Electronic Arts (HAM:ERT) Return-on-Tangible-Asset: 24.39% (As of Mar. 2026) — 59% Above Median


HAM:ERT Electronic Arts Inc HAM:ERT
90 GF Score
Price €180.00
GF Value €140.50
! 4 Warning Signs
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What is Electronic Arts Return-on-Tangible-Asset?

Electronic Arts HAM:ERT +0.28% 90 Return-on-Tangible-Asset is 24.39% as of Mar. 2026, which is 59% above its 10-year median of 15.31. GuruFocus rates HAM:ERT with a GF Score™ of 90/100 and a GF Value™ of €140.50. The stock has 4 warning signs investors should review. Among 568 Interactive Media companies, Electronic Arts ranks better than 80.81% on this metric.

Return-on-Tangible-Asset is calculated as Net Income divided by its average total tangible assets. Total tangible assets equals to Total Assets minus Intangible Assets. Electronic Arts's annualized Net Income for the quarter that ended in Mar. 2026 was €1,595 Mil. Electronic Arts's average total tangible assets for the quarter that ended in Mar. 2026 was €6,541 Mil. Therefore, Electronic Arts's annualized Return-on-Tangible-Asset for the quarter that ended in Mar. 2026 was 24.39%.

The historical rank and industry rank for Electronic Arts's Return-on-Tangible-Asset or its related term are showing as below:

HAM:ERT' s Return-on-Tangible-Asset Range Over the Past 10 Years
Min: 8.68   Med: 15.31   Max: 37.63
Current: 12.98

During the past 13 years, Electronic Arts's highest Return-on-Tangible-Asset was 37.63%. The lowest was 8.68%. And the median was 15.31%.

HAM:ERT's Return-on-Tangible-Asset is ranked better than
80.81% of 568 companies
in the Interactive Media industry
Industry Median: 0.865 vs HAM:ERT: 12.98

Electronic Arts  (HAM:ERT) Return-on-Tangible-Asset Explanation

Return-on-Tangible-Asset measures the rate of return on the average total tangible assets (total assets minus intangible assets). Tangible means physical in nature. Intangible Assets are assets that are not physical in nature, and typically "derive their value from legal or intellectual rights." Return-on-Tangible-Asset measures a firm's efficiency at generating profits from its tangible assets. It shows how well a company uses what it has to generate earnings. Return-on-Tangible-Assets can vary drastically across industries. Therefore, Return-on-Tangible-Asset should not be used to compare companies in different industries.


Be Aware

Like ROE and ROA, Return-on-Tangible-Asset is calculated with only 12 months data. Fluctuations in the company’s earnings or business cycles can affect the ratio drastically. It is important to look at the ratio from a long term perspective. Return-on-Tangible-Asset can be affected by events such as stock buyback or issuance, and by a company’s tax rate and its interest payment. Return-on-Tangible-Asset may not reflect the true earning power of the assets. A more accurate measurement is ROC % (ROC).

Many analysts argue the higher return the better. Buffett states that really high Return-on-Tangible-Asset may indicate vulnerability in the durability of the competitive advantage.


Electronic Arts Return-on-Tangible-Asset Related Terms


Electronic Arts Return-on-Tangible-Asset Historical Data

* Premium members only.

The historical data trend for Electronic Arts's Return-on-Tangible-Asset can be seen below:

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

Electronic Arts Return-on-Tangible-Asset Chart

Electronic Arts Annual Data
Trend Mar17 Mar18 Mar19 Mar20 Mar21 Mar22 Mar23 Mar24 Mar25 Mar26
Return-on-Tangible-Asset
Get a 7-Day Free Trial Premium Member Only Premium Member Only 9.39 10.91 16.73 15.68 12.06

Electronic Arts Quarterly Data
Jun21 Sep21 Dec21 Mar22 Jun22 Sep22 Dec22 Mar23 Jun23 Sep23 Dec23 Mar24 Jun24 Sep24 Dec24 Mar25 Jun25 Sep25 Dec25 Mar26
Return-on-Tangible-Asset Get a 7-Day Free Trial Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only 13.82 12.19 8.86 5.07 24.39

HAM:ERT vs TTWO, RBLX, NTES: Return-on-Tangible-Asset Comparison

For the Electronic Gaming & Multimedia subindustry, Electronic Arts's Return-on-Tangible-Asset, along with its competitors' market caps and Return-on-Tangible-Asset data, can be viewed below:

* Competitive companies are chosen from companies within the same industry, with headquarter located in same country, with closest market capitalization; x-axis shows the market cap, and y-axis shows the term value; the bigger the dot, the larger the market cap. Note that "N/A" values will not show up in the chart.


Electronic Arts Return-on-Tangible-Asset vs Interactive Media Industry

For the Interactive Media industry and Communication Services sector, Electronic Arts's Return-on-Tangible-Asset distribution charts can be found below:

* The bar in red indicates where Electronic Arts's Return-on-Tangible-Asset falls into.


HAM:ERT
90GF Score
Electronic Arts Inc HAM:ERT
Return-on-Tangible-Asset is just one metric. See GF Score™, valuation, warning signs, and more.
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Electronic Arts Return-on-Tangible-Asset Calculation

Electronic Arts's annualized Return-on-Tangible-Asset for the fiscal year that ended in Mar. 2026 is calculated as:

Return-on-Tangible-Asset=Net Income/( (Total Tangible Assets+Total Tangible Assets)/ count )
(A: Mar. 2026 )  (A: Mar. 2025 )(A: Mar. 2026 )
=Net Income/( (Total Assets - Intangible Assets+Total Assets - Intangible Assets)/ count )
(A: Mar. 2026 )  (A: Mar. 2025 )(A: Mar. 2026 )
=767.255/( (6196.575+6529.02)/ 2 )
=767.255/6362.7975
=12.06 %

Electronic Arts's annualized Return-on-Tangible-Asset for the quarter that ended in Mar. 2026 is calculated as:

Return-on-Tangible-Asset=Net Income/( (Total Tangible Assets+Total Tangible Assets)/ count )
(Q: Mar. 2026 )  (Q: Dec. 2025 )(Q: Mar. 2026 )
=Net Income/( (Total Assets - Intangible Assets+Total Assets - Intangible Assets)/ count )
(Q: Mar. 2026 )  (Q: Dec. 2025 )(Q: Mar. 2026 )
=1595.06/( (6552.742+6529.02)/ 2 )
=1595.06/6540.881
=24.39 %

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

In the calculation of annual Return-on-Tangible-Asset, the net income of the last fiscal year and the average total tangible assets over the fiscal year are used. In calculating the quarterly data, the Net Income data used here is four times the quarterly (Mar. 2026) net income data.

What does a Return-on-Tangible-Asset of 24.39% mean?
Electronic Arts (HAM:ERT) has a Return-on-Tangible-Asset of 24.39% as of Mar. 2026. Return on tangible assets is the ratio of current-period net income to average two-period tangible assets. View historical data on Electronic Arts and its competitors. This is 59% above median its historical median of 15.31. Over the past decade, Electronic Arts' Return-on-Tangible-Asset has ranged from 8.68 to 37.63. According to the industry distribution chart, Electronic Arts ranks #109 out of 568 companies in the Interactive Media industry, placing it in the top 19.2%.
Is Electronic Arts' Return-on-Tangible-Asset too high?
Electronic Arts' current Return-on-Tangible-Asset of 24.39% is 59% above median its 10-year median of 15.31. Over the past 10 years, this metric has ranged from a low of 8.68 to a high of 37.63. The Interactive Media industry median Return-on-Tangible-Asset is 0.87. Electronic Arts' value of 24.39% is 2719.7% above this industry median. Based on the distribution chart, Electronic Arts ranks #109 out of 568 companies in the Interactive Media industry, which is in the top quartile — a strong position relative to peers. Overall, Electronic Arts has a GF Score™ of 90/100, reflecting its overall financial health beyond just this single metric.
How does Electronic Arts' Return-on-Tangible-Asset compare to TTWO and RBLX?
According to the Interactive Media industry distribution chart, Electronic Arts ranks #109 out of 568 companies for Return-on-Tangible-Asset. This places Electronic Arts in the top 19% of its industry — outperforming the majority of peers. The industry median Return-on-Tangible-Asset is 0.87. Electronic Arts' value of 24.39% is 2719.7% above this benchmark. Historically, Electronic Arts' own Return-on-Tangible-Asset has ranged from 8.68 to 37.63 over the past decade. While the company's 10-year median is 15.31 vs. the industry median of 0.87, Electronic Arts has consistently been above the industry average. See the competitive comparison table and distribution chart on this page for a detailed peer-by-peer breakdown.
What is a good Return-on-Tangible-Asset for an Interactive Media company?
The median Return-on-Tangible-Asset among Interactive Media companies is 0.87, based on 568 companies in the industry. Companies in the top quartile (top 25%) have a Return-on-Tangible-Asset significantly above this median, while those in the bottom quartile fall well below. However, Return-on-Tangible-Asset should not be evaluated in isolation — investors should consider it alongside profitability, growth, and financial strength metrics. Electronic Arts's current Return-on-Tangible-Asset of 24.39% is 2719.7% above the industry median. Use the industry distribution chart on this page to see where any company falls relative to its peers.
What does a high Return-on-Tangible-Asset mean?
A high Return-on-Tangible-Asset can signal that a stock is expensive relative to its fundamentals. Return on tangible assets is the ratio of current-period net income to average two-period tangible assets. View historical data on Electronic Arts and its competitors. For the Interactive Media industry, the median Return-on-Tangible-Asset is 0.87 — values significantly above this may indicate overvaluation, while values below may suggest a bargain or underlying issues. Electronic Arts's current Return-on-Tangible-Asset is 24.39%, which is 59% above median its own 10-year median of 15.31. However, context matters — high-growth companies often justify higher valuations. Always evaluate alongside other metrics like GF Score™ and GF Value™.
Is Electronic Arts stock overvalued right now?
Electronic Arts (HAM:ERT) has a current Return-on-Tangible-Asset of 24.39%. The stock's GF Value™ is €140.50, compared to a current price of €180.00 — trading 28.1% above its estimated fair value. The current Return-on-Tangible-Asset is 24.39%, which is 59% above median its 10-year median of 15.31 and 2719.7% above the Interactive Media industry median of 0.87. Electronic Arts' overall GF Score™ is 90/100 with 4 warning signs to review. Investors should evaluate multiple metrics — including profitability, growth, and financial strength — before making a decision.
How is Return-on-Tangible-Asset calculated?
Return-on-Tangible-Asset is calculated from a company's financial statements. For Electronic Arts (HAM:ERT), the current Return-on-Tangible-Asset is 24.39% as of Mar. 2026. GuruFocus calculates this using data sourced from SEC filings and annual reports. See the calculation section and 30-year financial data on this page for the full breakdown.

Is Electronic Arts (HAM:ERT) Overvalued in 2026?

Based on GuruFocus' analysis, Electronic Arts stock appears to be overvalued. The current stock price of €180.00 is trading 28.1% above its estimated GF Value™ of €140.50.

Key valuation signals for HAM:ERT:

  • Return-on-Tangible-Asset: 24.39% (59% above median its 10-year median of 15.31)
  • GF Value™: €140.50 vs. price of €180.00 (28.1% above fair value)
  • GF Score™: 90/100 with 4 warning signs
  • Industry Position: 2719.7% above the Interactive Media median (#109 of 568)

No single metric tells the full story. See the HAM:ERT stock analysis page for a complete view including 30-year financials, guru trades, and insider activity.


Electronic Arts Business Description

Address 209 Redwood Shores Parkway, Redwood City, CA, USA, 94065
Electronic Arts is one of the largest global developers and publishers of video games. Its most important franchises are the Madden NFL and FC soccer games, which it releases annually. In 2024, it also relaunched its American college football game. Other major franchises include Apex Legends, Battlefield, and The Sims. Typically, about three-quarters of the firm's sales are from in-game spending, with the remainder coming from initial game sales.
90GF Score

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Return-on-Tangible-Asset is just one metric. See GF Value™, 30-year financials, guru trades, warning signs, and more.

€180.00
Price
€140.50
GF Value