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GameOn Entertainment Technologies (XCNQ:GET) Cyclically Adjusted PS Ratio : (As of Jun. 07, 2024)


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What is GameOn Entertainment Technologies Cyclically Adjusted PS Ratio?

GameOn Entertainment Technologies does not have a history long enough to calculate Cyclically Adjusted Revenue per Share. Therefore GuruFocus does not calculate Cyclically Adjusted PS Ratio for this company.

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GameOn Entertainment Technologies Cyclically Adjusted PS Ratio Historical Data

The historical data trend for GameOn Entertainment Technologies's Cyclically Adjusted PS Ratio can be seen below:

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

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GameOn Entertainment Technologies Cyclically Adjusted PS Ratio Chart

GameOn Entertainment Technologies Annual Data
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Cyclically Adjusted PS Ratio
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GameOn Entertainment Technologies Quarterly Data
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Competitive Comparison of GameOn Entertainment Technologies's Cyclically Adjusted PS Ratio

For the Electronic Gaming & Multimedia subindustry, GameOn Entertainment Technologies's Cyclically Adjusted PS Ratio, along with its competitors' market caps and Cyclically Adjusted PS Ratio data, can be viewed below:

* Competitive companies are chosen from companies within the same industry, with headquarter located in same country, with closest market capitalization; x-axis shows the market cap, and y-axis shows the term value; the bigger the dot, the larger the market cap. Note that "N/A" values will not show up in the chart.


GameOn Entertainment Technologies's Cyclically Adjusted PS Ratio Distribution in the Interactive Media Industry

For the Interactive Media industry and Communication Services sector, GameOn Entertainment Technologies's Cyclically Adjusted PS Ratio distribution charts can be found below:

* The bar in red indicates where GameOn Entertainment Technologies's Cyclically Adjusted PS Ratio falls into.



GameOn Entertainment Technologies Cyclically Adjusted PS Ratio Calculation

Like the Shiller PE Ratio, the Cyclically Adjusted PS Ratio takes the Revenue per Share from the past 10 years, adjusts it for inflation, and then calculates the average. This average is then used for the P/S calculation. Because it considers this 10-year average, it's often referred to as the CAPS Ratio.

The Shiller PE Ratio was first used by professor Robert Shiller to measure the valuation of the overall market. The similar calculation is applied by GuruFocus to calculate the Cyclically Adjusted PS Ratio.

GameOn Entertainment Technologies does not have a history long enough to calculate Cyclically Adjusted Revenue per Share. Therefore GuruFocus does not calculate Cyclically Adjusted PS Ratio for this company.


GameOn Entertainment Technologies  (XCNQ:GET) Cyclically Adjusted PS Ratio Explanation

Compared with the regular PS Ratio, which works poorly for cyclical businesses, the Cyclically Adjusted PS Ratio smoothed out the fluctuations of revenue during business cycles. Therefore it is more accurate in reflecting the valuation of the company.

If a company has consistent business performance, the Cyclically Adjusted PS Ratio should give similar results to regular PS Ratio.


GameOn Entertainment Technologies Cyclically Adjusted PS Ratio Related Terms

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GameOn Entertainment Technologies (XCNQ:GET) Business Description

Traded in Other Exchanges
Address
750 West Pender Street, Suite 401, Vancouver, BC, CAN, V6C 2T7
GameOn Entertainment Technologies Inc is a video game ventures firm focusing on project investments in high-value e-gaming projects featuring recognized intellectual properties. It has generated revenues from gaming projects such as Pacific Rim: Breach Wars, Men In Black, and Hello Kitty.

GameOn Entertainment Technologies (XCNQ:GET) Headlines