XReality Group (ASX:XRG) Margin of Safety % (DCF Earnings Based): N/A (As of Jun. 24, 2026)


What is XReality Group Margin of Safety % (DCF Earnings Based)?

Margin of Safety % (DCF Earnings Based) = (Intrinsic Value: DCF (Earnings Based) - Current Price) / Intrinsic Value: DCF (Earnings Based).

Note: Discounted Earnings model is only suitable for predictable companies (Business Predictability Rank higher than 1-Star). If the company's Predictability Rank is 1-Star or Not Rated, result may not be accurate due to the low predictability of business and the data will not be stored into our database.

XReality Group's Predictability Rank is 1-Star. Thus, the DCF related results in the screener and portfolio will appear as zero and Margin of Safety % (DCF Earnings Based) is not calculated.


ASX:XRG vs AS, HAS, LTH: Margin of Safety % (DCF Earnings Based) Comparison

For the Leisure subindustry, XReality Group's Margin of Safety % (DCF Earnings Based), along with its competitors' market caps and Margin of Safety % (DCF Earnings Based) data, can be viewed below:

* Competitive companies are chosen from companies within the same industry, with headquarter located in same country, with closest market capitalization; x-axis shows the market cap, and y-axis shows the term value; the bigger the dot, the larger the market cap. Note that "N/A" values will not show up in the chart.


XReality Group Margin of Safety % (DCF Earnings Based) vs Travel & Leisure Industry

For the Travel & Leisure industry and Consumer Cyclical sector, XReality Group's Margin of Safety % (DCF Earnings Based) distribution charts can be found below:

* The bar in red indicates where XReality Group's Margin of Safety % (DCF Earnings Based) falls into.



XReality Group Business Description

Address 123 Mulgoa Road, Penrith, NSW, AUS, 2750
XReality Group Ltd is engaged in building immersive XR products and experiences. The company develops and operates physical and digital simulations. Its product portfolio includes physical and digital simulation used across the enterprise, defense, and consumer markets. The company has expanded its simulation portfolio from indoor skydiving to include out-of-home virtual reality entertainment, augmented reality, defense XR training, and XR software development. The three segments are Entertainment, Enterprise, and Corporate. The company generates maximum revenue from the entertainment segment.