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Take-Two Interactive Software (FRA:TKE) EV-to-Revenue : 7.46 (As of Apr. 28, 2025)


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What is Take-Two Interactive Software EV-to-Revenue?

EV-to-Revenue is calculated as enterprise value divided by its revenue. As of today, Take-Two Interactive Software's enterprise value is €37,676 Mil. Take-Two Interactive Software's Revenue for the trailing twelve months (TTM) ended in Dec. 2024 was €5,048 Mil. Therefore, Take-Two Interactive Software's EV-to-Revenue for today is 7.46.

The historical rank and industry rank for Take-Two Interactive Software's EV-to-Revenue or its related term are showing as below:

FRA:TKE' s EV-to-Revenue Range Over the Past 10 Years
Min: 1.25   Med: 4.78   Max: 8.46
Current: 7.83

During the past 13 years, the highest EV-to-Revenue of Take-Two Interactive Software was 8.46. The lowest was 1.25. And the median was 4.78.

FRA:TKE's EV-to-Revenue is ranked worse than
84.68% of 568 companies
in the Interactive Media industry
Industry Median: 1.475 vs FRA:TKE: 7.83

The reason Enterprise Value is used is because Enterprise Value is more real in reflecting how much an investor pays when buying a company. For detais, go to Enterprise Value.

EV-to-Revenue is a similar ratio to PS Ratio, except here Enterprise Value instead of Market Cap is used in the calculation.

As of today (2025-04-28), Take-Two Interactive Software's stock price is €197.50. Take-Two Interactive Software's Revenue per Share for the trailing twelve months (TTM) ended in Dec. 2024 was €29.09. Therefore, Take-Two Interactive Software's PS Ratio for today is 6.79.


Take-Two Interactive Software EV-to-Revenue Historical Data

The historical data trend for Take-Two Interactive Software's EV-to-Revenue can be seen below:

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

* Premium members only.

Take-Two Interactive Software EV-to-Revenue Chart

Take-Two Interactive Software Annual Data
Trend Mar15 Mar16 Mar17 Mar18 Mar19 Mar20 Mar21 Mar22 Mar23 Mar24
EV-to-Revenue
Get a 7-Day Free Trial Premium Member Only Premium Member Only 3.77 5.28 4.40 4.23 5.26

Take-Two Interactive Software Quarterly Data
Mar20 Jun20 Sep20 Dec20 Mar21 Jun21 Sep21 Dec21 Mar22 Jun22 Sep22 Dec22 Mar23 Jun23 Sep23 Dec23 Mar24 Jun24 Sep24 Dec24
EV-to-Revenue Get a 7-Day Free Trial Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only 5.57 5.26 5.60 5.54 6.49

Competitive Comparison of Take-Two Interactive Software's EV-to-Revenue

For the Electronic Gaming & Multimedia subindustry, Take-Two Interactive Software's EV-to-Revenue, along with its competitors' market caps and EV-to-Revenue data, can be viewed below:

* Competitive companies are chosen from companies within the same industry, with headquarter located in same country, with closest market capitalization; x-axis shows the market cap, and y-axis shows the term value; the bigger the dot, the larger the market cap. Note that "N/A" values will not show up in the chart.


Take-Two Interactive Software's EV-to-Revenue Distribution in the Interactive Media Industry

For the Interactive Media industry and Communication Services sector, Take-Two Interactive Software's EV-to-Revenue distribution charts can be found below:

* The bar in red indicates where Take-Two Interactive Software's EV-to-Revenue falls into.


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Take-Two Interactive Software EV-to-Revenue Calculation

EV-to-Revenue is a similar ratio to PS Ratio, except here Enterprise Value instead of Market Cap is used in the calculation.

Take-Two Interactive Software's EV-to-Revenue for today is calculated as:

EV-to-Revenue=Enterprise Value (Today)/Revenue (TTM)
=37675.671/5048.388
=7.46

Take-Two Interactive Software's current Enterprise Value is €37,676 Mil.
Take-Two Interactive Software's Revenue for the trailing twelve months (TTM) ended in Dec. 2024 adds up the quarterly data reported by the company within the most recent 12 months, which was €5,048 Mil.

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.


Take-Two Interactive Software  (FRA:TKE) EV-to-Revenue Explanation

The reason Enterprise Value is used is because Enterprise Value is more real in reflecting how much an investor pays when buying a company. For detais, go to Enterprise Value.

Take-Two Interactive Software's PS Ratiofor today is calculated as:

PS Ratio=Share Price (Today)/Revenue per Share (TTM)
=197.50/29.086
=6.79

Take-Two Interactive Software's share price for today is €197.50.
Take-Two Interactive Software's Revenue per Share for the trailing twelve months (TTM) ended in Dec. 2024 adds up the quarterly data reported by the company within the most recent 12 months, which was €29.09.

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.


Take-Two Interactive Software EV-to-Revenue Related Terms

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Take-Two Interactive Software Business Description

Address
110 West 44th Street, New York, NY, USA, 10036
Take-Two is one of the largest global developers and publishers of video games, with labels including Rockstar, 2K, and Zynga. Grand Theft Auto is the firm's biggest franchise, accounting for about 30% of total sales for the past decade. NBA 2K is the industry's dominant basketball video game, with Take-Two releasing a new version annually. Other notable franchises include Red Dead Redemption, Borderlands, and Civilization. Typically, more than three quarters of the firm's sales are from in-game spending, with the remainder coming from initial game sales. Since acquiring Zynga in 2022, mobile makes up about half of total sales.

Take-Two Interactive Software Headlines

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