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Firebyte Games (BSE:FRB) Intangible Assets : lei0.00 Mil (As of . 20)


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What is Firebyte Games Intangible Assets?

Intangible assets are defined as identifiable non-monetary assets that cannot be seen, touched or physically measured. Firebyte Games's intangible assets for the quarter that ended in . 20 was lei0.00 Mil.


Firebyte Games Intangible Assets Historical Data

The historical data trend for Firebyte Games's Intangible Assets can be seen below:

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

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Firebyte Games Intangible Assets Chart

Firebyte Games Annual Data
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Firebyte Games Semi-Annual Data
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Firebyte Games Intangible Assets Calculation

Intangible assets are defined as identifiable non-monetary assets that cannot be seen, touched or physically measured. Examples of intangible assets include trade secrets, copyrights, patents, trademarks. If a company acquires assets at the prices above the book value, it may carry goodwill on its balance sheet. Goodwill reflects the difference between the price the company paid and the book value of the assets.


Firebyte Games  (BSE:FRB) Intangible Assets Explanation

If a company (company A) received a patent through their own work, though it has value, it does not show up on its balance sheet as an intangible asset. However, if company A sells this patent to company B, it will show up on company B's balance sheet as an intangible asset.

The same applies to brand names, trade secrets etc. For instance, Coca-Cola's brand is extremely valuable, but the brand does not appear on its balance sheet, because the brand was never acquired.

Some intangibles are amortized. Amortization is the depreciation of intangible assets.

Many intangibles are not amortized. They may still be written down when the company decides the asset is impaired.

Whenever you see an increase in goodwill over a number of years, you can assume it's because the company is out buying other businesses above book value. GOOD if buying businesses with durable competitive advantage.

If goodwill stays the same, the company when acquiring other companies is either paying less than book value or not acquiring. Businesses with moats never sell for less than book value.

Intangibles acquired are on balance sheet at fair value.

Internally developed brand names (Coke, Wrigleys, Band-Aid) however are not reflected on the balance sheet.

One of the reasons competitive advantage power can remain hidden for so long.


Be Aware

Companies may change the way intangible assets are amortized, and this will affect their reported earnings.


Firebyte Games Intangible Assets Related Terms

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Firebyte Games Business Description

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Motilor 119, Cluj-Napoca, ROU
Firebyte Games SA is specialized in the development of games for mobile phones. It invests in the efficient management of all processes and in the thorough collection and analysis of data, in order to respond quickly to market developments. In the studio, it develops games for mobile devices, with global addressability and available for iOS and Android operating systems, explores new games and genres, in order to take the satisfaction of its users to the next level.

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