XReality Group (ASX:XRG) Receivables Turnover: 2.99 (As of Dec. 2025)


What is XReality Group Receivables Turnover?

XReality Group ASX:XRG Receivables Turnover is 2.99 as of Dec. 2025. The stock has 7 warning signs investors should review. Among 829 Travel & Leisure companies, XReality Group ranks worse than 72.26% on this metric.

The Receivables Turnover ratio measures the number of times a company collects its average accounts receivable balance. It is calculated as Revenue divided by average Accounts Receivable. An efficient company has a higher accounts receivable turnover ratio while an inefficient company has a lower ratio. XReality Group's Revenue for the six months ended in Dec. 2025 was A$8.31 Mil. XReality Group's average Accounts Receivable for the six months ended in Dec. 2025 was A$2.78 Mil. Hence, XReality Group's Receivables Turnover for the six months ended in Dec. 2025 was 2.99.


XReality Group  (ASX:XRG) Receivables Turnover Explanation

An efficient company has a higher accounts receivable turnover ratio while an inefficient company has a lower ratio. This metric is commonly used to compare companies within the same industry to check whether they are on par with their competitors.


XReality Group Receivables Turnover Related Terms


XReality Group Receivables Turnover Historical Data

* Premium members only.

The historical data trend for XReality Group's Receivables Turnover can be seen below:

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

XReality Group Receivables Turnover Chart

XReality Group Annual Data
Trend Jun16 Jun17 Jun18 Jun19 Jun20 Jun21 Jun22 Jun23 Jun24 Jun25
Receivables Turnover
Get a 7-Day Free Trial Premium Member Only Premium Member Only 16.14 18.47 33.18 5.85 5.89

XReality Group Semi-Annual Data
Jun16 Dec16 Jun17 Dec17 Jun18 Dec18 Jun19 Dec19 Jun20 Dec20 Jun21 Dec21 Jun22 Dec22 Jun23 Dec23 Jun24 Dec24 Jun25 Dec25
Receivables Turnover Get a 7-Day Free Trial Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only 13.88 3.15 3.19 5.17 2.99

ASX:XRG vs AS, HAS, LTH: Receivables Turnover Comparison

For the Leisure subindustry, XReality Group's Receivables Turnover, along with its competitors' market caps and Receivables Turnover data, can be viewed below:

* Competitive companies are chosen from companies within the same industry, with headquarter located in same country, with closest market capitalization; x-axis shows the market cap, and y-axis shows the term value; the bigger the dot, the larger the market cap. Note that "N/A" values will not show up in the chart.


XReality Group Receivables Turnover vs Travel & Leisure Industry

For the Travel & Leisure industry and Consumer Cyclical sector, XReality Group's Receivables Turnover distribution charts can be found below:

* The bar in red indicates where XReality Group's Receivables Turnover falls into.



XReality Group Receivables Turnover Calculation

Receivables Turnover measures the number of times a company collects its average accounts receivable balance.

XReality Group's Receivables Turnover for the fiscal year that ended in Jun. 2025 is calculated as

Receivables Turnover (A: Jun. 2025 )
=Revenue / Average Accounts Receivable
=Revenue (A: Jun. 2025 ) / ((Accounts Receivable (A: Jun. 2024 ) + Accounts Receivable (A: Jun. 2025 )) / count )
=12.706 / ((2.704 + 1.612) / 2 )
=12.706 / 2.158
=5.89

XReality Group's Receivables Turnover for the quarter that ended in Dec. 2025 is calculated as

Receivables Turnover (Q: Dec. 2025 )
=Revenue / Average Accounts Receivable
=Revenue (Q: Dec. 2025 ) / ((Accounts Receivable (Q: Jun. 2025 ) + Accounts Receivable (Q: Dec. 2025 )) / count )
=8.311 / ((1.612 + 3.955) / 2 )
=8.311 / 2.7835
=2.99

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

Frequently Asked Questions Learn more about Receivables Turnover →
What does a Receivables Turnover of 2.99 mean?
XReality Group (ASX:XRG) has a Receivables Turnover of 2.99 as of Dec. 2025. The accounts receivables turnover ratio measures the number of times a company collects its average accounts receivable balance. It is calculated as Revenue divided by Average Accounts Receivable. View historical data on XReality Group and its competitors. According to the industry distribution chart, XReality Group ranks #599 out of 829 companies in the Travel & Leisure industry, placing it in the top 72.3%.
Is XReality Group's Receivables Turnover too high?
XReality Group's current Receivables Turnover is 2.99. The Travel & Leisure industry median Receivables Turnover is 13.91. XReality Group's value of 2.99 is 78.5% below this industry median. Based on the distribution chart, XReality Group ranks #599 out of 829 companies in the Travel & Leisure industry, which is below the industry midpoint.
How does XReality Group's Receivables Turnover compare to AS and HAS?
According to the Travel & Leisure industry distribution chart, XReality Group ranks #599 out of 829 companies for Receivables Turnover. This places XReality Group in the lower half of its industry. The industry median Receivables Turnover is 13.91. XReality Group's value of 2.99 is 78.5% below this benchmark. See the competitive comparison table and distribution chart on this page for a detailed peer-by-peer breakdown.
What is a good Receivables Turnover for a Travel & Leisure company?
The median Receivables Turnover among Travel & Leisure companies is 13.91, based on 829 companies in the industry. Companies in the top quartile (top 25%) have a Receivables Turnover significantly above this median, while those in the bottom quartile fall well below. However, Receivables Turnover should not be evaluated in isolation — investors should consider it alongside profitability, growth, and financial strength metrics. XReality Group's current Receivables Turnover of 2.99 is 78.5% below the industry median. Use the industry distribution chart on this page to see where any company falls relative to its peers.
What does a high Receivables Turnover mean?
A high Receivables Turnover can signal that a stock is expensive relative to its fundamentals. The accounts receivables turnover ratio measures the number of times a company collects its average accounts receivable balance. It is calculated as Revenue divided by Average Accounts Receivable. View historical data on XReality Group and its competitors. For the Travel & Leisure industry, the median Receivables Turnover is 13.91 — values significantly above this may indicate overvaluation, while values below may suggest a bargain or underlying issues. XReality Group's current Receivables Turnover is 2.99. However, context matters — high-growth companies often justify higher valuations. Always evaluate alongside other metrics like GF Score™ and GF Value™.
Is XReality Group stock overvalued right now?
Based on GuruFocus' analysis, XReality Group (ASX:XRG) is currently considered Significantly Overvalued. The stock's GF Value™ is A$0.04, compared to a current price of A$0.07 — trading 75% above its estimated fair value. The current Receivables Turnover is 2.99 and 78.5% below the Travel & Leisure industry median of 13.91. Investors should evaluate multiple metrics — including profitability, growth, and financial strength — before making a decision.
How is Receivables Turnover calculated?
Receivables Turnover is calculated from a company's financial statements. For XReality Group (ASX:XRG), the current Receivables Turnover is 2.99 as of Dec. 2025. GuruFocus calculates this using data sourced from SEC filings and annual reports. See the calculation section and 30-year financial data on this page for the full breakdown.

XReality Group Business Description

Address 123 Mulgoa Road, Penrith, NSW, AUS, 2750
XReality Group Ltd is engaged in building immersive XR products and experiences. The company develops and operates physical and digital simulations. Its product portfolio includes physical and digital simulation used across the enterprise, defense, and consumer markets. The company has expanded its simulation portfolio from indoor skydiving to include out-of-home virtual reality entertainment, augmented reality, defense XR training, and XR software development. The three segments are Entertainment, Enterprise, and Corporate. The company generates maximum revenue from the entertainment segment.