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GameOn Entertainment Technologies (XCNQ:GET) Price-to-Tangible-Book : (As of Jun. 08, 2024)


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What is GameOn Entertainment Technologies Price-to-Tangible-Book?

As of today (2024-06-08), GameOn Entertainment Technologies's share price is C$0.085. GameOn Entertainment Technologies's Tangible Book per Share of Sep. 2023 for the quarter that ended in Sep. 2023 was C$-0.05. Hence, GameOn Entertainment Technologies's Price to Tangible Book Ratio of today is .

The historical rank and industry rank for GameOn Entertainment Technologies's Price-to-Tangible-Book or its related term are showing as below:

During the past 3 years, GameOn Entertainment Technologies's highest Price to Tangible Book Ratio was 18.89. The lowest was 5.32. And the median was 8.10.

XCNQ:GET's Price-to-Tangible-Book is not ranked *
in the Interactive Media industry.
Industry Median: 2.72
* Ranked among companies with meaningful Price-to-Tangible-Book only.

A closely related ratio is called PB Ratio. As of today, GameOn Entertainment Technologies's share price is C$0.085. GameOn Entertainment Technologies's Book Value per Sharefor the quarter that ended in Sep. 2023 was C$0.02. Hence, GameOn Entertainment Technologies's P/B Ratio of today is 3.86.


GameOn Entertainment Technologies Price-to-Tangible-Book Historical Data

The historical data trend for GameOn Entertainment Technologies's Price-to-Tangible-Book can be seen below:

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

* Premium members only.

GameOn Entertainment Technologies Price-to-Tangible-Book Chart

GameOn Entertainment Technologies Annual Data
Trend Dec20 Dec21 Dec22
Price-to-Tangible-Book
- 10.45 -

GameOn Entertainment Technologies Quarterly Data
Mar20 Jun20 Sep20 Dec20 Mar21 Jun21 Sep21 Dec21 Mar22 Jun22 Sep22 Dec22 Mar23 Jun23 Sep23
Price-to-Tangible-Book Get a 7-Day Free Trial Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only - - - - -

Competitive Comparison of GameOn Entertainment Technologies's Price-to-Tangible-Book

For the Electronic Gaming & Multimedia subindustry, GameOn Entertainment Technologies's Price-to-Tangible-Book, along with its competitors' market caps and Price-to-Tangible-Book data, can be viewed below:

* Competitive companies are chosen from companies within the same industry, with headquarter located in same country, with closest market capitalization; x-axis shows the market cap, and y-axis shows the term value; the bigger the dot, the larger the market cap. Note that "N/A" values will not show up in the chart.


GameOn Entertainment Technologies's Price-to-Tangible-Book Distribution in the Interactive Media Industry

For the Interactive Media industry and Communication Services sector, GameOn Entertainment Technologies's Price-to-Tangible-Book distribution charts can be found below:

* The bar in red indicates where GameOn Entertainment Technologies's Price-to-Tangible-Book falls into.



GameOn Entertainment Technologies Price-to-Tangible-Book Calculation

GameOn Entertainment Technologies's price-to-tangible-book ratio for today is calculated as:

Price to Tangible Book=Share Price/Tangible Book per Share (Q: Sep. 2023 )
=0.085/-0.048
=

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

It can also be calculated from the numbers for the whole company:

A closely related ratio is called PB Ratio. The difference between Price-to-Tangible-Book Ratio and PB Ratio is that book value other than intangibles are used in the calculation.


Be Aware

Some businesses have very light assets, such as software companies or insurance agencies. The Price-to-Book Ratio does not work well for these companies. Some companies even have negative equity, so the Price-to-Book Ratio cannot be applied to them.


GameOn Entertainment Technologies Price-to-Tangible-Book Related Terms

Thank you for viewing the detailed overview of GameOn Entertainment Technologies's Price-to-Tangible-Book provided by GuruFocus.com. Please click on the following links to see related term pages.


GameOn Entertainment Technologies (XCNQ:GET) Business Description

Traded in Other Exchanges
Address
750 West Pender Street, Suite 401, Vancouver, BC, CAN, V6C 2T7
GameOn Entertainment Technologies Inc is a video game ventures firm focusing on project investments in high-value e-gaming projects featuring recognized intellectual properties. It has generated revenues from gaming projects such as Pacific Rim: Breach Wars, Men In Black, and Hello Kitty.

GameOn Entertainment Technologies (XCNQ:GET) Headlines