XReality Group (ASX:XRG) 3-Year EBITDA Growth Rate: 0.00% (As of Dec. 2025)

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What is XReality Group 3-Year EBITDA Growth Rate?

XReality Group ASX:XRG 3-Year EBITDA Growth Rate is 0.00% as of Dec. 2025. The stock has 5 warning signs investors should review. Among 637 Travel & Leisure companies, XReality Group ranks worse than 156985.71% on this metric.

XReality Group's EBITDA per Share for the six months ended in Dec. 2025 was A$0.00.

Please click Growth Rate Calculation Example (GuruFocus) to see how GuruFocus calculates Wal-Mart Stores Inc (WMT)'s revenue growth rate. You can apply the same method to get the average EBITDA per share growth rate.

During the past 13 years, the highest 3-Year average EBITDA Per Share Growth Rate of XReality Group was 48.90% per year. The lowest was -87.30% per year. And the median was -19.20% per year.


XReality Group  (ASX:XRG) 3-Year EBITDA Growth Rate Explanation

EBITDA per Share is the amount of Earnings Before Interest, Taxes, Depreciation, and Amortization (EBITDA) per outstanding share of the company's stock.

Earnings Before Interest, Taxes, Depreciation, and Amortization (EBITDA) is what the company earns before it expenses interest, taxes, depreciation and amortization.


XReality Group 3-Year EBITDA Growth Rate Related Terms


ASX:XRG vs AS, HAS, LTH: 3-Year EBITDA Growth Rate Comparison

For the Leisure subindustry, XReality Group's 3-Year EBITDA Growth Rate, along with its competitors' market caps and 3-Year EBITDA Growth Rate data, can be viewed below:

* Competitive companies are chosen from companies within the same industry, with headquarter located in same country, with closest market capitalization; x-axis shows the market cap, and y-axis shows the term value; the bigger the dot, the larger the market cap. Note that "N/A" values will not show up in the chart.


XReality Group 3-Year EBITDA Growth Rate vs Travel & Leisure Industry

For the Travel & Leisure industry and Consumer Cyclical sector, XReality Group's 3-Year EBITDA Growth Rate distribution charts can be found below:

* The bar in red indicates where XReality Group's 3-Year EBITDA Growth Rate falls into.



XReality Group 3-Year EBITDA Growth Rate Calculation

This is the 3-year average growth rate of EBITDA per Share. The growth rate is calculated using exponential compounding based on the latest four year annual data.

Please click Growth Rate Calculation Example (GuruFocus) to see how GuruFocus calculates Wal-Mart Stores Inc (WMT)'s revenue growth rate. You can apply the same method to get the average EBITDA per share growth rate.

What does a 3-Year EBITDA Growth Rate of 0.00% mean?
XReality Group (ASX:XRG) has a 3-Year EBITDA Growth Rate of 0.00% as of Dec. 2025. 3-Year EBITDA Growth Rate is the 3-year average growth rate of EBITDA per share. View historical data for XReality Group and its competitors. According to the industry distribution chart, XReality Group ranks #999999 out of 637 companies in the Travel & Leisure industry.
Is XReality Group's 3-Year EBITDA Growth Rate too high?
XReality Group's current 3-Year EBITDA Growth Rate is 0.00%. Based on the distribution chart, XReality Group ranks #999999 out of 637 companies in the Travel & Leisure industry, which is in the bottom quartile relative to peers.
How does XReality Group's 3-Year EBITDA Growth Rate compare to AS and HAS?
According to the Travel & Leisure industry distribution chart, XReality Group ranks #999999 out of 637 companies for 3-Year EBITDA Growth Rate. This places XReality Group in the lower half of its industry. The industry median 3-Year EBITDA Growth Rate is 8.80. See the competitive comparison table and distribution chart on this page for a detailed peer-by-peer breakdown.
What is a good 3-Year EBITDA Growth Rate for a Travel & Leisure company?
The median 3-Year EBITDA Growth Rate among Travel & Leisure companies is 8.80, based on 637 companies in the industry. Companies in the top quartile (top 25%) have a 3-Year EBITDA Growth Rate significantly above this median, while those in the bottom quartile fall well below. However, 3-Year EBITDA Growth Rate should not be evaluated in isolation — investors should consider it alongside profitability, growth, and financial strength metrics. Use the industry distribution chart on this page to see where any company falls relative to its peers.
What does a high 3-Year EBITDA Growth Rate mean?
A high 3-Year EBITDA Growth Rate can signal that a stock is expensive relative to its fundamentals. 3-Year EBITDA Growth Rate is the 3-year average growth rate of EBITDA per share. View historical data for XReality Group and its competitors. For the Travel & Leisure industry, the median 3-Year EBITDA Growth Rate is 8.80 — values significantly above this may indicate overvaluation, while values below may suggest a bargain or underlying issues. XReality Group's current 3-Year EBITDA Growth Rate is 0.00%. However, context matters — high-growth companies often justify higher valuations. Always evaluate alongside other metrics like GF Score™ and GF Value™.
Is XReality Group stock overvalued right now?
Based on GuruFocus' analysis, XReality Group (ASX:XRG) is currently considered Significantly Overvalued. The stock's GF Value™ is A$0.04, compared to a current price of A$0.07 — trading 75% above its estimated fair value. The current 3-Year EBITDA Growth Rate is 0.00%. Investors should evaluate multiple metrics — including profitability, growth, and financial strength — before making a decision.
How is 3-Year EBITDA Growth Rate calculated?
3-Year EBITDA Growth Rate is calculated from a company's financial statements. For XReality Group (ASX:XRG), the current 3-Year EBITDA Growth Rate is 0.00% as of Dec. 2025. GuruFocus calculates this using data sourced from SEC filings and annual reports. See the calculation section and 30-year financial data on this page for the full breakdown.

XReality Group Business Description

Address 123 Mulgoa Road, Penrith, NSW, AUS, 2750
XReality Group Ltd is engaged in building immersive XR products and experiences. The company develops and operates physical and digital simulations. Its product portfolio includes physical and digital simulation used across the enterprise, defense, and consumer markets. The company has expanded its simulation portfolio from indoor skydiving to include out-of-home virtual reality entertainment, augmented reality, defense XR training, and XR software development. The three segments are Entertainment, Enterprise, and Corporate. The company generates maximum revenue from the entertainment segment.