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Take-Two Interactive Software (FRA:TKE) 3-Year Share Buyback Ratio : -15.40% (As of Mar. 2025)


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What is Take-Two Interactive Software 3-Year Share Buyback Ratio?

Shares Outstanding (EOP) are shares that have been authorized, issued, and purchased by investors and are held by them.

3-Year Share Buyback Ratio measures the average annual proportion of a company's outstanding shares repurchased over the past three years. It is calculated as the annualized percentage change in shares outstanding from three years ago to the current year. A positive ratio may indicate share buybacks over the period, while a zero or negative ratio may reflect no repurchases or potential share issuance. Take-Two Interactive Software's current 3-Year Share Buyback Ratio was -15.40%.

The historical rank and industry rank for Take-Two Interactive Software's 3-Year Share Buyback Ratio or its related term are showing as below:

FRA:TKE' s 3-Year Share Buyback Ratio Range Over the Past 10 Years
Min: -49.9   Med: -4.35   Max: 2.6
Current: -15.4

During the past 13 years, Take-Two Interactive Software's highest 3-Year Share Buyback Ratio was 2.60%. The lowest was -49.90%. And the median was -4.35%.

FRA:TKE's 3-Year Share Buyback Ratio is ranked worse than
83.67% of 441 companies
in the Interactive Media industry
Industry Median: -1 vs FRA:TKE: -15.40

Competitive Comparison of Take-Two Interactive Software's 3-Year Share Buyback Ratio

For the Electronic Gaming & Multimedia subindustry, Take-Two Interactive Software's 3-Year Share Buyback Ratio, along with its competitors' market caps and 3-Year Share Buyback Ratio data, can be viewed below:

* Competitive companies are chosen from companies within the same industry, with headquarter located in same country, with closest market capitalization; x-axis shows the market cap, and y-axis shows the term value; the bigger the dot, the larger the market cap. Note that "N/A" values will not show up in the chart.


Take-Two Interactive Software's 3-Year Share Buyback Ratio Distribution in the Interactive Media Industry

For the Interactive Media industry and Communication Services sector, Take-Two Interactive Software's 3-Year Share Buyback Ratio distribution charts can be found below:

* The bar in red indicates where Take-Two Interactive Software's 3-Year Share Buyback Ratio falls into.


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Take-Two Interactive Software 3-Year Share Buyback Ratio Calculation

This is the annualized percentage change in shares outstanding from three years ago to the current year. The annualized percentage change is calculated with expontential compound based on the latest four years of annual data on Shares Outstanding (EOP).

Please click Growth Rate Calculation Example (GuruFocus) to see how GuruFocus calculates Wal-Mart Stores Inc (WMT)'s revenue growth rate. You can apply the same method to get the average dividends per share growth rate.


Take-Two Interactive Software (FRA:TKE) 3-Year Share Buyback Ratio Explanation

A negative number means the company might be issuing new shares. A positive number indicates that the company is buying back shares.


Be Aware

Investors usually like share buybacks. But as pointed by Warren Buffett, only if a company buys back shares at the prices below the stock's intrinsic value, it rewards remaining shareholders. If a company buys its overvalued stocks back, it destroys shareholder value.


Take-Two Interactive Software 3-Year Share Buyback Ratio Related Terms

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Take-Two Interactive Software Business Description

Address
110 West 44th Street, New York, NY, USA, 10036
Take-Two is one of the largest global developers and publishers of video games, with labels including Rockstar, 2K, and Zynga. Grand Theft Auto is the firm's biggest franchise, accounting for about 30% of total sales for the past decade. NBA 2K is the industry's dominant basketball video game, with Take-Two releasing a new version annually. Other notable franchises include Red Dead Redemption, Borderlands, and Civilization. Typically, more than three quarters of the firm's sales are from in-game spending, with the remainder coming from initial game sales. Since acquiring Zynga in 2022, mobile makes up about half of total sales.

Take-Two Interactive Software Headlines

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