GURUFOCUS.COM » STOCK LIST » Communication Services » Interactive Media » GameOn Entertainment Technologies Inc (XCNQ:GET) » Definitions » Cash Conversion Cycle

GameOn Entertainment Technologies (XCNQ:GET) Cash Conversion Cycle : 15.63 (As of Sep. 2023)


View and export this data going back to 2021. Start your Free Trial

What is GameOn Entertainment Technologies Cash Conversion Cycle?

Cash Conversion Cycle is one of several measures of management effectiveness. It equals Days Sales Outstanding + Days Inventory - Days Payable.

GameOn Entertainment Technologies's Days Sales Outstanding for the three months ended in Sep. 2023 was 15.63.
GameOn Entertainment Technologies's Days Inventory for the three months ended in Sep. 2023 was 0.
GameOn Entertainment Technologies's Days Payable for the three months ended in Sep. 2023 was 0.
Therefore, GameOn Entertainment Technologies's Cash Conversion Cycle (CCC) for the three months ended in Sep. 2023 was 15.63.


GameOn Entertainment Technologies Cash Conversion Cycle Historical Data

The historical data trend for GameOn Entertainment Technologies's Cash Conversion Cycle can be seen below:

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

* Premium members only.

GameOn Entertainment Technologies Cash Conversion Cycle Chart

GameOn Entertainment Technologies Annual Data
Trend Dec20 Dec21 Dec22
Cash Conversion Cycle
- 84.23 22.99

GameOn Entertainment Technologies Quarterly Data
Mar20 Jun20 Sep20 Dec20 Mar21 Jun21 Sep21 Dec21 Mar22 Jun22 Sep22 Dec22 Mar23 Jun23 Sep23
Cash Conversion Cycle Get a 7-Day Free Trial Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only 69.22 25.35 12.63 11.78 15.63

Competitive Comparison of GameOn Entertainment Technologies's Cash Conversion Cycle

For the Electronic Gaming & Multimedia subindustry, GameOn Entertainment Technologies's Cash Conversion Cycle, along with its competitors' market caps and Cash Conversion Cycle data, can be viewed below:

* Competitive companies are chosen from companies within the same industry, with headquarter located in same country, with closest market capitalization; x-axis shows the market cap, and y-axis shows the term value; the bigger the dot, the larger the market cap. Note that "N/A" values will not show up in the chart.


GameOn Entertainment Technologies's Cash Conversion Cycle Distribution in the Interactive Media Industry

For the Interactive Media industry and Communication Services sector, GameOn Entertainment Technologies's Cash Conversion Cycle distribution charts can be found below:

* The bar in red indicates where GameOn Entertainment Technologies's Cash Conversion Cycle falls into.



GameOn Entertainment Technologies Cash Conversion Cycle Calculation

Cash Conversion Cycle (CCC) measures how fast a company can convert cash on hand into even more cash on hand. This metric looks at the amount of time needed to sell inventory, the amount of time needed to collect receivables and the length of time the company is afforded to pay its bills without incurring penalties.

Cash Conversion Cycle is one of several measures of management effectiveness.

GameOn Entertainment Technologies's Cash Conversion Cycle for the fiscal year that ended in Dec. 2022 is calculated as

Cash Conversion Cycle=Days Sales Outstanding +Days Inventory-Days Payable
=22.99+-
=22.99

GameOn Entertainment Technologies's Cash Conversion Cycle for the quarter that ended in Sep. 2023 is calculated as:

Cash Conversion Cycle=Days Sales Outstanding+Days Inventory-Days Payable
=15.63+0-0
=15.63

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.


GameOn Entertainment Technologies  (XCNQ:GET) Cash Conversion Cycle Explanation

Generally, the lower this number is, the better for the company. Although it should be combined with other metrics (such as ROE % and ROA %), it can be especially useful for comparing close competitors, because the company with the lowest CCC is often the one with better management.


Be Aware

CCC is most effective with retail-type companies, which have inventories that are sold to customers. Consulting businesses, software companies and insurance companies are all examples of companies for whom this metric is meaningless.

The CCC is one of several tools that can help you evaluate management, especially if it is calculated for several consecutive time periods and for several competitors. Decreasing or steady CCCs are good, while rising ones should motivate you to dig a bit deeper.


GameOn Entertainment Technologies Cash Conversion Cycle Related Terms

Thank you for viewing the detailed overview of GameOn Entertainment Technologies's Cash Conversion Cycle provided by GuruFocus.com. Please click on the following links to see related term pages.


GameOn Entertainment Technologies (XCNQ:GET) Business Description

Traded in Other Exchanges
Address
750 West Pender Street, Suite 401, Vancouver, BC, CAN, V6C 2T7
GameOn Entertainment Technologies Inc is a video game ventures firm focusing on project investments in high-value e-gaming projects featuring recognized intellectual properties. It has generated revenues from gaming projects such as Pacific Rim: Breach Wars, Men In Black, and Hello Kitty.

GameOn Entertainment Technologies (XCNQ:GET) Headlines