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Guild Esports (LSE:GILD) Inventory-to-Revenue : 0.00 (As of Mar. 2024)


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What is Guild Esports Inventory-to-Revenue?

Inventory-to-Revenue determines the ability of a company to manage their inventory levels. It measures the percentage of Inventories the company currently has on hand to support the current amount of Revenue. Guild Esports's Average Total Inventories for the quarter that ended in Mar. 2024 was £0.00 Mil. Guild Esports's Revenue for the six months ended in Mar. 2024 was £2.10 Mil. Guild Esports's Inventory-to-Revenue for the quarter that ended in Mar. 2024 was 0.00.

Guild Esports's Inventory-to-Revenue for the quarter that ended in Mar. 2024 stayed the same from Sep. 2023 (0.00) to Sep. 2023 (0.00)

Days Inventory indicates the number of days of goods in sales that a company has in the inventory. Guild Esports's Days Inventory for the six months ended in Mar. 2024 was 0.00.

Inventory Turnover measures how fast the company turns over its inventory within a year.


Guild Esports Inventory-to-Revenue Historical Data

The historical data trend for Guild Esports's Inventory-to-Revenue can be seen below:

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

* Premium members only.

Guild Esports Inventory-to-Revenue Chart

Guild Esports Annual Data
Trend Sep20 Sep21 Sep22 Sep23
Inventory-to-Revenue
- - - -

Guild Esports Semi-Annual Data
Mar20 Mar21 Sep21 Mar22 Sep22 Mar23 Sep23 Mar24
Inventory-to-Revenue Get a 7-Day Free Trial - - - - -

Competitive Comparison of Guild Esports's Inventory-to-Revenue

For the Entertainment subindustry, Guild Esports's Inventory-to-Revenue, along with its competitors' market caps and Inventory-to-Revenue data, can be viewed below:

* Competitive companies are chosen from companies within the same industry, with headquarter located in same country, with closest market capitalization; x-axis shows the market cap, and y-axis shows the term value; the bigger the dot, the larger the market cap. Note that "N/A" values will not show up in the chart.


Guild Esports's Inventory-to-Revenue Distribution in the Media - Diversified Industry

For the Media - Diversified industry and Communication Services sector, Guild Esports's Inventory-to-Revenue distribution charts can be found below:

* The bar in red indicates where Guild Esports's Inventory-to-Revenue falls into.



Guild Esports Inventory-to-Revenue Calculation

Inventory-to-Revenue determines the ability of a company to manage their inventory levels. It measures the percentage of Inventories the company currently has on hand to support the current amount of Revenue.

Guild Esports's Inventory-to-Revenue for the fiscal year that ended in Sep. 2023 is calculated as

Inventory-to-Revenue (A: Sep. 2023 )
=Average Total Inventories / Revenue
=( (Total Inventories (A: Sep. 2022 ) + Total Inventories (A: Sep. 2023 )) / count ) / Revenue (A: Sep. 2023 )
=( (0 + 0) / 1 ) / 5.525
=0 / 5.525
=0.00

Guild Esports's Inventory-to-Revenue for the quarter that ended in Mar. 2024 is calculated as

Inventory-to-Revenue (Q: Mar. 2024 )
=Average Total Inventories / Revenue
=( (Total Inventories (Q: Sep. 2023 ) + Total Inventories (Q: Mar. 2024 )) / count ) / Revenue (Q: Mar. 2024 )
=( (0 + 0) / 1 ) / 2.1
=0 / 2.1
=0.00

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.


Guild Esports  (LSE:GILD) Inventory-to-Revenue Explanation

An increase in Inventory-to-Revenue from one quarter to the next indicates that one of the following is happening:

1. investment in inventory is growing more rapidly than revenue
2. revenue are dropping
No matter which situation is causing the problem, an increase in the Inventory-to-Revenue may signal an oncoming cash flow problem.

Likewise, a decrease in the Inventory-to-Revenue from one quarter to next indicates that one of these is occurring:

1. investment in inventory is shrinking in relation to revenue
2. revenue are increasing
No matter which situation is causing the reduction in the Inventory-to-Revenue, either one suggests that business's inventory levels and its cash flow are effectively managed.

More Related Terms:

1. Days Inventory indicates the number of days of goods in sales that a company has in the inventory.

Guild Esports's Days Inventory for the six months ended in Mar. 2024 is calculated as:

Days Inventory=Average Total Inventories (Q: Mar. 2024 )/Cost of Goods Sold (Q: Mar. 2024 )*Days in Period
=0/0.712*365 / 2
=0.00

2. Inventory Turnover measures how fast the company turns over its inventory within a year.

Guild Esports's Inventory Turnover for the quarter that ended in Mar. 2024 is calculated as

Inventory Turnover=Cost of Goods Sold (Q: Mar. 2024 ) / Average Total Inventories (Q: Mar. 2024 )
=0.712 / 0
=

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.


Guild Esports Inventory-to-Revenue Related Terms

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Guild Esports Business Description

Traded in Other Exchanges
Address
2 Chance Street, London, GBR, E1 6JT
Guild Esports PLC operates an esports business. The company focuses on creating a franchise by establishing its esports team to compete in main esports tournaments and a player training and scouting infrastructure modelled on the talent academies pioneered by Premier League football teams. Revenue is generated through multi-year sponsorship deals with corporate and consumer brands.