XReality Group (ASX:XRG) 3-Year RORE % : -13.33% (As of Dec. 2025)


What is XReality Group 3-Year RORE %?

XReality Group ASX:XRG +3.03% 3-Year RORE % is -13.33 as of Dec. 2025. The stock has 7 warning signs investors should review. Among 791 Travel & Leisure companies, XReality Group ranks worse than 67.76% on this metric.

Return on Retained Earnings (RORE) is an indicator of a company's growth potential, it shows how much a company earns by reinvesting its retained earnings, i.e. profits after dividend payments. XReality Group's 3-Year RORE % for the quarter that ended in Dec. 2025 was -13.33%.

The industry rank for XReality Group's 3-Year RORE % or its related term are showing as below:

ASX:XRG's 3-Year RORE % is ranked worse than
67.76% of 791 companies
in the Travel & Leisure industry
Industry Median: 4.14 vs ASX:XRG: -13.33

XReality Group  (ASX:XRG) 3-Year RORE % Explanation

Return on Retained Earnings (RORE) is important to investors because it reveals a company's efficiency and growth potential. A higher RORE indicates a higher return. A high RORE indicates that the company should reinvest profits into the business. A lower RORE suggests that the company should distribute profits to shareholders by paying out dividends, since those dollars aren't generating much additional growth for the company.

There are a several different ways to arrive at the Return on Retained Earnings. The simplest way to calculate it is by using published information on Earnings per Share (EPS) and Dividend per Share (DPS) over a selected period. Here, 3-year period is chosen.

Be Aware

Please keep in mind that the RORE is relative to the nature of the business and its competitors. If another company in the same sector is producing a lower return on retained earnings, it doesn’t necessarily mean it’s a bad investment. It may just suggest the company is older and no longer in a high growth stage. At such a stage in the business cycle, it would be expected to see a lower RORE and higher dividend payout.


XReality Group 3-Year RORE % Related Terms


XReality Group 3-Year RORE % Historical Data

* Premium members only.

The historical data trend for XReality Group's 3-Year RORE % can be seen below:

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

XReality Group 3-Year RORE % Chart

XReality Group Annual Data
Trend Jun16 Jun17 Jun18 Jun19 Jun20 Jun21 Jun22 Jun23 Jun24 Jun25
3-Year RORE %
Get a 7-Day Free Trial Premium Member Only Premium Member Only -112.50 3.57 115.38 -37.50 11.11

XReality Group Semi-Annual Data
Jun16 Dec16 Jun17 Dec17 Jun18 Dec18 Jun19 Dec19 Jun20 Dec20 Jun21 Dec21 Jun22 Dec22 Jun23 Dec23 Jun24 Dec24 Jun25 Dec25
3-Year RORE % Get a 7-Day Free Trial Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only 100.00 -37.50 -36.67 11.11 -13.33

ASX:XRG vs AS, HAS, LTH: 3-Year RORE % Comparison

For the Leisure subindustry, XReality Group's 3-Year RORE %, along with its competitors' market caps and 3-Year RORE % data, can be viewed below:

* Competitive companies are chosen from companies within the same industry, with headquarter located in same country, with closest market capitalization; x-axis shows the market cap, and y-axis shows the term value; the bigger the dot, the larger the market cap. Note that "N/A" values will not show up in the chart.


XReality Group 3-Year RORE % vs Travel & Leisure Industry

For the Travel & Leisure industry and Consumer Cyclical sector, XReality Group's 3-Year RORE % distribution charts can be found below:

* The bar in red indicates where XReality Group's 3-Year RORE % falls into.



XReality Group 3-Year RORE % Calculation

XReality Group's 3-Year RORE % for the quarter that ended in Dec. 2025 is calculated as:

3-Year RORE %=( Most Recent EPS (Diluted)- First Period EPS (Diluted) )/( Cumulative EPS (Diluted) for 3-year -Cumulative Dividends per Share for 3-year )
=( -0.003--0.005 )/( -0.015-0 )
=0.002/-0.015
=-13.33 %

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

In the calculation of 3-Year RORE %, the most recent and first period EPS (Diluted) is the trailing twelve months (TTM) data ended in Dec. 2025 and 3-year before.

Frequently Asked Questions Learn more about 3-Year RORE % →
What does a 3-Year RORE % of -13.33 mean?
XReality Group (ASX:XRG) has a 3-Year RORE % of -13.33 as of Dec. 2025. 3-Year RORE % shows how much a company earns by reinvesting its retained earnings in 3-year. View historical data on XReality Group and its competitors. According to the industry distribution chart, XReality Group ranks #536 out of 791 companies in the Travel & Leisure industry, placing it in the top 67.8%.
Is XReality Group's 3-Year RORE % too high?
XReality Group's current 3-Year RORE % is -13.33. Based on the distribution chart, XReality Group ranks #536 out of 791 companies in the Travel & Leisure industry, which is below the industry midpoint.
How does XReality Group's 3-Year RORE % compare to AS and HAS?
According to the Travel & Leisure industry distribution chart, XReality Group ranks #536 out of 791 companies for 3-Year RORE %. This places XReality Group in the lower half of its industry. The industry median 3-Year RORE % is 4.14. See the competitive comparison table and distribution chart on this page for a detailed peer-by-peer breakdown.
What is a good 3-Year RORE % for a Travel & Leisure company?
The median 3-Year RORE % among Travel & Leisure companies is 4.14, based on 791 companies in the industry. Companies in the top quartile (top 25%) have a 3-Year RORE % significantly above this median, while those in the bottom quartile fall well below. However, 3-Year RORE % should not be evaluated in isolation — investors should consider it alongside profitability, growth, and financial strength metrics. Use the industry distribution chart on this page to see where any company falls relative to its peers.
What does a high 3-Year RORE % mean?
A high 3-Year RORE % can signal that a stock is expensive relative to its fundamentals. 3-Year RORE % shows how much a company earns by reinvesting its retained earnings in 3-year. View historical data on XReality Group and its competitors. For the Travel & Leisure industry, the median 3-Year RORE % is 4.14 — values significantly above this may indicate overvaluation, while values below may suggest a bargain or underlying issues. XReality Group's current 3-Year RORE % is -13.33. However, context matters — high-growth companies often justify higher valuations. Always evaluate alongside other metrics like GF Score™ and GF Value™.
Is XReality Group stock overvalued right now?
Based on GuruFocus' analysis, XReality Group (ASX:XRG) is currently considered Significantly Overvalued. The stock's GF Value™ is A$0.04, compared to a current price of A$0.07 — trading 70% above its estimated fair value. The current 3-Year RORE % is -13.33. Investors should evaluate multiple metrics — including profitability, growth, and financial strength — before making a decision.
How is 3-Year RORE % calculated?
3-Year RORE % is calculated from a company's financial statements. For XReality Group (ASX:XRG), the current 3-Year RORE % is -13.33 as of Dec. 2025. GuruFocus calculates this using data sourced from SEC filings and annual reports. See the calculation section and 30-year financial data on this page for the full breakdown.

XReality Group Business Description

Address 123 Mulgoa Road, Penrith, NSW, AUS, 2750
XReality Group Ltd is engaged in building immersive XR products and experiences. The company develops and operates physical and digital simulations. Its product portfolio includes physical and digital simulation used across the enterprise, defense, and consumer markets. The company has expanded its simulation portfolio from indoor skydiving to include out-of-home virtual reality entertainment, augmented reality, defense XR training, and XR software development. The three segments are Entertainment, Enterprise, and Corporate. The company generates maximum revenue from the entertainment segment.