GURUFOCUS.COM » STOCK LIST » Communication Services » Interactive Media » Roblox Corp (NYSE:RBLX) » Definitions » Enterprise Value

RBLX (Roblox) Enterprise Value : $68,293 Mil (As of Jun. 24, 2025)


View and export this data going back to 2021. Start your Free Trial

What is Roblox Enterprise Value?

Think of Enterprise Value as the theoretical takeover price. It is more comprehensive than market capitalization (Market Cap), which only includes common equity. Enterprise Value is calculated as the market cap plus debt and minority interest and preferred shares, minus total cash, cash equivalents, and marketable securities.

EV-to-EBIT is calculated as Enterprise Value divided by its EBIT. As of today, Roblox's Enterprise Value is $68,293 Mil. Roblox's EBIT for the trailing twelve months (TTM) ended in Mar. 2025 was $-841 Mil. Therefore, Roblox's EV-to-EBIT ratio for today is -81.21.

EV-to-EBITDA is calculated as Enterprise Value divided by its EBITDA. As of today, Roblox's Enterprise Value is $68,293 Mil. Roblox's EBITDA for the trailing twelve months (TTM) ended in Mar. 2025 was $-615 Mil. Therefore, Roblox's EV-to-EBITDA ratio for today is -111.13.

EV-to-Revenue is calculated as Enterprise Value divided by its Revenue. As of today, Roblox's Enterprise Value is $68,293 Mil. Roblox's Revenue for the trailing twelve months (TTM) ended in Mar. 2025 was $3,836 Mil. Therefore, Roblox's EV-to-Revenue ratio for today is 17.80.

EV-to-FCF is calculated as Enterprise Value divided by its Free Cash Flow. As of today, Roblox's Enterprise Value is $68,293 Mil. Roblox's Free Cash Flow for the trailing twelve months (TTM) ended in Mar. 2025 was $877 Mil. Therefore, Roblox's EV-to-FCF ratio for today is 77.89.


Roblox Enterprise Value Historical Data

The historical data trend for Roblox's Enterprise Value can be seen below:

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

* Premium members only.

Roblox Enterprise Value Chart

Roblox Annual Data
Trend Dec18 Dec19 Dec20 Dec21 Dec22 Dec23 Dec24
Enterprise Value
Get a 7-Day Free Trial - 58,676.62 15,787.37 28,421.29 37,941.95

Roblox Quarterly Data
Jun20 Sep20 Dec20 Mar21 Jun21 Sep21 Dec21 Mar22 Jun22 Sep22 Dec22 Mar23 Jun23 Sep23 Dec23 Mar24 Jun24 Sep24 Dec24 Mar25
Enterprise Value Get a 7-Day Free Trial Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only 23,827.83 23,486.75 28,465.26 37,941.95 38,552.61

Competitive Comparison of Roblox's Enterprise Value

For the Electronic Gaming & Multimedia subindustry, Roblox's Enterprise Value, along with its competitors' market caps and Enterprise Value data, can be viewed below:

* Competitive companies are chosen from companies within the same industry, with headquarter located in same country, with closest market capitalization; x-axis shows the market cap, and y-axis shows the term value; the bigger the dot, the larger the market cap. Note that "N/A" values will not show up in the chart.


Roblox's Enterprise Value Distribution in the Interactive Media Industry

For the Interactive Media industry and Communication Services sector, Roblox's Enterprise Value distribution charts can be found below:

* The bar in red indicates where Roblox's Enterprise Value falls into.


;
;

Roblox Enterprise Value Calculation

Enterprise Value is calculated as the market cap plus debt and minority interest and preferred shares, minus total cash, cash equivalents, and marketable securities.

Roblox's Enterprise Value for the fiscal year that ended in Dec. 2024 is calculated as

Roblox's Enterprise Value for the quarter that ended in Mar. 2025 is calculated as

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.


Roblox  (NYSE:RBLX) Enterprise Value Explanation

When an investor buy a company, the investor needs to pay not only the common shares, he/she also needs to pay the shareholders of Preferred Stocks. He also assumes the debt of the company, and receives the cash on the company's balance sheet.

If a company has more cash than debt, the investor actually pays less than the Market Cap because he immediately owns the cash once the transaction goes through.

The market value of Preferred Stock needs to be added to the market value of common stocks in the calculation of Enterprise Value.

For the companies with the same Market Cap, the smaller the Enterprise Value is, the cheaper the company is.

Enterprise Value can be negative when the company's net cash is more than its Market Cap. In this case the investor is basically getting the company for free and get paid for that.

1. EV-to-EBIT is calculated as Enterprise Value divided by its EBIT.

Roblox's EV-to-EBIT for today is

EV-to-EBIT=Enterprise Value (Today)/EBIT (TTM)
=68292.607/-840.982
=-81.21

Roblox's current Enterprise Value is $68,293 Mil.
Roblox's EBIT for the trailing twelve months (TTM) ended in Mar. 2025 adds up the quarterly data reported by the company within the most recent 12 months, which was $-841 Mil.

2. EV-to-EBITDA is calculated as Enterprise Value divided by its EBITDA.

Roblox's EV-to-EBITDA for today is:

EV-to-EBITDA=Enterprise Value (Today)/EBITDA(TTM)
=68292.607/-614.552
=-111.13

Roblox's current Enterprise Value is $68,293 Mil.
Roblox's EBITDA for the trailing twelve months (TTM) ended in Mar. 2025 adds up the quarterly data reported by the company within the most recent 12 months, which was $-615 Mil.

3. EV-to-Revenue is calculated as Enterprise Value divided by its Revenue.

Roblox's EV-to-Revenue for today is:

EV-to-Revenue=Enterprise Value (Today)/Revenue (TTM)
=68292.607/3835.886
=17.80

Roblox's current Enterprise Value is $68,293 Mil.
Roblox's Revenue for the trailing twelve months (TTM) ended in Mar. 2025 adds up the quarterly data reported by the company within the most recent 12 months, which was $3,836 Mil.

4. EV-to-FCF is calculated as Enterprise Value divided by its Free Cash Flow.

Roblox's EV-to-FCF for today is:

EV-to-FCF=Enterprise Value (Today)/Free Cash Flow (TTM)
=68292.607/876.783
=77.89

Roblox's current Enterprise Value is $68,293 Mil.
Roblox's Free Cash Flow for the trailing twelve months (TTM) ended in Mar. 2025 adds up the quarterly data reported by the company within the most recent 12 months, which was $877 Mil.

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.


Roblox Enterprise Value Related Terms

Thank you for viewing the detailed overview of Roblox's Enterprise Value provided by GuruFocus.com. Please click on the following links to see related term pages.


Roblox Business Description

Traded in Other Exchanges
Address
3150 South Delaware Street, San Mateo, CA, USA, 94403
Roblox operates a free-to-play online video game platform with about 85 million daily active users. This platform has spawned a virtual universe and a Roblox economy based on the Robux currency. The platform houses millions of games from a wide range of creators spanning from young gamers themselves to professional development studios. Roblox offers creators the tools, publishing abilities, and platform for their games, enabling anyone to create a game. Creators earn money when gamers make optional in-game purchases within their games and by offering space for real-world advertising, and Roblox earns revenue primarily by taking a cut of these earnings.
Executives
Mark Reinstra officer: Gen. Counsel & Secretary 970 PARK PLACE, SAN MATEO CA 94403
Manuel Bronstein officer: Chief Product Officer 970 PARK PLACE, SUITE 100, SAN MATEO CA 94403
Anthony P Lee director 970 PARK PLACE, SAN MATEO CA 94403
Amy Marie Rawlings officer: Chief Accounting Officer C/O ZYNGA INC., 699 8TH STREET, SAN FRANCISCO CA 94103
Michael Guthrie officer: Chief Financial Officer TRUECAR, INC., 120 BROADWAY, SUITE 200, SANTA MONICA CA 90401
David Baszucki director, 10 percent owner, officer: President & CEO 970 PARK PLACE, SAN MATEO CA 94403
Gregory Baszucki director 970 PARK PLACE, SAN MATEO CA 94403
Christopher Carvalho director 970 PARK PLACE, SAN MATEO CA 94403
Daniel Sturman officer: Chief Technology Officer 970 PARK PLACE, SAN MATEO CA 94403
Andrea L Wong director 12300 LIBERTY BLVD., ENGLEWOOD CO 80112
Han Kim 10 percent owner 2882 SAND HILL ROAD, SUITE 100, MENLO PARK CA 94025
Barbara Messing officer: CMKtg & People Exper Officer C/O XO GROUP INC., 195 BROADWAY, 25TH FLOOR, NEW YORK NY 10007
Jason Kilar director 208 S. AKARD ST, DALLAS TX 75202
Craig Donato officer: Chief Business Officer 970 PARK PLACE, SAN MATEO CA 94403
Altos Management Partners Iv Lr Gp, Llc 10 percent owner 2882 SAND HILL ROAD, SUITE 100, MENLO PARK CA 94025