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Flutter Entertainment (DUB:FLTR) EV-to-EBIT : 42.92 (As of Jun. 26, 2025)


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What is Flutter Entertainment EV-to-EBIT?

EV-to-EBIT is calculated as Enterprise Value divided by its EBIT. As of today, Flutter Entertainment's Enterprise Value is €38,390 Mil. Flutter Entertainment's EBIT for the trailing twelve months (TTM) ended in Mar. 2025 was €894 Mil. Therefore, Flutter Entertainment's EV-to-EBIT for today is 42.92.

The historical rank and industry rank for Flutter Entertainment's EV-to-EBIT or its related term are showing as below:

DUB:FLTR' s EV-to-EBIT Range Over the Past 10 Years
Min: -7965.5   Med: -62.79   Max: 237.26
Current: 56.7

During the past 13 years, the highest EV-to-EBIT of Flutter Entertainment was 237.26. The lowest was -7965.50. And the median was -62.79.

DUB:FLTR's EV-to-EBIT is ranked worse than
87.74% of 628 companies
in the Travel & Leisure industry
Industry Median: 15.795 vs DUB:FLTR: 56.70

Joel Greenblatt calls the inversion of this ratio Earnings Yield (Joel Greenblatt) %. Flutter Entertainment's Enterprise Value for the quarter that ended in Mar. 2025 was €0 Mil. Flutter Entertainment's EBIT for the trailing twelve months (TTM) ended in Mar. 2025 was €894 Mil. Flutter Entertainment's Earnings Yield (Joel Greenblatt) % for the quarter that ended in Mar. 2025 was %.


Flutter Entertainment EV-to-EBIT Historical Data

The historical data trend for Flutter Entertainment's EV-to-EBIT can be seen below:

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

* Premium members only.

Flutter Entertainment EV-to-EBIT Chart

Flutter Entertainment Annual Data
Trend Dec15 Dec16 Dec17 Dec18 Dec19 Dec20 Dec21 Dec22 Dec23 Dec24
EV-to-EBIT
Get a 7-Day Free Trial Premium Member Only Premium Member Only 205.41 -92.35 -380.48 -56.16 102.06

Flutter Entertainment Quarterly Data
Dec17 Jun18 Dec18 Jun19 Dec19 Jun20 Dec20 Jun21 Dec21 Jun22 Dec22 Mar23 Jun23 Sep23 Dec23 Mar24 Jun24 Sep24 Dec24 Mar25
EV-to-EBIT Get a 7-Day Free Trial Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only -61.20 -86.35 -169.35 102.06 46.87

Competitive Comparison of Flutter Entertainment's EV-to-EBIT

For the Gambling subindustry, Flutter Entertainment's EV-to-EBIT, along with its competitors' market caps and EV-to-EBIT data, can be viewed below:

* Competitive companies are chosen from companies within the same industry, with headquarter located in same country, with closest market capitalization; x-axis shows the market cap, and y-axis shows the term value; the bigger the dot, the larger the market cap. Note that "N/A" values will not show up in the chart.


Flutter Entertainment's EV-to-EBIT Distribution in the Travel & Leisure Industry

For the Travel & Leisure industry and Consumer Cyclical sector, Flutter Entertainment's EV-to-EBIT distribution charts can be found below:

* The bar in red indicates where Flutter Entertainment's EV-to-EBIT falls into.


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Flutter Entertainment EV-to-EBIT Calculation

Flutter Entertainment's EV-to-EBIT for today is calculated as:

EV-to-EBIT=Enterprise Value (Today)/EBIT (TTM)
=38390.253/894.382
=42.92

Flutter Entertainment's current Enterprise Value is €38,390 Mil.
Flutter Entertainment's EBIT for the trailing twelve months (TTM) ended in Mar. 2025 adds up the quarterly data reported by the company within the most recent 12 months, which was €894 Mil.

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.


Flutter Entertainment  (DUB:FLTR) EV-to-EBIT Explanation

This is a more accurate valuation of companies' operation because it considers the debt and cash on its balance sheet, and non-operating items such as interest payment, tax, and one-time items are not included in the Operating Income.

Joel Greenblatt calls the inversion of this ratio Earnings Yield (Joel Greenblatt) %.

Flutter Entertainment's Earnings Yield (Joel Greenblatt) % for the quarter that ended in Mar. 2025 is calculated as:

Earnings Yield (Joel Greenblatt) % (Q: Mar. 2025 ) =EBIT / Enterprise Value (Q: Mar. 2025 )
=894.382/0
= %

Flutter Entertainment's Enterprise Value for the quarter that ended in Mar. 2025 was €0 Mil.
Flutter Entertainment's EBIT for the trailing twelve months (TTM) ended in Mar. 2025 adds up the quarterly data reported by the company within the most recent 12 months, which was €894 Mil.

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.


Flutter Entertainment EV-to-EBIT Related Terms

Thank you for viewing the detailed overview of Flutter Entertainment's EV-to-EBIT provided by GuruFocus.com. Please click on the following links to see related term pages.


Flutter Entertainment Business Description

Address
300 Park Avenue South, New York, NY, USA, 10010
In 2016, Irish company Paddy Power merged with UK firm Betfair to form online gaming operator Flutter Entertainment. Today, Flutter has the top digital revenue share in the US, UK and Ireland, Australia, and many other countries. Some of its main brands are FanDuel in the US, Sky Betting & Gaming and Paddy Power in the UK and Ireland, Sportsbet (acquired by Paddy Power in 2009) in Australia, and Sisal in Italy. As of Dec. 31, 2024, the company offered products in over 100 countries and had 13.9 million average monthly users. In 2024, sports betting was 56% of revenue, online gaming 40%, and fantasy sports, horse racing, and other 4%.

Flutter Entertainment Headlines

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