł-0.19 (As of Dec. 2024)


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What is VR Factory Games E10?

E10 is a concept invented by Prof. Robert Shiller, who uses E10 for his Shiller P/E calculation. E10 is the average of the inflation adjusted earnings of a company over the past 10 years.

VR Factory Games's adjusted earnings per share data for the three months ended in Dec. 2024 was zł-0.004. Add all the adjusted EPS for the past 10 years together and divide 10 will get our e10, which is zł-0.19 for the trailing ten years ended in Dec. 2024.

During the past 3 years, the average E10 Growth Rate was -10.70% per year. Please click Growth Rate Calculation Example (GuruFocus) to see how GuruFocus calculates Wal-Mart Stores Inc (WMT)'s revenue growth rate. You can apply the same method to get the E10 growth rate using E10 data.

During the past 13 years, the highest 3-Year average E10 Growth Rate of VR Factory Games was -10.70% per year. The lowest was -10.70% per year. And the median was -10.70% per year.

As of today (2025-03-17), VR Factory Games's current stock price is zł0.33. VR Factory Games's E10 for the quarter that ended in Dec. 2024 was zł-0.19. VR Factory Games's Shiller PE Ratio of today is .


VR Factory Games E10 Historical Data

The historical data trend for VR Factory Games's E10 can be seen below:

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

* Premium members only.

VR Factory Games E10 Chart

VR Factory Games Annual Data
Trend Dec15 Dec16 Dec17 Dec18 Dec19 Dec20 Dec21 Dec22 Dec23 Dec24
E10
Get a 7-Day Free Trial Premium Member Only Premium Member Only - -0.14 -0.18 -0.17 -0.19

VR Factory Games Quarterly Data
Mar20 Jun20 Sep20 Dec20 Mar21 Jun21 Sep21 Dec21 Mar22 Jun22 Sep22 Dec22 Mar23 Jun23 Sep23 Dec23 Mar24 Jun24 Sep24 Dec24
E10 Get a 7-Day Free Trial Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only -0.17 -0.14 -0.15 -0.16 -0.19

Competitive Comparison of VR Factory Games's E10

For the Electronic Gaming & Multimedia subindustry, VR Factory Games's Shiller PE Ratio, along with its competitors' market caps and Shiller PE Ratio data, can be viewed below:

* Competitive companies are chosen from companies within the same industry, with headquarter located in same country, with closest market capitalization; x-axis shows the market cap, and y-axis shows the term value; the bigger the dot, the larger the market cap. Note that "N/A" values will not show up in the chart.


VR Factory Games's Shiller PE Ratio Distribution in the Interactive Media Industry

For the Interactive Media industry and Communication Services sector, VR Factory Games's Shiller PE Ratio distribution charts can be found below:

* The bar in red indicates where VR Factory Games's Shiller PE Ratio falls into.



VR Factory Games E10 Calculation

E10 is a concept invented by Prof. Robert Shiller, who uses E10 for his Shiller P/E calculation. When we calculate the today's Shiller P/E ratio of a stock, we use today's price divided by E10.

What is E10? How do we calculate E10?

E10 is the average of the inflation adjusted earnings of a company over the past 10 years. Let's use an example to explain.

If we want to calculate the E10 of Wal-Mart (WMT) for Dec. 31, 2010, we need to have the inflation data and the earnings from 2001 through 2010.

We adjusted the earnings of 2001 earnings data with the total inflation from 2001 through 2010 to the equivalent earnings in 2010. If the total inflation from 2001 to 2010 is 40%, and Wal-Mart earned $1 a share in 2001, then the 2001's equivalent earnings in 2010 is $1.4 a share. If Wal-Mart earns $1 again in 2002, and the total inflation from 2002 through 2010 is 35%, then the equivalent 2002 earnings in 2010 is $1.35. So on and so forth, you get the equivalent earnings of past 10 years. Then you add them together and divided the sum by 10 to get E10.

Please note that we use the CPI data of the country/region where the company is headquartered. If the CPI data for that country/region is not available, then we will use the CPI data of the United States as default.

For example, VR Factory Games's adjusted earnings per share data for the three months ended in Dec. 2024 was:

Adj_EPS= Earnings per Share (Diluted) /CPI of Dec. 2024 (Change)*Current CPI (Dec. 2024)
=-0.004/154.6602*154.6602
=-0.004

Current CPI (Dec. 2024) = 154.6602.

VR Factory Games Quarterly Data

per share eps CPI Adj_EPS
201503 0.001 100.041 0.002
201506 -0.396 100.448 -0.610
201509 -0.081 99.634 -0.126
201512 0.069 99.471 0.107
201603 -0.058 98.983 -0.091
201606 -0.122 99.552 -0.190
201609 -0.042 99.064 -0.066
201612 -0.049 100.366 -0.076
201703 -0.090 101.018 -0.138
201706 -0.015 101.180 -0.023
201709 -0.042 101.343 -0.064
201712 -0.035 102.564 -0.053
201803 -0.027 102.564 -0.041
201806 -0.029 103.378 -0.043
201809 -0.018 103.378 -0.027
201812 -0.022 103.785 -0.033
201903 0.005 104.274 0.007
201906 -0.008 105.983 -0.012
201909 -0.021 105.983 -0.031
201912 -0.081 107.123 -0.117
202003 -0.022 109.076 -0.031
202006 -0.009 109.402 -0.013
202009 -0.019 109.320 -0.027
202012 -0.037 109.565 -0.052
202103 -0.016 112.658 -0.022
202106 -0.005 113.960 -0.007
202109 0.025 115.588 0.033
202112 -0.009 119.088 -0.012
202203 -0.021 125.031 -0.026
202206 -0.010 131.705 -0.012
202209 -0.014 135.531 -0.016
202212 -0.019 139.113 -0.021
202303 -0.012 145.950 -0.013
202306 -0.005 147.009 -0.005
202309 -0.004 146.113 -0.004
202312 -0.013 147.741 -0.014
202403 -0.017 149.044 -0.018
202406 -0.006 150.997 -0.006
202409 -0.007 153.439 -0.007
202412 -0.004 154.660 -0.004

Add all the adjusted EPS together and divide 10 will get our e10.


VR Factory Games  (WAR:VRF) E10 Explanation

If a company grows much fast than inflation, E10 may underestimate the company's earnings power. Shiller PE Ratio can seem to be too high even the actual P/E is low.

For the Shiller P/E, the earnings of the past 10 years are inflation-adjusted and averaged. The result is used for P/E calculation. Since it looks at the average over the last 10 years, the Shiller P/E is also called PE10.

The Shiller P/E was first used by professor Robert Shiller to measure the valuation of the overall market. The same calculation is applied here to individual companies.


Be Aware

Shiller PE Ratio works better for cyclical companies. It gives you a better idea on the company's real earnings power.


VR Factory Games E10 Related Terms

Thank you for viewing the detailed overview of VR Factory Games's E10 provided by GuruFocus.com. Please click on the following links to see related term pages.


VR Factory Games Business Description

Traded in Other Exchanges
N/A
Address
ul. Rakowiecka, 34/5, Warsaw, POL, 02-532
VR Factory Games SA specializes in creating business applications and games using virtual and augmented reality technology. Its games include Horror Bar VR, Bartender VR Simulation, Space Camp, Desert Dream, and Guns and Notes among others.

VR Factory Games Headlines

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