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GameOn Entertainment Technologies (XCNQ:GET) EV-to-Revenue : 7.55 (As of Jun. 08, 2024)


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What is GameOn Entertainment Technologies EV-to-Revenue?

EV-to-Revenue is calculated as enterprise value divided by its revenue. As of today, GameOn Entertainment Technologies's enterprise value is C$8.15 Mil. GameOn Entertainment Technologies's Revenue for the trailing twelve months (TTM) ended in Sep. 2023 was C$1.08 Mil. Therefore, GameOn Entertainment Technologies's EV-to-Revenue for today is 7.55.

The historical rank and industry rank for GameOn Entertainment Technologies's EV-to-Revenue or its related term are showing as below:

XCNQ:GET' s EV-to-Revenue Range Over the Past 10 Years
Min: 6.31   Med: 11.8   Max: 59.86
Current: 7.55

During the past 3 years, the highest EV-to-Revenue of GameOn Entertainment Technologies was 59.86. The lowest was 6.31. And the median was 11.80.

XCNQ:GET's EV-to-Revenue is ranked worse than
85.57% of 582 companies
in the Interactive Media industry
Industry Median: 1.59 vs XCNQ:GET: 7.55

The reason Enterprise Value is used is because Enterprise Value is more real in reflecting how much an investor pays when buying a company. For detais, go to Enterprise Value.

EV-to-Revenue is a similar ratio to PS Ratio, except here Enterprise Value instead of Market Cap is used in the calculation.

As of today (2024-06-08), GameOn Entertainment Technologies's stock price is C$0.085. GameOn Entertainment Technologies's Revenue per Share for the trailing twelve months (TTM) ended in Sep. 2023 was C$0.02. Therefore, GameOn Entertainment Technologies's PS Ratio for today is 5.31.


GameOn Entertainment Technologies EV-to-Revenue Historical Data

The historical data trend for GameOn Entertainment Technologies's EV-to-Revenue can be seen below:

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

* Premium members only.

GameOn Entertainment Technologies EV-to-Revenue Chart

GameOn Entertainment Technologies Annual Data
Trend Dec20 Dec21 Dec22
EV-to-Revenue
- 1,004.63 10.69

GameOn Entertainment Technologies Quarterly Data
Mar20 Jun20 Sep20 Dec20 Mar21 Jun21 Sep21 Dec21 Mar22 Jun22 Sep22 Dec22 Mar23 Jun23 Sep23
EV-to-Revenue Get a 7-Day Free Trial Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only 18.27 10.69 8.53 11.62 12.77

Competitive Comparison of GameOn Entertainment Technologies's EV-to-Revenue

For the Electronic Gaming & Multimedia subindustry, GameOn Entertainment Technologies's EV-to-Revenue, along with its competitors' market caps and EV-to-Revenue data, can be viewed below:

* Competitive companies are chosen from companies within the same industry, with headquarter located in same country, with closest market capitalization; x-axis shows the market cap, and y-axis shows the term value; the bigger the dot, the larger the market cap. Note that "N/A" values will not show up in the chart.


GameOn Entertainment Technologies's EV-to-Revenue Distribution in the Interactive Media Industry

For the Interactive Media industry and Communication Services sector, GameOn Entertainment Technologies's EV-to-Revenue distribution charts can be found below:

* The bar in red indicates where GameOn Entertainment Technologies's EV-to-Revenue falls into.



GameOn Entertainment Technologies EV-to-Revenue Calculation

EV-to-Revenue is a similar ratio to PS Ratio, except here Enterprise Value instead of Market Cap is used in the calculation.

GameOn Entertainment Technologies's EV-to-Revenue for today is calculated as:

EV-to-Revenue=Enterprise Value (Today)/Revenue (TTM)
=8.149/1.079
=7.55

GameOn Entertainment Technologies's current Enterprise Value is C$8.15 Mil.
GameOn Entertainment Technologies's Revenue for the trailing twelve months (TTM) ended in Sep. 2023 adds up the quarterly data reported by the company within the most recent 12 months, which was C$1.08 Mil.

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.


GameOn Entertainment Technologies  (XCNQ:GET) EV-to-Revenue Explanation

The reason Enterprise Value is used is because Enterprise Value is more real in reflecting how much an investor pays when buying a company. For detais, go to Enterprise Value.

GameOn Entertainment Technologies's PS Ratiofor today is calculated as:

PS Ratio=Share Price (Today)/Revenue per Share (TTM)
=0.085/0.016
=5.31

GameOn Entertainment Technologies's share price for today is C$0.085.
GameOn Entertainment Technologies's Revenue per Share for the trailing twelve months (TTM) ended in Sep. 2023 adds up the quarterly data reported by the company within the most recent 12 months, which was C$0.02.

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.


GameOn Entertainment Technologies EV-to-Revenue Related Terms

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GameOn Entertainment Technologies (XCNQ:GET) Business Description

Traded in Other Exchanges
Address
750 West Pender Street, Suite 401, Vancouver, BC, CAN, V6C 2T7
GameOn Entertainment Technologies Inc is a video game ventures firm focusing on project investments in high-value e-gaming projects featuring recognized intellectual properties. It has generated revenues from gaming projects such as Pacific Rim: Breach Wars, Men In Black, and Hello Kitty.

GameOn Entertainment Technologies (XCNQ:GET) Headlines